This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <chrono>
#include <cstring>
#include <functional>
#include <iomanip>
#include <iostream>
#include <map>
#include <numeric>
#include <queue>
#include <random>
#include <set>
#include <stack>
#include <unordered_map>
#include <vector>
using namespace std;
// BEGIN NO SAD
#define rep(i, a, b) for(int i = a; i < (b); ++i)
#define trav(a, x) for(auto& a : x)
#define all(x) x.begin(), x.end()
#define sz(x) (int)(x).size()
#define mp make_pair
#define pb push_back
#define eb emplace_back
#define lb lower_bound
#define ub upper_bound
typedef vector<int> vi;
#define f first
#define s second
#define derr if(0) cerr
void __print(int x) {cerr << x;}
void __print(long x) {cerr << x;}
void __print(long long x) {cerr << x;}
void __print(unsigned x) {cerr << x;}
void __print(unsigned long x) {cerr << x;}
void __print(unsigned long long x) {cerr << x;}
void __print(float x) {cerr << x;}
void __print(double x) {cerr << x;}
void __print(long double x) {cerr << x;}
void __print(char x) {cerr << '\'' << x << '\'';}
void __print(const char *x) {cerr << '\"' << x << '\"';}
void __print(const string &x) {cerr << '\"' << x << '\"';}
void __print(bool x) {cerr << (x ? "true" : "false");}
template<typename T, typename V>
void __print(const pair<T, V> &x) {cerr << '{'; __print(x.first); cerr << ", "; __print(x.second); cerr << '}';}
template<typename T>
void __print(const T &x) {int f = 0; cerr << '{'; for (auto &i: x) cerr << (f++ ? ", " : ""), __print(i); cerr << "}";}
void _print() {cerr << "]\n";}
template <typename T, typename... V>
void _print(T t, V... v) {__print(t); if (sizeof...(v)) cerr << ", "; _print(v...);}
#define debug(x...) cerr << "\e[91m"<<__func__<<":"<<__LINE__<<" [" << #x << "] = ["; _print(x); cerr << "\e[39m" << flush;
// END NO SAD
template<class Fun>
class y_combinator_result {
Fun fun_;
public:
template<class T>
explicit y_combinator_result(T &&fun): fun_(std::forward<T>(fun)) {}
template<class ...Args>
decltype(auto) operator()(Args &&...args) {
return fun_(std::ref(*this), std::forward<Args>(args)...);
}
};
template<class Fun>
decltype(auto) y_combinator(Fun &&fun) {
return y_combinator_result<std::decay_t<Fun>>(std::forward<Fun>(fun));
}
template<class T>
bool updmin(T& a, T b) {
if(b < a) {
a = b;
return true;
}
return false;
}
template<class T>
bool updmax(T& a, T b) {
if(b > a) {
a = b;
return true;
}
return false;
}
typedef long long ll;
typedef pair<int, int> pii;
typedef pair<ll, ll> pll;
typedef vector<vector<ll>> matrix;
void solve() {
int n;
cin >> n;
vector<array<ll, 4>> circles(n);
vector<array<ll, 3>> meta(n);
auto touch = [&](int i, int j) {
ll x = meta[i][0] - meta[j][0];
ll y = meta[i][1] - meta[j][1];
ll r = meta[i][2] + meta[j][2];
return x*x+y*y <= r*r;
};
for(int i = 0; i < n; i++) {
ll x, y, r;
cin >> x >> y >> r;
x += 2e9;
y += 2e9;
assert(x >= r);
assert(y >= r);
circles[i] = {x, y, r, i};
meta[i] = {x, y, r};
}
sort(all(circles), [&](auto a, auto b) -> bool {
if(a[2] != b[2]) return a[2] > b[2];
return a[3] < b[3];
});
vector<int> ret(n, -1);
vector<bool> gone(n);
int CIRCLE_SIZE = 1 << 30;
bool dirty = false;
vector<array<ll, 2>> coords;
vector<vector<int>> locs;
for(auto circ: circles) {
if(gone[circ[3]]) continue;
while(CIRCLE_SIZE > circ[2]) {
CIRCLE_SIZE /= 2;
dirty = true;
}
if(dirty) {
coords.clear();
locs.clear();
for(int i = 0; i < n; i++) {
if(gone[i]) continue;
auto [x, y, r] = meta[i];
ll xl = x;
ll yl = y;
xl /= CIRCLE_SIZE;
yl /= CIRCLE_SIZE;
coords.pb({xl, yl});
}
sort(all(coords));
coords.erase(unique(all(coords)), coords.end());
locs.resize(sz(coords));
for(int i = 0; i < n; i++) {
if(gone[i]) continue;
auto [x, y, r] = meta[i];
ll xl = x;
ll yl = y;
xl /= CIRCLE_SIZE;
yl /= CIRCLE_SIZE;
int tidx = lb(all(coords), array<ll, 2>({xl, yl})) - coords.begin();
assert(tidx < sz(coords));
assert(coords[tidx][0] == xl);
assert(coords[tidx][1] == yl);
locs[tidx].pb(i);
}
dirty = false;
}
auto [x, y, r, idx] = circ;
assert(!gone[idx]);
ret[idx] = idx;
gone[idx] = true;
ll xl = x-r, xr = x+r;
ll yl = y-r, yr = y+r;
xl /= CIRCLE_SIZE, yl /= CIRCLE_SIZE;
xr /= CIRCLE_SIZE, yr /= CIRCLE_SIZE;
for(ll a = xl-2; a <= xr+2; a++) for(ll b = yl-2; b <= yr+2; b++) {
int tidx = lb(all(coords), array<ll, 2>({a, b})) - coords.begin();
if(tidx == sz(coords) || coords[tidx] != array<ll, 2>({a, b})) continue;
vector<int> nv;
for(auto out: locs[tidx]) {
if(gone[out]) continue;
if(!touch(idx, out)) {
nv.pb(out);
}
else {
gone[out] = true;
ret[out] = idx;
}
}
if(sz(nv)) swap(locs[tidx], nv);
}
}
for(int i = 0; i < n; i++) cout << ++ret[i] << " \n"[i == n-1];
}
// what would chika do
// are there edge cases (N=1?)
// are array sizes proper (scaled by proper constant, for example 2* for koosaga tree)
// integer overflow?
// DS reset properly between test cases
// are you doing geometry in floating points
// are you not using modint when you should
int main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
solve();
}
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