Submission #943198

#TimeUsernameProblemLanguageResultExecution timeMemory
943198batsukh2006Fancy Fence (CEOI20_fancyfence)C++17
73 / 100
1034 ms4596 KiB
#include<iostream> #include<stdio.h> #include<math.h> #include<map> #include<string> #include<algorithm> #include<vector> #include<string.h> #include<utility> #include<set> #include<cmath> #include<queue> #include<deque> #include<functional> #include<stack> #include<limits.h> #include<iomanip> #include<unordered_map> using namespace std; #define MOD 1000000007 #define int long long #define endl '\n' int cal(int a, int b){ int f=(a*(a+1))%MOD*((MOD+1)/2)%MOD; int s=(b*(b+1))%MOD*((MOD+1)/2)%MOD; return (f*s)%MOD; } void solve(){ int n; cin>>n; vector<int> h(n+1),w(n+1); for(int i=1; i<=n; i++) cin>>h[i]; for(int i=1; i<=n; i++) cin>>w[i]; if(n<=1000){ int ans=0; for(int i=1; i<=n; i++){ int cur=0,mx=h[i]; ans=(ans+cal(h[i],w[i]))%MOD; for(int j=i-1; j>=1; j--){ mx=min(mx,h[j]); cur=(cur+w[j])%MOD; ans=(ans-cal(cur,mx)+MOD)%MOD; ans=(ans+cal((cur+w[i])%MOD,mx))%MOD; ans=(ans+cal((cur-w[j])%MOD,mx))%MOD; ans=(ans-cal((w[i]+(cur-w[j])%MOD)%MOD,mx)+MOD)%MOD; } } cout<<ans; }else{ bool war=0; for(int i=1; i<n; i++){ if(h[i]>h[i+1]) war=1; } if(war==0){ vector<int> dw(n+2); for(int i=n; i>=1; i--) dw[i]=(dw[i+1]+w[i])%MOD; stack<int> f; f.push(n+1); int ans=0; for(int i=n; i>=1; i--){ int pos=i+1; while(f.size()>1&&h[f.top()]>=h[i]){ f.pop(); ans=(ans-cal(dw[pos]-dw[f.top()],h[i])+MOD)%MOD; pos=f.top(); } ans=(ans+cal(dw[i]-dw[f.top()],h[i]))%MOD; f.push(i); } cout<<ans; }else{ int mx=0; int ans=0; for(int i=1; i<=n; i++) mx=max(mx,h[i]); for(int i=1; i<=mx; i++){ int cur=0; for(int j=1; j<=n; j++){ if(h[j]>=i) cur=(cur+w[j])%MOD; else{ ans=(ans+cal(cur,i))%MOD; ans=(ans-cal(cur,i-1)+MOD)%MOD; cur=0; } } ans=(ans+cal(cur,i))%MOD; ans=(ans-cal(cur,i-1)+MOD)%MOD; } cout<<ans; } } } signed main(){ // freopen("hps.in", "r", stdin); // freopen("hps.out", "w", stdout); ios::sync_with_stdio(0); cin.tie(0); cout.tie(0); int t=1; // cin>>t; while(t--){ solve(); cout<<endl; } return 0; }
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