Submission #955827

#TimeUsernameProblemLanguageResultExecution timeMemory
955827LudisseyTwo Currencies (JOI23_currencies)C++14
0 / 100
0 ms348 KiB
#include <bits/stdc++.h> #define int long long #define sz(a) (int)a.size() const int LOG=20; using namespace std; vector<int> dist; vector<int> depth; vector<int> sum; vector<vector<int>> parent; vector<vector<pair<int,int>>> child; vector<vector<pair<int,int>>> neigh; vector<pair<int,pair<int,int>>> edges; vector<int> v; void make_tree(int x, int p){ parent[x][0]=p; depth[x]=depth[p]+1; for (auto u : neigh[x]) { if(u.first==p) continue; sum[u.first]+=u.second; make_tree(u.first,x); child[x].push_back({u.first,u.second}); sum[x]+=sum[u.first]; } } int lca(int a, int b){ if(depth[a]>depth[b]) swap(a,b); int d=depth[b]-depth[a]; for (int j = LOG-1; j >= 0; j--) { if(d&(1<<j)) b=parent[b][j]; } if(a==b) return a; for (int j = LOG-1; j >= 0; j--) { if(parent[a][j]!=parent[b][j]) { a=parent[a][j]; b=parent[b][j]; } } return parent[a][0]; } signed main() { ios_base::sync_with_stdio(false); cin.tie(nullptr); int n,m,q; cin >> n >> m >> q; edges.resize(n-1); depth.resize(n); sum.resize(n); dist.resize(n); child.resize(n); neigh.resize(n); parent.resize(n, vector<int>(LOG, 0)); int totalSUM=0; for (int i = 0; i < n-1; i++) { int a,b; cin >> a >> b; edges[i]={0,{a-1,b-1}}; } for (int i = 0; i < m; i++){ int p,c; cin >> p >> c; edges[p-1].first+=c; totalSUM+=c; } for (int i = 0; i < n-1; i++){ int a=edges[i].second.first,b=edges[i].second.second,c=edges[i].first; neigh[a].push_back({b,c}); neigh[b].push_back({a,c}); if(c>0) v.push_back(c); } make_tree(0,0); depth[0]=0; for (int j = 1; j < LOG; j++) for (int i = 0; i < n; i++) parent[i][j]=parent[parent[i][j-1]][j-1]; sort(v.begin(),v.end()); for (int i = 1; i < sz(v); i++) v[i]+=v[i-1]; while(q--) { int s,t,x,y; cin >> s >> t >> x >> y; int lc=lca(s-1,t-1); int sm=sum[parent[lc][0]]-sum[t-1]-sum[s-1]; int lb=lower_bound(v.begin(),v.end(), sm+y)-v.begin(); int u=(sz(v))-lb; if(u>x) cout << -1 << "\n"; else cout << u << "\n"; } return 0; }
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