#include<bits/stdc++.h>
#include<ext/pb_ds/assoc_container.hpp>
#include<ext/pb_ds/tree_policy.hpp>
#define pb push_back
using namespace __gnu_pbds;
using namespace std;
template < typename T >
using ordered_set = tree < T, null_type, less < T >, rb_tree_tag, tree_order_statistics_node_update >;
const int N = 100005, MXN = 1000006;
int n, q, A[N], cnt[2][MXN], st[MXN];
int qa[N], qb[N];
vector < int > U;
struct Fen
{
int ts = 0;
ordered_set < pair < int , int > > S[N + N];
inline void Add(int i, int val)
{
for (i ++; i < N + N; i += i & -i)
S[i].insert({val, ts ++});
}
inline void Del(int i, int val)
{
for (i ++; i < N + N; i += i & -i)
S[i].erase(S[i].lower_bound({val, -1}));
}
inline int Get(int i, int val)
{
int ret = 0;
for (i ++; i; i -= i & -i)
ret += (int)S[i].size() - S[i].order_of_key({val, ts});
return (ret);
}
};
Fen F[2];
inline void Add(int w, int a, int b)
{
F[w].Add(st[a] + cnt[w][a], b);
cnt[w][a] ++;
}
inline void Del(int w, int a, int b)
{
cnt[w][a] --;
F[w].Del(st[a] + cnt[w][a], b);
}
int main()
{
scanf("%d%d", &n, &q);
for (int i = 1; i <= n; i++)
scanf("%d", &A[i]), U.pb(A[i]);
for (int i = 1; i <= q; i++)
{
int tp;
scanf("%d%d", &tp, &qa[i]);
if (tp == 1)
scanf("%d", &qb[i]), U.pb(qb[i]);
}
int r = 1; U.pb(-1);
sort(U.begin(), U.end());
for (int i = 1; i < MXN; i++)
{
st[i] = r;
while (r < (int)U.size() && U[r] == i)
r ++;
}
for (int i = 1; i <= n; i++)
{
if (i < n)
Add(0, A[i], A[i + 1]);
if (i > 1)
Add(1, A[i], A[i - 1]);
}
for (int i = 1; i <= q; i++)
{
if (qb[i] == 0)
{
int lb = lower_bound(U.begin(), U.end(), qa[i]) - U.begin() - 1;
printf("%d\n", F[0].Get(lb, qa[i]) + F[1].Get(lb, qa[i]));
continue;
}
int id = qa[i], val = qb[i];
if (id < n)
{
Del(0, A[id], A[id + 1]);
Del(1, A[id + 1], A[id]);
}
if (id > 1)
{
Del(1, A[id], A[id - 1]);
Del(0, A[id - 1], A[id]);
}
A[id] = val;
if (id < n)
{
Add(0, A[id], A[id + 1]);
Add(1, A[id + 1], A[id]);
}
if (id > 1)
{
Add(1, A[id], A[id - 1]);
Add(0, A[id - 1], A[id]);
}
}
return 0;
}
Compilation message
game.cpp: In function 'int main()':
game.cpp:48:10: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
scanf("%d%d", &n, &q);
~~~~~^~~~~~~~~~~~~~~~
game.cpp:50:27: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
scanf("%d", &A[i]), U.pb(A[i]);
~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~
game.cpp:55:14: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
scanf("%d%d", &tp, &qa[i]);
~~~~~^~~~~~~~~~~~~~~~~~~~~
game.cpp:57:32: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
scanf("%d", &qb[i]), U.pb(qb[i]);
~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Correct |
50 ms |
41848 KB |
Output is correct |
2 |
Correct |
73 ms |
49656 KB |
Output is correct |
3 |
Incorrect |
76 ms |
49400 KB |
Output isn't correct |
4 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Correct |
50 ms |
41848 KB |
Output is correct |
2 |
Correct |
73 ms |
49656 KB |
Output is correct |
3 |
Incorrect |
76 ms |
49400 KB |
Output isn't correct |
4 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Correct |
50 ms |
41848 KB |
Output is correct |
2 |
Correct |
73 ms |
49656 KB |
Output is correct |
3 |
Incorrect |
76 ms |
49400 KB |
Output isn't correct |
4 |
Halted |
0 ms |
0 KB |
- |