This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
ll Bx, By;
struct Point {
ll x, y;
int idx;
Point operator-(const Point p) const { return {x - p.x, y - p.y, idx}; }
Point operator+(const Point p) const { return {x + p.x, y + p.y, idx}; }
ll cross(const Point p) const { return x * p.y - y * p.x; }
bool operator<(const Point p) const { return to_upper().cross(p.to_upper()) > 0; }
Point to_upper() const { return above() ? *this : negate(); }
bool above() const {
// TODO: Improve this
const Point B{Bx, By, -1};
return B.cross(*this) > 0;
}
ll operator*(const Point p) const { return x * p.x + y * p.y; }
bool deg0(const Point p) const { return cross(p) == 0 && *this * p >= 0; }
bool deg180(const Point p) const { return cross(p) == 0 && *this * p < 0; }
Point negate() const { return {-x, -y, idx}; }
};
short sgn(const ll x) { return (x > 0) - (x < 0); }
short orientation(const Point o, const Point a, const Point b) {
assert((a - o).cross(b - o) != 0);
return sgn((a - o).cross(b - o));
}
template <class T>
struct BIT {
BIT(const int n) : n(n) { bit.assign(n, 0); }
// void clear(const int n) { memset(bit, 0, n * sizeof(T)); }
T sum(int l, int r) { return sum(r) - sum(l - 1); }
void add(int idx, const T delta) {
for (; idx < n; idx = idx | (idx + 1)) bit[idx] += delta;
}
private:
int n;
vector<T> bit;
T sum(int r) {
T ret = 0;
for (; r >= 0; r = (r & (r + 1)) - 1) ret += bit[r];
return ret;
}
};
unordered_map<int, vector<Point>> order_by_b;
bool cmp_by_b(Point p, Point q) {
p.x -= Bx;
q.x -= Bx;
p.y -= By;
q.y -= By;
const bool a1 = p.above();
const bool a2 = q.above();
if (a1 != a2) return a1;
return p.cross(q) > 0;
}
int handle_query(const vector<Point>& points1, const vector<Point>& points2,
const vector<Point>& ord_b, const Point B) {
if (points1.empty() || points2.empty()) return 0;
BIT<short> active(points2.size());
for (const auto q : points2) {
if (!q.above()) {
active.add(q.idx, 1);
}
}
int total = 0;
int j = 0;
for (const Point p : points1) {
while (j < (int)points2.size()) {
const Point q = points2[j];
if (q.to_upper().cross(p.to_upper()) < 0) break;
active.add(q.idx, q.above() ? 1 : -1);
j++;
}
Point from_point = p;
Point to_point = B + (p - B).negate();
if (!p.above()) swap(from_point, to_point);
// total += 1;
// continue;
const auto it1 = lower_bound(ord_b.begin(), ord_b.end(), from_point, cmp_by_b);
const auto it2 = lower_bound(ord_b.begin(), ord_b.end(), to_point, cmp_by_b);
const int from = it1 - ord_b.begin();
const int to = it2 - ord_b.begin();
total += active.sum(from, to - 1);
}
return total;
}
int main() {
// ios_base::sync_with_stdio(false);
// cin.tie(NULL);
int N, M, Q;
while (cin >> N >> M) {
vector<vector<Point>> tribe_points(M + 1);
for (int i = 0; i < N; i++) {
Point p;
int tribe;
cin >> p.x >> p.y >> tribe;
tribe_points[tribe].push_back(p);
}
Point A;
cin >> A.x >> A.y;
cin >> Bx >> By;
cin >> Q;
Bx -= A.x;
By -= A.y;
for (auto& points : tribe_points) {
for (auto& p : points) p = p - A;
}
// for (int m = 0; m <= M; m++) {
// auto& points = tribe_points[m];
// sort(points.begin(), points.end(), cmp_by_b);
// for (int i = 0; i < (int)points.size(); i++) {
// points[i].idx = i;
// }
// order_by_b[m] = tribe_points.at(m);
// }
// for (auto& points : tribe_points) {
// sort(points.begin(), points.end());
// }
const Point B{Bx, By, -1};
map<pair<int, int>, int> memo;
const Point origin{0, 0, -1};
while (Q--) {
int i, j;
cin >> i >> j;
// if (memo.count({i, j})) {
// cout << memo.count({i, j}) << '\n';
// continue;
// }
if (false && (tribe_points[i].size() > 1000 || tribe_points[j].size() > 1000)) {
const int ans =
handle_query(tribe_points.at(i), tribe_points.at(j), order_by_b.at(j), B);
memo[{i, j}] = ans;
cout << ans << '\n';
} else {
int total = 0;
for (const Point p : tribe_points[i]) {
for (const Point q : tribe_points[j]) {
const short or1 = orientation(p, q, origin);
const short or2 = orientation(p, q, B);
if (or1 == or2) continue;
if (orientation(origin, B, p) != orientation(origin, B, q)) {
total++;
} else if (orientation(origin, B, p) == 1) {
if (orientation(B, p, q) == 1 && orientation(p, origin, q) == 1) total++;
} else {
if (orientation(origin, p, q) == 1 && orientation(p, B, q) == 1) total++;
}
}
}
cout << total << '\n';
}
}
}
}
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