Submission #966778

#TimeUsernameProblemLanguageResultExecution timeMemory
966778Nhoksocqt1Game (APIO22_game)C++17
2 / 100
5 ms20564 KiB
#ifndef Nhoksocqt1 #include "game.h" #endif // Nhoksocqt1 #include<bits/stdc++.h> using namespace std; #define inf 0x3f3f3f3f #define sz(x) int((x).size()) #define fi first #define se second typedef long long ll; typedef pair<int, int> ii; template<class X, class Y> inline bool maximize(X &x, const Y &y) {return (x < y ? x = y, 1 : 0);} template<class X, class Y> inline bool minimize(X &x, const Y &y) {return (x > y ? x = y, 1 : 0);} mt19937 rng(2); //#define HAHA int Random(int l, int r) { return uniform_int_distribution<int>(l, r)(rng); } const int MAXN = 300005; const int MAXM = 800005; const int BLOCK = 550; vector<int> adj[MAXN], adjr[MAXN]; int min_bucket_to[MAXN], max_bucket_from[MAXN], min_spe_to[MAXN], max_spe_from[MAXN]; int id_block[MAXN], numBlock, numNode, numSpecial; bool dx[MAXN]; void init(int _N, int _K) { numNode = _N, numSpecial = _K; for (int i = 0; i < numNode; ++i) { min_spe_to[i] = (i < numSpecial) ? i : numSpecial; max_spe_from[i] = (i < numSpecial) ? i : -1; } numBlock = (numSpecial + BLOCK - 1) / BLOCK; for (int i = 0; i < numBlock; ++i) { int L = i * BLOCK, R = min(numSpecial, (i + 1) * BLOCK - 1); for (int j = L; j <= R; ++j) { min_bucket_to[j] = max_bucket_from[j] = i; id_block[j] = i; } } for (int i = numSpecial; i < numNode; ++i) { max_bucket_from[i] = -1; min_bucket_to[i] = numBlock; } } bool brute(int u, int v) { queue<int> qu; if(min_spe_to[u] > min(min_spe_to[v], v)) { min_spe_to[u] = min(min_spe_to[v], v); qu.push(u); } while(sz(qu)) { int u(qu.front()); qu.pop(); if(max_spe_from[u] >= min_spe_to[u]) return true; for (int it = 0; it < sz(adjr[u]); ++it) { int v(adjr[u][it]); if(min_spe_to[v] > min_spe_to[u]) { min_spe_to[v] = min_spe_to[u]; qu.push(v); } } } int max_spe_from_now = max(max_spe_from[u], (u < numSpecial ? u : -1)); if(max_spe_from[v] < max_spe_from_now) { max_spe_from[v] = max_spe_from_now; qu.push(v); } while(sz(qu)) { int u(qu.front()); qu.pop(); if(u >= numSpecial && max_spe_from[u] >= min_spe_to[u]) return true; for (int it = 0; it < sz(adj[u]); ++it) { int v(adj[u][it]); if(max_spe_from[v] < max_spe_from[u]) { max_spe_from[v] = max_spe_from[u]; qu.push(v); } } } return false; } bool magicFunc(int u, int v) { queue<int> qu; if(min_bucket_to[u] > min_bucket_to[v]) { min_bucket_to[u] = min_bucket_to[v]; qu.push(u); } vector<int> nodes; if(max_bucket_from[u] == min_bucket_to[u] && max_bucket_from[v] == min_bucket_to[v] && max_bucket_from[u] == max_bucket_from[v]) { if(min_spe_to[u] > min_spe_to[v]) { min_spe_to[u] = min_spe_to[v]; nodes.push_back(u); } else if(min_spe_to[v] > min_spe_to[u]) { min_spe_to[v] = min_spe_to[u]; nodes.push_back(v); } if(max_spe_from[u] < max_spe_from[v]) { max_spe_from[u] = max_spe_from[v]; nodes.push_back(u); } else if(max_spe_from[v] < max_spe_from[u]) { max_spe_from[v] = max_spe_from[u]; nodes.push_back(v); } } while(sz(qu)) { int u(qu.front()); qu.pop(); //cout << "MIN BUCKET