This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
//Sylwia Sapkowska
#include <bits/stdc++.h>
#pragma GCC optimize("O3", "unroll-loops")
using namespace std;
void __print(int x) {cerr << x;}
void __print(long long x) {cerr << x;}
void __print(long double x) {cerr << x;}
void __print(char x) {cerr << "'" << x << "'";}
void __print(const char *x) {cerr << '"' << x << '"';}
void __print(const string &x) {cerr << '"' << x << '"';}
void __print(bool x) {cerr << (x ? "true" : "false");}
template<typename T, typename V>
void __print(const pair<T, V> &x) {cerr << '{'; __print(x.first); cerr << ", "; __print(x.second); cerr << '}';}
template<typename T>
void __print(const T &x) {int f = 0; cerr << '{'; for (auto &i: x) cerr << (f++ ? ", " : ""), __print(i); cerr << "}";}
void _print() {cerr << "]\n";}
template <typename T, typename... V>
void _print(T t, V... v) {__print(t); if (sizeof...(v)) cerr << ", "; _print(v...);}
#ifdef LOCAL
#define debug(x...) cerr << "[" << #x << "] = ["; _print(x)
#else
#define debug(x...)
#endif
#define int long long
typedef pair<int, int> T;
const int oo = 1e18, oo2 = 1e9+7, K = 30;
const int mod = 998244353;
void add(int &a, int b){
a += b;
if (a >= mod) a-=mod;
}
int mul(int a, int b){
return (a*b)%mod;
}
void solve(){
int n, m; cin >> n >> m;
vector g(n+1, vector<int>(n+1));
while (m--){
int a, b; cin >> a >> b;
--a;--b;
g[a][b]++;
}
vector<T>dp((1<<n));
dp[0] = {1, 0};
for (int mask = 1; mask<(1<<n); mask++){
for (int i = 0; i<n; i++){
if (mask&(1<<i)){
int ile = 0;
for (int j = 0; j<n; j++){
if (j == i) continue;
if (mask&(1<<j)){
ile += g[j][i];
}
}
add(dp[mask].second, dp[mask^(1<<i)].second);
add(dp[mask].second, mul(dp[mask^(1<<i)].first, ile));
add(dp[mask].first, dp[mask^(1<<i)].first);
}
}
debug(mask, dp[mask]);
}
cout << dp[(1<<n)-1].second << "\n";
}
int32_t main(){
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
int t = 1;
//cin >> t;
while (t--) solve();
return 0;
}
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