Submission #980315

#TimeUsernameProblemLanguageResultExecution timeMemory
980315t9unkubjGame (APIO22_game)C++17
0 / 100
1 ms344 KiB
#define _GLIBCXX_DEBUG #pragma GCC optimize("O3") #ifdef t9unkubj #include "debug.cpp" #else #define dbg(...) 199958 #endif using namespace std; #include<bits/stdc++.h> using uint=unsigned; using ll=long long; using ull=unsigned long long; using ld=long double; using pii=pair<int,int>; using pll=pair<ll,ll>; template<class T>using vc=vector<T>; template<class T>using vvc=vc<vc<T>>; template<class T>using vvvc=vvc<vc<T>>; using vi=vc<int>; using vvi=vc<vi>; using vvvi=vc<vvi>; using vl=vc<ll>; using vvl=vc<vl>; using vvvl=vc<vvl>; template<class T>using smpq=priority_queue<T,vector<T>,greater<T>>; template<class T>using bipq=priority_queue<T>; #define rep(i,n) for(ll (i)=0;i<(ll)(n);i++) #define REP(i,j,n) for(ll (i)=(j);i<(ll)(n);i++) #define DREP(i,n,m) for(ll (i)=(n);i>=(m);i--) #define drep(i,n) for(ll i=(n-1);i>=0;i--) #define all(x) x.begin(),x.end() #define rall(x) x.rbegin(),x.rend() #define mp make_pair #define mt make_tuple #define pb push_back #define eb emplace_back #define fi first #define se second #define is insert #define bg begin() #define ed end() void scan(int&a) { cin >> a; } void scan(ll&a) { cin >> a; } void scan(string&a) { cin >> a; } void scan(char&a) { cin >> a; } void scan(uint&a) { cin >> a; } void scan(ull&a) { cin >> a; } void scan(bool&a) { cin >> a; } void scan(ld&a){ cin>> a;} template<class T> void scan(vector<T>&a) { for(auto&x:a) scan(x); } void read() {} template<class Head, class... Tail> void read(Head&head, Tail&... tail) { scan(head); read(tail...); } #define INT(...) int __VA_ARGS__; read(__VA_ARGS__); #define LL(...) ll __VA_ARGS__; read(__VA_ARGS__); #define ULL(...) ull __VA_ARGS__; read(__VA_ARGS__); #define STR(...) string __VA_ARGS__; read(__VA_ARGS__); #define CHR(...) char __VA_ARGS__; read(__VA_ARGS__); #define DBL(...) double __VA_ARGS__; read(__VA_ARGS__); #define LD(...) ld __VA_ARGS__; read(__VA_ARGS__); #define VC(type, name, ...) vector<type> name(__VA_ARGS__); read(name); #define VVC(type, name, size, ...) vector<vector<type>> name(size, vector<type>(__VA_ARGS__)); read(name); void print(int a) { cout << a; } void print(ll a) { cout << a; } void print(string a) { cout << a; } void print(char a) { cout << a; } void print(uint a) { cout << a; } void print(bool a) { cout << a; } void print(ull a) { cout << a; } void print(ld a){ cout<< a; } template<class T> void print(vector<T>a) { for(int i=0;i<(int)a.size();i++){if(i)cout<<" ";print(a[i]);}cout<<endl;} void PRT() { cout <<endl; return ; } template<class T> void PRT(T a) { print(a); cout <<endl; return; } template<class Head, class... Tail> void PRT(Head head, Tail ... tail) { print(head); cout << " "; PRT(tail...); return; } template<class T,class F> bool chmin(T &x, F y){ if(x>y){ x=y; return true; } return false; } template<class T, class F> bool chmax(T &x, F y){ if(x<y){ x=y; return true; } return false; } void YesNo(bool b){ cout<<(b?"Yes":"No")<<endl; } void Yes(){ cout<<"Yes"<<endl; } void No(){ cout<<"No"<<endl; } template<class T> int popcount(T n){ return __builtin_popcount(n); } template<class T> T sum(vc<T>&a){ return accumulate(all(a),T(0)); } template<class T> T max(vc<T>&a){ return *max_element(all(a)); } template<class T> T min(vc<T>&a){ return *min_element(all(a)); } template<class T> void unique(vc<T>&a){ a.erase(unique(all(a)),a.end()); } vvi readgraph(int n,int m,int off = -1){ vvi g(n); rep(i, m){ int u,v; cin>>u>>v; u+=off,v+=off; g[u].push_back(v); g[v].push_back(u); } return g; } vvi readtree(int n,int off=-1){ return readgraph(n,n-1,off); } template<class T> vc<T> presum(vc<T> &a){ vc<T> ret(a.size()+1); rep(i,a.size())ret[i+1]=ret[i]+a[i]; return ret; } template<class T, class F> vc<T> &operator+=(vc<T> &a,F b){ for (auto&v:a)v += b; return a; } template<class T, class F> vc<T> &operator-=(vc<T>&a,F b){ for (auto&v:a)v-=b; return a; } template<class T, class F> vc<T> &operator*=(vc<T>&a,F b){ for (auto&v:a)v*=b; return a; } double pass_time=0; vvi g; vvi inv; int n_; int k_; void init(int n,int k){ dbg(n,k); g=inv=vvi(n); k_=k; n_=n; rep(i,k-1)g[i].pb(i+1),inv[i+1].pb(i); } int add_teleporter(int u,int v){ g[u].pb(v); rep(i,k_){ dbg(i); vi seen(n_); auto dfs=[&](auto&dfs,int u)->void{ for(auto x:g[u]){ if(!seen[x]){ seen[x]=1; dfs(dfs,x); } } };seen[i]=1;dfs(dfs,i); for(auto x:inv[i]){ if(seen[x])return 1; } } return 0; }

