이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include "Anthony.h"
#include <bits/stdc++.h>
#define ll long long
#define mp make_pair
#define pb push_back
#define F first
#define S second
#define pii pair < int, int >
#define FIO ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0);
using namespace std;
namespace {
const int N = 2e4+10, M = 2e4+10, A = 4;
vector < pii > edges[N];
vector < int > oznake;
int dis[N];
queue < int > q;
vector < int > mark( int n, int m, int a, int b, vector < int > t1, vector < int > t2 ) {
for(int i = 0; i < m; i++) {
edges[t1[i]].pb(mp(t2[i], i));
edges[t2[i]].pb(mp(t1[i], i));
oznake.pb(-1);
}
dis[0] = 1;
q.push(0);
int cur;
int sus;
while(!q.empty()) {
cur = q.front();
q.pop();
for(int i = 0; i < (int) edges[cur].size(); i++) {
sus = edges[cur][i].F;
if(dis[sus] == 0) {
q.push(sus);
dis[sus] = dis[cur]+1;
}
}
}
if(a>=3) {
q.push(0);
while(!q.empty()) {
cur = q.front();
q.pop();
for(int i = 0; i < (int) edges[cur].size(); i++) {
sus = edges[cur][i].F;
if(oznake[edges[cur][i].S] == -1) {
if(dis[sus] > dis[cur]) q.push(sus);
oznake[edges[cur][i].S] = (dis[cur] - 1) % 3;
}
}
}
}
else {
q.push(0);
while(!q.empty()) {
cur = q.front();
q.pop();
for(int i = 0; i < (int) edges[cur].size(); i++) {
sus = edges[cur][i].F;
if(oznake[edges[cur][i].S] == -1) {
if(dis[sus] > dis[cur]) q.push(sus);
oznake[edges[cur][i].S] = (dis[cur] - 1) % 2;
}
}
}
}
return oznake;
}
} // namespace
std::vector<int> Mark(int N, int M, int A, int B,
std::vector<int> U, std::vector<int> V) {
std::vector<int> X(M);
return ::mark(N, M, A, B, U, V);
}
#include "Catherine.h"
#include <bits/stdc++.h>
#define ll long long
#define mp make_pair
#define pb push_back
#define F first
#define S second
#define pii pair < int, int >
#define FIO ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0);
using namespace std;
namespace {
int ga, gb;
int l[2];
void init( int a, int b ) {
ga = a;
gb = b;
l[0] = 0;
l[1] = 0;
}
int move( vector < int > v ) {
if(::ga>=3) {
if(v[0] && v[1]) return 0;
if(v[2] && v[0]) return 2;
if(v[1] && v[2]) return 1;
if(!(v[0] || v[1])) return 2;
if(!(v[2] || v[0])) return 1;
if(!(v[1] || v[2])) return 0;
}
if(v[0] == 0 && v[1] == 0) return -1;
if(v[0] == 0 && v[1] > 1) {
return -1;
}
if(v[0] > 1 && v[1] == 0) {
return -1;
}
if(l[0]) {
l[1] = 1;
l[0] = 0;
return 1;
}
if(l[1]) {
l[1] = 0;
l[0] = 1;
return 0;
}
if(v[0] > v[1]) {
l[1] = 1;
l[0] = 0;
return 1;
}
l[1] = 0;
l[0] = 1;
return 0;
}
} // namespace
void Init(int A, int B) {
::init(A, B);
}
int Move(std::vector<int> y) {
return ::move(y);
}
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