This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "dungeons.h"
#include <bits/stdc++.h>
std::vector<int> s, p, w, l;
int N;
long long *minBlitz, *gainBlitz;
long long dp(int node, long long str);
long long calc(int node, long long str) {
if (str >= s[node]) {
return dp(w[node], str + s[node]);
} else return dp(l[node], str + p[node]);
}
std::unordered_map<long long, long long> *cache;
long long dp(int node, long long str) {
assert(node != N);
if (str >= minBlitz[node]) return str + gainBlitz[node];
if (!cache[node].count(str)) {
cache[node][str] = calc(node, str);
}
return cache[node][str];
}
void init(int n, std::vector<int> _s, std::vector<int> _p, std::vector<int> _w, std::vector<int> _l) {
N = n;
s = std::move(_s);
p = std::move(_p);
w = std::move(_w);
l = std::move(_l);
minBlitz = new long long[N + 1];
gainBlitz = new long long[N + 1];
for (int i = 0; i <= N; ++i) {
gainBlitz[i] = -1;
}
std::function<void(int)> calc = [&](int x) {
if (gainBlitz[x] != -1) return;
if (x == N) {
minBlitz[x] = 0;
gainBlitz[x] = 0;
return;
}
calc(w[x]);
minBlitz[x] = std::max(minBlitz[w[x]] - s[x], (long long) s[x]);
gainBlitz[x] = gainBlitz[w[x]] + s[x];
};
for (int i = 0; i <= N; ++i) {
calc(i);
}
cache = new std::remove_pointer<decltype(cache)>::type[N + 1];
#ifdef LOCAL
std::cout << "minBlitz:";
for (int i = 0; i <= N; ++i) {
std::cout << " " << minBlitz[i];
}
std::cout << std::endl;
std::cout << "gainBlitz:";
for (int i = 0; i <= N; ++i) {
std::cout << " " << gainBlitz[i];
}
std::cout << std::endl;
#endif
}
long long simulate(int x, int z) {
return dp(x, z);
}
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