Compilation message (stderr)

game.cpp: In function 'vvi readgraph(int, int, int)':
game.cpp:28:25: warning: unnecessary parentheses in declaration of 'i' [-Wparentheses]
   28 | #define rep(i,n) for(ll (i)=0;i<(ll)(n);i++)
      |                         ^
game.cpp:122:5: note: in expansion of macro 'rep'
  122 |     rep(i, m){
      |     ^~~
game.cpp: In function 'vc<T> presum(vc<T>&)':
game.cpp:28:25: warning: unnecessary parentheses in declaration of 'i' [-Wparentheses]
   28 | #define rep(i,n) for(ll (i)=0;i<(ll)(n);i++)
      |                         ^
game.cpp:137:5: note: in expansion of macro 'rep'
  137 |     rep(i,a.size())ret[i+1]=ret[i]+a[i];
      |     ^~~
game.cpp: In function 'void init(int, int)':
game.cpp:6:18: warning: statement has no effect [-Wunused-value]
    6 | #define dbg(...) 199958
      |                  ^~~~~~
game.cpp:161:5: note: in expansion of macro 'dbg'
  161 |     dbg(n,k);
      |     ^~~
game.cpp:28:25: warning: unnecessary parentheses in declaration of 'i' [-Wparentheses]
   28 | #define rep(i,n) for(ll (i)=0;i<(ll)(n);i++)
      |                         ^
game.cpp:165:5: note: in expansion of macro 'rep'
  165 |     rep(i,k-1)g[i].pb(i+1),inv[i+1].pb(i);
      |     ^~~
game.cpp: In function 'int add_teleporter(int, int)':
game.cpp:28:25: warning: unnecessary parentheses in declaration of 'i' [-Wparentheses]
   28 | #define rep(i,n) for(ll (i)=0;i<(ll)(n);i++)
      |                         ^
game.cpp:169:5: note: in expansion of macro 'rep'
  169 |     rep(i,k_){
      |     ^~~
game.cpp:6:18: warning: statement has no effect [-Wunused-value]
    6 | #define dbg(...) 199958
      |                  ^~~~~~
game.cpp:170:9: note: in expansion of macro 'dbg'
  170 |         dbg(i);
      |         ^~~
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