제출 #1013476

#제출 시각아이디문제언어결과실행 시간메모리
1013476parsadox2게임 (IOI13_game)C++17
0 / 100
1 ms436 KiB
#include "game.h" #include <bits/stdc++.h> using namespace std; int N , M; long long gcd2(long long X, long long Y) { long long tmp; while (X != Y && Y != 0) { tmp = X; X = Y; Y = tmp % Y; } return X; } struct SEG{ struct NODE{ int lc , rc , l , r; long long g; NODE(){ lc = 0; rc = 0; g = 0; } }; vector <NODE> t; NODE emp; void Build() { t.push_back(emp); t.push_back(emp); t[1].l = 0; t[1].r = M; } void Make_child(int par , int now) { int mid = (t[par].l + t[par].r) >> 1; if(t[now].l < mid) t[par].lc = now; else t[par].rc = now; } void Set(int id , long long vl , int par = 1 , int node = 1 , int nl = 0 , int nr = M) { if(par != node && t[node].l == nl && t[node].r == nr) { Set(id , vl , node , node , nl , nr); return; } if(nr - nl == 1) { t[node].g = vl; return; } int mid = (nl + nr) >> 1; if(par == node) { if(id < mid) { if(t[node].lc == 0) { int nd = t.size(); t.push_back(emp); t[nd].l = id; t[nd].r = id + 1; t[nd].g = vl; t[node].lc = nd; t[node].g = gcd2(t[t[node].rc].g , vl); return; } Set(id , vl , node , t[node].lc , nl , mid); } else { if(t[node].rc == 0) { int nd = t.size(); t.push_back(emp); t[nd].l = id; t[nd].r = id + 1; t[nd].g = vl; t[node].rc = nd; t[node].g = gcd2(t[t[node].lc].g , vl); return; } Set(id , vl , node , t[node].rc , mid , nr); } t[node].g = gcd2(t[t[node].lc].g , t[t[node].rc].g); return; } else { if(id < mid && t[node].l < mid) { Set(id , vl , par , node , nl , mid); return; } else if(id >= mid && t[node].l >= mid) { Set(id , vl , par , node , mid , nr); return; } int nd = t.size(); t.push_back(emp); int p = t.size(); t.push_back(emp); t[nd].l = id; t[nd].r = id + 1; t[nd].g = vl; t[p].l = nl; t[p].r = nr; Make_child(p , node); Make_child(p , nd); Make_child(par , p); t[p].g = gcd2(t[t[p].lc].g , t[t[p].rc].g); return; } } long long Get(int l , int r , int node = 1 , int nl = 0 , int nr = M) { if(r <= nl || nr <= l) return 0; if(l <= nl && nr <= r) { //cout << node << " " << nl << " " << nr << " : " << t[node].g << endl; return t[node].g; } long long res = 0; if(t[node].lc != 0) res = gcd2(res , Get(l , r , t[node].lc , t[t[node].lc].l , t[t[node].lc].r)); if(t[node].rc != 0) res = gcd2(res , Get(l , r , t[node].rc , t[t[node].rc].l , t[t[node].rc].r)); return res; } }; struct SEG2{ struct NODE{ int lc , rc; SEG s; }; NODE emp; vector <NODE> t; void Build() { emp.s.Build(); emp.lc = 0; emp.rc = 0; t.push_back(emp); t.push_back(emp); } void Set(int id , int a , long long b) { int nd = 1 , nl = 0 , nr = N , mid; vector <int> vec; while(nr - nl != 1) { vec.push_back(nd); mid = (nl + nr) >> 1; if(id < mid) { if(t[nd].lc == 0) { t[nd].lc = t.size(); t.push_back(emp); } nr = mid; nd = t[nd].lc; } else { if(t[nd].rc == 0) { t[nd].rc = t.size(); t.push_back(emp); } nl = mid; nd = t[nd].rc; } } t[nd].s.Set(a , b); while(!vec.empty()) { int nd = vec.back(); //cout << " ROW " << nd << endl; vec.pop_back(); t[nd].s.Set(a , gcd2(t[t[nd].lc].s.Get(a , a + 1) , t[t[nd].rc].s.Get(a , a + 1))); } } long long Get(int l , int r , int s , int e , int node = 1 , int nl = 0 , int nr = N) { if(r <= nl || nr <= l) return 0; if(l <= nl && nr <= r) { long long x = t[node].s.Get(s , e); return x; } int mid = (nl + nr) >> 1; return gcd2(Get(l , r , s , e , t[node].lc , nl , mid) , Get(l , r , s , e , t[node].rc , mid , nr)); } } seg; void init(int R, int C) { seg.Build(); N = R; M = C; } void update(int P, int Q, long long K) { seg.Set(P , Q , K); } long long calculate(int P, int Q, int U, int V) { int l = min(P , U) , r = max(P , U); int s = min(Q , V) , e = max(Q , V); return seg.Get(l , r + 1 , s , e + 1); } /* 2 3 4 1 0 0 20 1 0 2 15 1 1 1 12 2 0 0 1 1 */
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