Submission #955916

#TimeUsernameProblemLanguageResultExecution timeMemory
955916chrisvilchesDragon 2 (JOI17_dragon2)C++14
60 / 100
4067 ms2416 KiB
#include <bits/stdc++.h> using namespace std; using ll = long long; ll Bx, By; struct Point { ll x, y; int idx; Point operator-(const Point p) const { return {x - p.x, y - p.y, idx}; } Point operator+(const Point p) const { return {x + p.x, y + p.y, idx}; } ll cross(const Point p) const { return x * p.y - y * p.x; } bool operator<(const Point p) const { return to_upper().cross(p.to_upper()) > 0; } Point to_upper() const { return above() ? *this : negate(); } bool above() const { // TODO: Improve this const Point B{Bx, By, -1}; return B.cross(*this) > 0; } ll operator*(const Point p) const { return x * p.x + y * p.y; } bool deg0(const Point p) const { return cross(p) == 0 && *this * p >= 0; } bool deg180(const Point p) const { return cross(p) == 0 && *this * p < 0; } Point negate() const { return {-x, -y, idx}; } }; short sgn(const ll x) { return (x > 0) - (x < 0); } short orientation(const Point o, const Point a, const Point b) { assert((a - o).cross(b - o) != 0); return sgn((a - o).cross(b - o)); } template <class T> struct BIT { BIT(const int n) : n(n) { bit.assign(n, 0); } // void clear(const int n) { memset(bit, 0, n * sizeof(T)); } T sum(int l, int r) { return sum(r) - sum(l - 1); } void add(int idx, const T delta) { for (; idx < n; idx = idx | (idx + 1)) bit[idx] += delta; } private: int n; vector<T> bit; T sum(int r) { T ret = 0; for (; r >= 0; r = (r & (r + 1)) - 1) ret += bit[r]; return ret; } }; unordered_map<int, vector<Point>> order_by_b; bool cmp_by_b(Point p, Point q) { p.x -= Bx; q.x -= Bx; p.y -= By; q.y -= By; const bool a1 = p.above(); const bool a2 = q.above(); if (a1 != a2) return a1; return p.cross(q) > 0; } int handle_query(const vector<Point>& points1, const vector<Point>& points2, const vector<Point>& ord_b, const Point B) { if (points1.empty() || points2.empty()) return 0; BIT<short> active(points2.size()); for (const auto q : points2) { if (!q.above()) { active.add(q.idx, 1); } } int total = 0; int j = 0; for (const Point p : points1) { while (j < (int)points2.size()) { const Point q = points2[j]; if (q.to_upper().cross(p.to_upper()) < 0) break; active.add(q.idx, q.above() ? 1 : -1); j++; } Point from_point = p; Point to_point = B + (p - B).negate(); if (!p.above()) swap(from_point, to_point); // total += 1; // continue; const auto it1 = lower_bound(ord_b.begin(), ord_b.end(), from_point, cmp_by_b); const auto it2 = lower_bound(ord_b.begin(), ord_b.end(), to_point, cmp_by_b); const int from = it1 - ord_b.begin(); const int to = it2 - ord_b.begin(); total += active.sum(from, to - 1); } return total; } int main() { // ios_base::sync_with_stdio(false); // cin.tie(NULL); int N, M, Q; while (cin >> N >> M) { vector<vector<Point>> tribe_points(M + 1); for (int i = 0; i < N; i++) { Point p; int tribe; cin >> p.x >> p.y >> tribe; tribe_points[tribe].push_back(p); } Point A; cin >> A.x >> A.y; cin >> Bx >> By; cin >> Q; Bx -= A.x; By -= A.y; for (auto& points : tribe_points) { for (auto& p : points) p = p - A; } // for (int m = 0; m <= M; m++) { // auto& points = tribe_points[m]; // sort(points.begin(), points.end(), cmp_by_b); // for (int i = 0; i < (int)points.size(); i++) { // points[i].idx = i; // } // order_by_b[m] = tribe_points.at(m); // } // for (auto& points : tribe_points) { // sort(points.begin(), points.end()); // } const Point B{Bx, By, -1}; map<pair<int, int>, int> memo; const Point origin{0, 0, -1}; while (Q--) { int i, j; cin >> i >> j; // if (memo.count({i, j})) { // cout << memo.count({i, j}) << '\n'; // continue; // } if (false && (tribe_points[i].size() > 1000 || tribe_points[j].size() > 1000)) { const int ans = handle_query(tribe_points.at(i), tribe_points.at(j), order_by_b.at(j), B); memo[{i, j}] = ans; cout << ans << '\n'; } else { int total = 0; for (const Point p : tribe_points[i]) { for (const Point q : tribe_points[j]) { const short or1 = orientation(p, q, origin); const short or2 = orientation(p, q, B); if (or1 == or2) continue; if (orientation(origin, B, p) != orientation(origin, B, q)) { total++; } else if (orientation(origin, B, p) == 1) { if (orientation(B, p, q) == 1 && orientation(p, origin, q) == 1) total++; } else { if (orientation(origin, p, q) == 1 && orientation(p, B, q) == 1) total++; } } } cout << total << '\n'; } } } }
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