TO " << u << ' ' << min_bucket_to[u] << '\n'; if(max_bucket_from[u] > min_bucket_to[u]) return true; bool checku = (max_bucket_from[u] == min_bucket_to[u]); for (int it = 0; it < sz(adjr[u]); ++it) { int v(adjr[u][it]); if(max_bucket_from[v] == min_bucket_to[v] && checku && max_bucket_from[u] == max_bucket_from[v] && min_spe_to[v] > min_spe_to[u]) { min_spe_to[v] = min_spe_to[u]; nodes.push_back(v); } if(min_bucket_to[v] > min_bucket_to[u]) { min_bucket_to[v] = min_bucket_to[u]; qu.push(v); } } } if(max_bucket_from[v] < max_bucket_from[u]) { max_bucket_from[v] = max_bucket_from[u]; qu.push(v); } while(sz(qu)) { int u(qu.front()); qu.pop(); //cout << "MAX BUCKET FROM " << u << ' ' << max_bucket_from[u] << '\n'; if(max_bucket_from[u] > min_bucket_to[u]) return true; bool checku = (max_bucket_from[u] == min_bucket_to[u]); for (int it = 0; it < sz(adj[u]); ++it) { int v(adj[u][it]); if(max_bucket_from[v] == min_bucket_to[v] && checku && max_bucket_from[u] == max_bucket_from[v] && max_spe_from[v] < max_spe_from[u]) { max_spe_from[v] = max_spe_from[u]; nodes.push_back(v); } if(max_bucket_from[v] < max_bucket_from[u]) { max_bucket_from[v] = max_bucket_from[u]; qu.push(v); } } } for (int it = 0; it < sz(nodes); ++it) qu.push(nodes[it]); while(sz(qu)) { int u(qu.front()); qu.pop(); //cout << "MIN SPE TO " << u << ' ' << min_spe_to[u] << '\n'; //cout << "MAX SPE FROM " << u << ' ' << max_spe_from[u] << '\n'; if(u >= numSpecial && max_spe_from[u] >= min_spe_to[u]) return true; for (int it = 0; it < sz(adjr[u]); ++it) { int v(adjr[u][it]); if(max_bucket_from[v] == min_bucket_to[v] && max_bucket_from[u] == max_bucket_from[v] && min_spe_to[v] > min_spe_to[u]) { min_spe_to[v] = min_spe_to[u]; qu.push(v); } } for (int it = 0; it < sz(adj[u]); ++it) { int v(adj[u][it]); if(max_bucket_from[v] == min_bucket_to[v] && max_bucket_from[u] == max_bucket_from[v] && max_spe_from[v] < max_spe_from[u]) { max_spe_from[v] = max_spe_from[u]; qu.push(v); } } } return false; } int add_teleporter(int u, int v) { if(max(u, v) < numSpecial) return (u >= v); if(u == v) return false; adj[u].push_back(v); adjr[v].push_back(u); /* #ifdef Nhoksocqt1 #ifdef HAHA return brute(u, v); #else return magicFunc(u, v); #endif // HAHA #endif // Nhoksocqt1 */ //cout << brute(u, v) << ' ' << magicFunc(u, v) << '\n'; return false; /*if(numNode <= 30000 && numSpecial <= 1000) { return brute(u, v); } else*/ { return magicFunc(u, v); } return false; } #ifdef Nhoksocqt1 int main(void) { ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0); #define TASK "game" if(fopen(TASK".inp", "r")) { freopen(TASK".inp", "r", stdin); freopen(TASK".out", "w", stdout); } int n, k, m; cin >> n >> k >> m; init(n, k); for (int i = 0; i < m; ++i) { int u, v; cin >> u >> v; //u = Random(0, n - 2), v = Random(max(k, u + 1), n - 1); if(Random(0, 1)) swap(u, v); int ans = add_teleporter(u, v); cout << "ANSWER FOR EDGE " << u << " TO " << v << ": " << ans << '\n'; if(ans == 1) break; } return 0; } #endif // Nhoksocqt1
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...