#include "game.h"
#include<bits/stdc++.h>
using namespace std;
int N;
vector<int> w;
list<int> l;
vector<vector<int>> am;
void initialize(int n){
N = n;
w.resize(N, N-1);
for (int i=0; i<N; i++) l.push_back(i);
am.resize(N, vector<int>(N, 1));
for (int i=0; i<N; i++) am[i][i] = 0;
}
_List_iterator<int> pp(_List_iterator<int> it){
it++;
if (it == l.end()) it = l.begin();
return it;
}
_List_iterator<int> mm(_List_iterator<int> it){
if (it == l.begin()) it = l.end();
it--;
return it;
}
int hasEdge(int u, int v){
if (w[u] == 2 || w[v] == 2){
am[u][v] = 2;
am[v][u] = 2;
return 1;
}
auto up = find(l.begin(), l.end(), u);
auto vp = find(l.begin(), l.end(), v);
up = pp(up);
vp = pp(vp);
if (*up == v || *vp == u){
if (*vp == u){
swap(u, v);
swap(up, vp);
}
up = mm(up);
vp = mm(vp);
auto it = pp(vp);
if (am[*up][*it]){
auto it2 = pp(it);
for (int i=0; i<N-3; i++){
if (am[*vp][*it] && am[*vp][*it2]){
l.erase(vp);
if (it2 == l.begin()) l.push_back(v);
else l.insert(it2, v);
am[u][v] = 0;
am[v][u] = 0;
return 0;
}
it = pp(it);
it2 = pp(it2);
}
}
am[u][v] = 2;
am[v][u] = 2;
return 1;
}
am[u][v] = 0;
am[v][u] = 0;
return 0;
}
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
0 ms |
600 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
1 ms |
348 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
0 ms |
348 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |