This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "train.h"
#include <bits/stdc++.h>
using namespace std;
const int lim = 10000;
const int inf1 = 1e9 + 20;
const long long inf2 = 1e18L + 20;
struct planet {
int L, R;
long long cost;
planet(long long _cost): L(-1), R(-2), cost(_cost) {};
};
struct train {
int L, R, u, v;
long long cost;
train(int _L, int _R, int _u, int _v, long long _cost): L(_L), R(_R), u(_u), v(_v), cost(_cost) {};
};
struct meal {
int L, R;
meal(int _L, int _R): L(_L), R(_R) {};
};
struct event {
int time, type, id;
event(int _time, int _type, int _id): time(_time), type(_type), id(_id) {};
};
bool operator<(train &t1, train &t2) {
if (t1.v != t2.v) {
return t1.v < t2.v;
}
else {
return t1.R < t2.R;
}
}
bool operator<(meal &m1, meal &m2) {
return m1.L > m2.L;
}
bool operator<(event &e1, event &e2) {
if (e1.time != e2.time) {
return e1.time < e2.time;
}
else {
return e1.type < e2.type;
}
}
bool operator<(meal &m, int x) {
return m.L > x;
}
bool operator<(train &t, int x) {
return t.R <= x;
}
struct fenwick_tree {
vector<int> sum;
int N;
fenwick_tree(int _N) {
N = _N;
sum.resize(N + 1);
}
void update(int pos) {
pos++;
for (int i = pos; i <= N; i += i & (-i)) {
sum[i]++;
}
}
int get(int pos) {
pos++;
int res = 0;
for (int i = pos; i > 0; i -= i & (-i)) {
res += sum[i];
}
return res;
}
};
struct segment_tree {
struct node {
long long min;
long long lazy;
node(): min(inf2), lazy(0) {};
};
vector<node> tree;
int N;
segment_tree(int _N) {
N = _N;
tree.resize(N << 2);
}
void shift(int id, long long delta) {
tree[id].min += delta;
tree[id].lazy += delta;
}
void push(int id) {
shift(id << 1, tree[id].lazy);
shift(id << 1 | 1, tree[id].lazy);
tree[id].lazy = 0;
}
void merge(int id) {
tree[id].min = min(tree[id << 1].min, tree[id << 1 | 1].min);
}
void update_pos(int id, int tl, int tr, int pos, long long val) {
if (tl == tr) {
tree[id].min = val;
tree[id].lazy = 0;
return;
}
push(id);
int tm = (tl + tr) >> 1;
if (pos <= tm) {
update_pos(id << 1, tl, tm, pos, val);
}
else {
update_pos(id << 1 | 1, tm + 1, tr, pos, val);
}
merge(id);
}
void update_range(int id, int tl, int tr, int ql, int qr, long long delta) {
if (tl == ql && tr == qr) {
shift(id, delta);
return;
}
push(id);
int tm = (tl + tr) >> 1;
if (qr <= tm) {
update_range(id << 1, tl, tm, ql, qr, delta);
}
else if (ql >= tm + 1) {
update_range(id << 1 | 1, tm + 1, tr, ql, qr, delta);
}
else {
update_range(id << 1, tl, tm, ql, tm, delta);
update_range(id << 1 | 1, tm + 1, tr, tm + 1, qr, delta);
}
merge(id);
}
long long get_range(int id, int tl, int tr, int ql, int qr) {
if (tl == ql && tr == qr) {
return tree[id].min;
}
push(id);
int tm = (tl + tr) >> 1;
if (qr <= tm) {
return get_range(id << 1, tl, tm, ql, qr);
}
else if (ql >= tm + 1) {
return get_range(id << 1 | 1, tm + 1, tr, ql, qr);
}
else {
return min(get_range(id << 1, tl, tm, ql, tm), get_range(id << 1 | 1, tm + 1, tr, tm + 1, qr));
}
}
void update_pos(int pos, long long val) {
pos++;
update_pos(1, 1, N, pos, val);
}
void update_range(int l, int r, long long delta) {
if (l > r) {
return;
}
l++;
r++;
update_range(1, 1, N, l, r, delta);
}
long long get_range(int l, int r) {
if (l > r) {
return inf2;
}
l++;
r++;
return min(get_range(1, 1, N, l, r), inf2);
}
};
long long solve(int N, int M, int W, vector<int> T, vector<int> X, vector<int> Y, vector<int> A, vector<int> B, vector<int> C, vector<int> L, vector<int> R) {
vector<planet> planets;
for (int i = 0; i < N; i++) {
planets.emplace_back(T[i]);
}
int planet_cnt = planets.size();
vector<train> trains;
for (int i = 0; i < M; i++) {
trains.emplace_back(A[i], B[i], X[i], Y[i], C[i]);
}
trains.emplace_back(-1, 0, 0, 0, 0);
trains.emplace_back(inf1, inf1 + 1, planet_cnt - 1, planet_cnt - 1, 0);
sort(trains.begin(), trains.end());
int train_cnt = trains.size();
for (int i = 0; i < train_cnt; i++) {
if (i == 0 || trains[i].v != trains[i - 1].v) {
planets[trains[i].v].L = i;
}
if (i == train_cnt - 1 || trains[i].v != trains[i + 1].v) {
planets[trains[i].v].R = i;
}
}
vector<meal> meals;
for (int i = 0; i < W; i++) {
meals.emplace_back(L[i], R[i]);
}
sort(meals.begin(), meals.end());
int meal_cnt = meals.size();
vector<event> events;
for (int id = 0; id < train_cnt; id++) {
events.emplace_back(trains[id].L, 0, id);
}
for (int id = 0; id < meal_cnt; id++) {
events.emplace_back(meals[id].R, 1, id);
}
sort(events.begin(), events.end());
vector<bool> is_heavy(planet_cnt);
for (int i = 0; i < planet_cnt; i++) {
is_heavy[i] = (planets[i].R - planets[i].L + 1) > lim;
}
vector<int> heavy;
for (int i = 0; i < planet_cnt; i++) {
if (is_heavy[i]) {
heavy.push_back(i);
}
}
vector<long long> dp(train_cnt, inf2);
fenwick_tree fen(meal_cnt);
segment_tree seg(train_cnt);
int calls_cnt = 0;
for (auto &e: events) {
int type = e.type;
int id = e.id;
if (type == 0) {
if (id == 0) {
dp[id] = 0;
}
else {
int u = trains[id].u;
if (is_heavy[u]) {
int pos = lower_bound(trains.begin() + planets[u].L, trains.begin() + planets[u].R + 1, trains[id].L) - trains.begin() - 1;
dp[id] = min(seg.get_range(planets[u].L, pos) + trains[id].cost, inf2);
}
else {
for (int i = planets[u].L; i <= planets[u].R; i++) {
if (trains[i].R > trains[id].L) {
break;
}
calls_cnt++;
int pos = lower_bound(meals.begin(), meals.end(), trains[i].R) - meals.begin() - 1;
dp[id] = min(dp[id], dp[i] + planets[u].cost * fen.get(pos) + trains[id].cost);
}
}
}
int v = trains[id].v;
if (is_heavy[v]) {
seg.update_pos(id, dp[id]);
}
}
else {
fen.update(id);
for (auto u: heavy) {
int pos = lower_bound(trains.begin() + planets[u].L, trains.begin() + planets[u].R + 1, meals[id].L - 1) - trains.begin() - 1;
seg.update_range(planets[u].L, pos, planets[u].cost);
}
}
}
long long res = dp.back();
if (res == inf2) {
res = -1;
}
return res;
}
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