이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <bits/stdc++.h>
using namespace std;
#define ll long long
#define f first
#define s second
#define ii pair<int,int>
#define qit pair<ii, ll>
vector<vector<int> > wallsr, wallsc; //wallsr means c of walls, given r, and vice versa.
ii get_walls_with_c(int r, int c) {
    // stuff with wallsc
    int small=0, large=wallsc[c].size()-1, mid;
    while (large-small > 1) {
        mid = (small+large)/2;
        if (wallsc[c][mid] > r) {
            large = mid; // so, r < wallsc[large] , always. (since last is always outside)
        } else {
            small = mid; // so, wallsc[small] <= r, always. (since first is always outside)
        }
    }
    if (wallsc[c][small] == r) small--;
    return ii(wallsc[c][small], wallsc[c][large]);
}
ii get_walls_with_r(int r, int c) {
    // stuff with wallsr
    int small=0, large=wallsr[r].size()-1, mid;
    while (large-small > 1) {
        mid = (small+large)/2;
        if (wallsr[r][mid] > c) {
            large = mid; // so, r < wallsc[large] , always. (since last is always outside)
        } else {
            small = mid; // so, wallsc[small] <= r, always. (since first is always outside)
        }
    }
    if (wallsr[r][small] == c) small--;
    return ii(wallsr[r][small], wallsr[r][large]);
}
/*
class qit {
public:
    ii f;
    ll s;
    qit(ii vals, ll dist) {
        f = vals;
        s = dist;
    }
    bool operator<(qit b) {
        return s < b.s;
    }
    bool operator>(qit b) {
        return s > b.s;
    }
    const bool operator<(qit b) {
        return s < b.s;
    }
    const bool operator>(qit b) {
        return s > b.s;
    }
};
*/
class cmp {
    public:
    int operator()(qit a, qit b) {
        return greater<ll>()(a.s, b.s);
    }
};
int main() {
    ios_base::sync_with_stdio(false);
    cin.tie(0);
    cout.tie(0);
    int r, c;
    cin >> r >> c;
    int maze[r+3][c+3];
    for (int i=0; i<=r+1; i++) {
        wallsr.push_back(vector<int>());
        wallsr[i].push_back(0);
    }
    for (int i=0; i<=c+1; i++) {
        wallsc.push_back(vector<int>());
        wallsc[i].push_back(0);
    }
    char temp;
    ii start;
    for (int i=1; i<=r; i++) {
        for (int j=1; j<=c; j++) {
            cin >> temp;
            if (temp == '#') {
                maze[i][j] = -1;
                wallsr[i].push_back(j); // this will be in ascending order
                wallsc[j].push_back(i); // but not definitely this (?)
            }
            else if (temp == 'C') maze[i][j] = 1;
            else {
                maze[i][j] = 0;
                if (temp == 'S') {
                    start = ii(i, j);
                }
            }
        }
    }
    for (int i=0; i<=r+1; i++) {
        wallsr[i].push_back(c+1);
    }
    for (int i=0; i<=c+1; i++) {
        wallsc[i].push_back(r+1);
    }
    // just in case
    for (int col=1; col<=c; col++) {
        sort(wallsc[col].begin(), wallsc[col].end());
    }
    bool visited[r+2][c+2];
    for (int i=1; i<=r; i++) {
        for (int j=1; j<=c; j++) {
            visited[i][j] = false;
        }
    }
    // outline borders
    for (int i=0; i<=r+1; i++) {
        visited[i][0] = true;
        visited[i][c+1] = true;
    }
    for (int j=0; j<c+1; j++) {
        visited[0][j] = true;
        visited[r+1][j] = true;
    }
    priority_queue<qit, vector<qit>, cmp> bfs;
    bfs.push(qit(start,0));
    qit curr = qit(start,0); // temp value
    ii cpos;
    ii rwalls, cwalls;
    int closest;
    while (!bfs.empty()) {
        curr = bfs.top(); bfs.pop();
        cpos = curr.f;
        //cout << "CHECKING (" << cpos.f << ',' << cpos.s << "): " << curr.s << endl;
        //if (cpos.f<0 || cpos.f>r || cpos.s<0 || cpos.s>c) continue; // this means it go out of map bounds, so ignore.
        if (visited[cpos.f][cpos.s]) continue;
        visited[cpos.f][cpos.s] = true;
        if (maze[cpos.f][cpos.s] == 1) {
            cout << curr.s << '\n';
            return 0;
        } else if (maze[cpos.f][cpos.s] == -1) continue; // means that just ignore yea.
        // try moving in all four directions normally
        bfs.push(qit(ii(cpos.f-1, cpos.s), curr.s+1));
        bfs.push(qit(ii(cpos.f+1, cpos.s), curr.s+1));
        bfs.push(qit(ii(cpos.f, cpos.s-1), curr.s+1));
        bfs.push(qit(ii(cpos.f, cpos.s+1), curr.s+1));
        // try going to each wall using portal
        rwalls = get_walls_with_c(cpos.f, cpos.s);
        cwalls = get_walls_with_r(cpos.f, cpos.s);
        // these shldn't need abs, but jic.
        closest = min( min( abs(r-rwalls.f) , abs(rwalls.s-r) ) ,
                       min( abs(c-cwalls.f) , abs(cwalls.s-c) ) );
        // try portal gun in all 4 directions
        bfs.push(qit(ii(rwalls.f+1, cpos.s), curr.s+closest));
        bfs.push(qit(ii(rwalls.s-1, cpos.s), curr.s+closest));
        bfs.push(qit(ii(cpos.f, cwalls.f+1), curr.s+closest));
        bfs.push(qit(ii(cpos.f, cwalls.s-1), curr.s+closest));
    }
    // should never happen...
    cout << -1 << '\n';
    return 0;
    return 0;
}
| # | Verdict | Execution time | Memory | Grader output | 
|---|
| Fetching results... | 
| # | Verdict | Execution time | Memory | Grader output | 
|---|
| Fetching results... | 
| # | Verdict | Execution time | Memory | Grader output | 
|---|
| Fetching results... | 
| # | Verdict | Execution time | Memory | Grader output | 
|---|
| Fetching results... | 
| # | Verdict | Execution time | Memory | Grader output | 
|---|
| Fetching results... |