Submission #995366

#TimeUsernameProblemLanguageResultExecution timeMemory
995366asdfgraceBoarding Passes (BOI22_passes)C++17
60 / 100
2032 ms1880 KiB
#include <bits/stdc++.h> using namespace std; #define dbg(x) //x #define prt(x) dbg(cerr << x) #define pv(x) prt(#x << " = " << x << '\n') #define parr(x) dbg(prt(#x << " = "); for (auto y : x) prt(y << ' '); prt('\n')); #define parr2d(x) dbg(prt(#x << " = \n"); for (auto y : x) {parr(y)}; prt('\n')); /* minimize the ev of passes by telling front/back consider each group individually + the impact of prev grps note that in grps, you can basically consider it as a permutation of (sz) nums like a single array when you make each person board, if you know order, start from the end that minimizes passes how do you select a strat that does so? given these have alr boarded probably find contrib for each indiv x before in prev groups, y after and there are j before it and s[i] - j - 1 after it in this grp from front: x + (j(j-1)/2)(j-1!)/(j!) = x + (j-1)/2 from back: x + (s[i]-j-1-1)/2 oh wait you get to choose order of boarding groups!? except we can probably bitmask over the groups or smth and determine ev of impacts within groups themselves? and also we need to be able to find x basic sol = maintain a fenw tree for each bitmask or smth */ int main() { ios::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(3); string s; cin >> s; int n = (int) s.length(); vector<vector<int>> at(15); for (int i = 0; i < n; i++) { at[s[i] - 'A'].push_back(i); } parr2d(at); sort(at.begin(), at.end(), [&] (vector<int> x, vector<int> y) { return x.size() > y.size(); }); while (at.back().empty()) at.pop_back(); reverse(at.begin(), at.end()); parr2d(at); int g = (int) at.size(); vector<int> fenw(n + 1, 0); int cnt = 0; vector<double> cost(1 << g, 1e18); function<int(int)> quer = [&] (int k) { int ret = 0; for (int i = k + 1; i > 0; i -= (i & (-i))) { ret += fenw[i]; } return ret; }; function<void(int, int)> upd = [&] (int k, int val) { for (int i = k + 1; i <= n; i += (i & (-i))) { fenw[i] += val; } }; cost[0] = 0; for (int mask = 0; mask < (1 << g); mask++) { pv(mask); if (mask > 0) { int x = (mask ^ (mask - 1)); for (int bit = 0; bit < g; bit++) { if ((x & (1 << bit))) { if ((mask & (1 << bit))) { for (auto j : at[bit]) { upd(j, 1); } cnt += (int) at[bit].size(); } else { for (auto j : at[bit]) { upd(j, -1); } cnt -= (int) at[bit].size(); } } } } for (int bit = 0; bit < g; bit++) { if (!(mask & (1 << bit))) { double c = cost[mask]; for (int j = 0; j < (int) at[bit].size(); j++) { double lcost = double(quer(at[bit][j] - 1)) + double(double(j) / 2.0); double rcost = double(cnt) - double(quer(at[bit][j])) + double(double((int) at[bit].size() - j - 1) / 2.0); pv(lcost); pv(rcost); c += min(lcost, rcost); pv(c); } cost[mask + (1 << bit)] = min(cost[mask + (1 << bit)], c); } } } cout << cost[(1 << g) - 1] << '\n'; }
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