제출 #101877

#제출 시각아이디문제언어결과실행 시간메모리
101877hugo_pmBroken Device (JOI17_broken_device)C++17
43 / 100
70 ms3160 KiB
#include "Annalib.h"

typedef long long llg;
const int borne = 155;
int lenSeq, nbCas;
bool bloque[borne];
int ret[borne];
int k[borne] {0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0};
long long nombre;


void solve()
{
	ret[0] = 1;
	int lst = 0;
	int i = 1;
	for (int b = 59; b >= 0; --b) {
		int c = 0;
		if (nombre & (1LL << (long long)(b))) c = 1;

		while (i+1 < lenSeq && (k[i - lst] != c || bloque[i])) ++i;

		if (i >= lenSeq) return;
		ret[i] = 1;
		lst = i;
		i++;
	}
}

void Anna( int N, long long X, int K, int P[] ){
	lenSeq = N;
	nombre = X;

	for (int i = 0; i < N; ++i) { bloque[i] = false; ret[i] = 0; }
	for (int i = 0; i < K; ++i) bloque[P[i]] = true;
	solve();
	for (int i = 0; i < N; ++i) Set(i, ret[i]);
	return;
}
#include "Brunolib.h"

int k2[155] {0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0};

long long Bruno( int N, int A[] ){
	long long X = 0;
	int lst = 0, i = 1;
	for (int b = 59; b >= 0; --b) {
		while (A[i] == 0) ++i;
		if (k2[i - lst] == 1) X += 1LL << (long long)(b);
		lst = i;
		++i;
	}
	return X;
}
#Verdict Execution timeMemoryGrader output
Fetching results...