제출 #1009457

#제출 시각아이디문제언어결과실행 시간메모리
1009457c2zi6Game (IOI13_game)C++14
37 / 100
13077 ms27640 KiB
#define _USE_MATH_DEFINES #include <bits/stdc++.h> #define ff first #define ss second #define pb push_back #define all(a) (a).begin(), (a).end() #define replr(i, a, b) for (int i = int(a); i <= int(b); ++i) #define reprl(i, a, b) for (int i = int(a); i >= int(b); --i) #define rep(i, n) for (int i = 0; i < int(n); ++i) #define mkp(a, b) make_pair(a, b) using namespace std; typedef long long ll; typedef long double ld; typedef pair<int, int> PII; typedef vector<int> VI; typedef vector<PII> VPI; typedef vector<VI> VVI; typedef vector<VVI> VVVI; typedef vector<VPI> VVPI; typedef pair<ll, ll> PLL; typedef vector<ll> VL; typedef vector<PLL> VPL; typedef vector<VL> VVL; typedef vector<VVL> VVVL; typedef vector<VPL> VVPL; template<class T> T setmax(T& a, T b) {if (a < b) return a = b; return a;} template<class T> T setmin(T& a, T b) {if (a < b) return a; return a = b;} #include <ext/pb_ds/assoc_container.hpp> using namespace __gnu_pbds; template<class T> using indset = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; #include "game.h" struct SEGTREE { int n; VL tree; SEGTREE(int sz) { n = 1; while (n < sz) n *= 2; tree = VL(2*n); } ll get(int N, int L, int R, int l, int r) { if (l <= L && R <= r) return tree[N]; if (R < l || L > r) return 0; int M = (L + R) / 2; return __gcd(get(2*N+1, L, M, l, r), get(2*N+2, M+1, R, l, r)); } void upd(int N, int L, int R, int i, ll s) { if (R < i || L > i) return; if (L == R) { tree[N] = s; return; } int M = (L + R) / 2; upd(2*N+1, L, M, i, s); upd(2*N+2, M+1, R, i, s); tree[N] = __gcd(tree[2*N+1], tree[2*N+2]); } ll get(int l, int r) { return get(0, 0, n-1, l, r); } void upd(int i, ll s) { upd(0, 0, n-1, i, s); } }; vector<SEGTREE> ds; void init(int n, int m) { ds = vector<SEGTREE>(n, SEGTREE(m)); } void update(int x, int y, ll s) { ds[x].upd(y, s); } ll calculate(int il, int jl, int ir, int jr) { ll ret = 0; replr(i, il, ir) { ret = __gcd(ret, ds[i].get(jl, jr)); } return ret; }
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