#include <bits/stdc++.h>
#include "game.h"
using namespace std;
#define sp " "
#define endl "\n"
#define pb push_back
#define pii pair<int,int>
#define st first
#define nd second
#define fileio() freopen("input.txt", "r", stdin), freopen("output.txt", "w", stdout)
#define fastio() cin.tie(0), ios_base::sync_with_stdio(0)
#define ll long long
#define MAXN 200005
const int M = 1e9;
long long gcd2(long long X, long long Y) {
long long tmp;
while (X != Y && Y != 0) {
tmp = X;
X = Y;
Y = tmp % Y;
}
return X;
}
struct Node{
ll valy;
Node *XL, *XR, *YR, *YL;
Node(){
XL = XR = YL = YR = NULL;
valy = 0;
}
void pull_y(){
ll lft = 0, rgt = 0;
if (YL != NULL) lft = YL->valy;
if (YR != NULL) rgt = YR->valy;
valy = gcd2(lft, rgt);
}
void pull_x(){
ll lft = 0, rgt = 0;
if (XL != NULL) lft = XL->valy;
if (XR != NULL) rgt = XR->valy;
valy = gcd(lft, rgt);
}
};
typedef Node* pnode;
struct SegTree{
pnode root;
int R, C;
SegTree(int r, int c){
root = new Node();
R = r, C = c;
R = M, C = M;
}
void update_y(pnode node, int l, int r, int a, int b, int sl, ll val){
if (l > sl || r < sl) return;
if (l == r){
if (a == b) node->valy = val;
else {
node->pull_x();
}
return;
}
int mid = (l + r) / 2;
if (sl <= mid){
if (node->YL == NULL){
node->YL = new Node();
}
if (node-> XL != NULL) node->YL->XL = node->XL->YL;
if (node->XR != NULL) node->YL->XR = node->XR->YL;
update_y(node->YL, l, mid, a, b, sl, val);
}
else{
if (node->YR == NULL){
node->YR = new Node();
}
if (node-> XL != NULL) node->YR->XL = node->XL->YR;
if (node->XR != NULL) node->YR->XR = node->XR->YR;
update_y(node->YR, mid + 1, r, a, b, sl, val);
}
node->pull_y();
}
void update_x(pnode node, int l, int r, int x, int y, ll val){
if (l > x || r < x) return;
if (l != r){
int mid = (l + r) / 2;
if (x <= mid){
if (node->XL == NULL){
node->XL = new Node();
}
update_x(node->XL, l, mid, x, y, val);
}
else{
if (node->XR == NULL){
node->XR = new Node();
}
update_x(node->XR, mid + 1, r, x, y, val);
}
}
update_y(node, 1, C, l, r, y, val);
}
void update(int x, int y, ll val){
update_x(root, 1, R, x, y, val);
}
ll query_y(pnode node, int l, int r, int sl, int sr){
if (l > sr || r < sl) return 0;
if (l >= sl && r <= sr) return node->valy;
ll lft = 0, rgt = 0;
int mid = (l + r) / 2;
if (node->YL != NULL && sl <= mid) lft = query_y(node->YL, l, mid, sl, sr);
if (node->YR != NULL && sr > mid) rgt = query_y(node->YR, mid + 1, r, sl, sr);
return gcd2(lft, rgt);
}
ll query_x(pnode node, int l, int r, int a, int b, int c, int d){
if (l > b || r < a) return 0;
if (l >= a && r <= b) {
int val = query_y(node, 1, C, c, d);
return val;
}
int lft = 0, rgt = 0;
int mid = (l + r) / 2;
if (node->XL != NULL && a <= mid){
lft = query_x(node->XL, l, mid, a, b, c, d);
}
if (node->XR != NULL && b > mid){
rgt = query_x(node->XR, mid + 1, r, a, b, c, d);
}
return gcd2(lft, rgt);
}
ll query(int a, int b, int c, int d){
return query_x(root, 1, R, a, b, c, d);
}
};
SegTree *t;
void init(int R, int C) {
t = new SegTree(R, C);
}
void update(int P, int Q, long long K) {
t->update(P + 1, Q + 1, K);
}
long long calculate(int P, int Q, int U, int V) {
P++, Q++, U++, V++;
return t->query(P, U, Q, V);
}
Compilation message
game.cpp: In member function 'void Node::pull_x()':
game.cpp:48:10: error: 'gcd' was not declared in this scope; did you mean 'gcd2'?
48 | valy = gcd(lft, rgt);
| ^~~
| gcd2