This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <bits/stdc++.h>
using namespace std;
int cnts = 0;
long long gcd2(long long X, long long Y) {
if (Y == 0) return X;
return gcd2(Y, X % Y);
}
long long val[12100000]; int ll[12100000], mm[12100000], rr[12100000], vv;
class MeleeSegmentTree {
public:
int size_, root;
void pushes() {
val[vv] = 0; ll[vv] = -1; mm[vv] = -1; rr[vv] = -1;
vv++;
}
void init(int I) {
size_ = 1;
while (size_ < I) size_ *= 3;
root = vv;
pushes();
}
void update_(unsigned int p, long long x, unsigned int cl, unsigned int cr, int u) {
if (cr - cl == 1) { val[u] = x; return; }
if (p * 3 < (cl + cl + cr)) {
if (ll[u] == -1) { ll[u] = vv; pushes(); }
update_(p, x, cl, (cl + cl + cr) / 3, ll[u]);
}
else if (p * 3 < (cl + cr + cr)) {
if (mm[u] == -1) { mm[u] = vv; pushes(); }
update_(p, x, (cl + cl + cr) / 3, (cl + cr + cr) / 3, mm[u]);
}
else {
if (rr[u] == -1) { rr[u] = vv; pushes(); }
update_(p, x, (cl + cr + cr) / 3, cr, rr[u]);
}
long long e1 = 0; if (ll[u] >= 0) e1 = val[ll[u]];
long long e2 = 0; if (mm[u] >= 0) e2 = val[mm[u]];
long long e3 = 0; if (rr[u] >= 0) e3 = val[rr[u]];
val[u] = gcd2(e1, gcd2(e2, e3));
}
void update(int p, long long x) {
return update_((unsigned int)(p), x, 0, size_, root);
}
long long query_(unsigned int l, unsigned int r, unsigned int a, unsigned int b, int u) {
if (u == -1) return 0;
if (l <= a && b <= r) {
return val[u];
}
if (r <= a || b <= l) return 0;
long long P1 = query_(l, r, a, (a + a + b) / 3, ll[u]);
long long P2 = query_(l, r, (a + a + b) / 3, (a + b + b) / 3, mm[u]);
long long P3 = query_(l, r, (a + b + b) / 3, b, rr[u]);
return gcd2(P1, gcd2(P2, P3));
}
long long query(long long l, long long r) {
return query_(l, r, 0, size_, root);
}
};
long long H, W;
struct Node2 {
MeleeSegmentTree val; int l, r;
};
class RangedSegmentTree {
public:
vector<Node2>dat; int size_, AX, AY, BX, BY;
MeleeSegmentTree makebase(){
MeleeSegmentTree BASE; BASE.init(W);
return BASE;
}
void init(int I) {
size_ = 1;
while (size_ < I) size_ *= 2;
dat.push_back(Node2{makebase(), -1, -1});
}
void update_(int p, int q, long long x, int cl, int cr, int u) {
if (cr - cl == 1) {
//cout << "update " << u << " " << q << " " << x << endl;
dat[u].val.update(q, x); return;
}
if (p < ((cl + cr) >> 1)) {
if (dat[u].l == -1) { dat[u].l = dat.size(); dat.push_back(Node2{makebase(), -1, -1}); }
update_(p, q, x, cl, (cl + cr) >> 1, dat[u].l);
}
else {
if (dat[u].r == -1) { dat[u].r = dat.size(); dat.push_back(Node2{makebase(), -1, -1}); }
update_(p, q, x, (cl + cr) >> 1, cr, dat[u].r);
}
long long e1 = 0; if (dat[u].l >= 0) e1 = dat[dat[u].l].val.query(q, q+1);
long long e2 = 0; if (dat[u].r >= 0) e2 = dat[dat[u].r].val.query(q, q+1);
//cout << "update " << u << " " << q << " " << gcd2(e1, e2) << " " << e1 << " " << e2 << endl;
dat[u].val.update(q, gcd2(e1, e2));
}
void update(int p, int q, long long x) {
return update_(p, q, x, 0, size_, 0);
}
long long query_(int l, int r, int u) {
if (u == -1) return 0;
if (AX <= l && r <= BX) {
long long x = dat[u].val.query(AY, BY);
//cout << "query " << l << " " << r << " " << u << " " << x << endl;
return x;
}
if (r <= AX || BX <= l) return 0;
long long e1 = query_(l, (l + r) >> 1, dat[u].l);
long long e2 = query_((l + r) >> 1, r, dat[u].r);
return gcd2(e1, e2);
}
long long query(int ax, int ay, int bx, int by) {
bx++; by++;
AX = ax; AY = ay; BX = bx; BY = by;
return query_(0, size_, 0);
}
};
RangedSegmentTree X;
void init(int R, int C) {
H = R; W = C;
X.init(H);
}
void update(int P, int Q, long long K) {
X.update(P, Q, K);
/*cout << "#Current Status" << endl;
for (int i = 0; i < vv; i++) {
cout << i << ": val = " << val[i] << ", l = " << ll[i] << ", m = " << mm[i] << ", r = " << rr[i] << endl;
}*/
}
long long calculate(int P, int Q, int U, int V) {
return X.query(P, Q, U, V);
}
Compilation message (stderr)
grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
int res;
^~~
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