Submission #900874

#TimeUsernameProblemLanguageResultExecution timeMemory
900874trMatherzGame (IOI13_game)C++17
Compilation error
0 ms0 KiB
//#include <iostream> //cin, cout #include "game.h" /* #include <fstream> std::ifstream cin ("ex.in"); std::ofstream cout ("ex.out"); */ // includes #include <cmath> #include <set> #include <map> #include <queue> #include <string> #include <vector> #include <array> #include <algorithm> #include <numeric> #include <iomanip> #include <unordered_set> #include <stack> #include <ext/pb_ds/assoc_container.hpp> #include <random> #include <chrono> //usings using namespace std; using namespace __gnu_pbds; // misc #define ll long long #define pb push_back #define pq priority_queue #define ub upper_bound #define lb lower_bound template<typename T, typename U> bool emin(T &a, const U &b){ return b < a ? a = b, true : false; } template<typename T, typename U> bool emax(T &a, const U &b){ return b > a ? a = b, true : false; } typedef uint64_t hash_t; // vectors #define vi vector<int> #define vvi vector<vi> #define vvvi vector<vvi> #define vpii vector<pair<int, int>> #define vvpii vector<vector<pair<int, int>>> #define vppipi vector<pair<int, pair<int, int>>> #define vl vector<ll> #define vvl vector<vl> #define vvvl vector<vvl> #define vpll vector<pair<ll, ll>> #define vb vector<bool> #define vvb vector<vb> #define vs vector<string> #define sz(x) (int)x.size() #define rz resize #define all(x) x.begin(), x.end() // pairs #define pii pair<int, int> #define pll pair<ll, ll> #define mp make_pair #define f first #define s second // sets #define si set<int> #define sl set<ll> #define ss set<string> #define in insert template <class T> using iset = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; // maps #define mii map<int, int> #define mll map<ll, ll> // loops #define FR(x, z, y) for (int x = z; x < y; x++) #define FRe(x, z, y) FR(x, z, y + 1) #define F(x, y) FR(x, 0, y) #define Fe(x, y) F(x, y + 1) #define A(x, y) for(auto &x : y) int Y, X; struct Xnode{ Xnode(int x, int y) : l(x), r(y), v(0), lc(NULL), rc(NULL) {} ll v; int l, r; Xnode *lc, *rc; }; struct Ynode{ Ynode() : lc(NULL), rc(NULL), node(NULL) {} Xnode *node; Ynode *lc, *rc; } *root; ll gcd2(ll x, ll y){ if(y == 0) return x; return gcd2(y, x % y); } void upd2(Xnode *cur, int x, ll v){ int l = cur->l, r = cur->r, m = (r + l) / 2; if(l == r){ cur->v = v; return; } Xnode **child = &(x <= m ? cur->lc : cur->rc); if(*child == NULL){ *child = new Xnode(x, x); (*child)->v = v; } else if((*child)->l <= x && x <= (*child)->r) { upd2(*child, x, v); } else{ do { if(x <= m) r = m; else l = m + 1; m = (r + l) / 2; } while((x <= m) == ((*child)->r <= m)); Xnode *ccur = new Xnode(l, r); if((*child)->r <= m) ccur->lc = *child; else ccur->rc = *child; *child = ccur; upd2(*child, x, v); } cur->v = gcd2(cur->lc ? cur->lc->v : 0, cur->rc ? cur->rc->v : 0); } ll get2(Xnode *cur, int rl, int rr){ if(cur == NULL || cur->r < rl || cur->l > rr) return 0; if(rl <= cur->l && cur->r <= rr) return cur->v; return gcd2(get2(cur->lc, rl, rr), get2(cur->rc, rl, rr)); } void upd1(Ynode *cur, int l, int r, int y, int x, ll v){ if(l == r) {upd2(cur->node, x, v); return;} int m = (r + l) / 2; if(y <= m){ if(!cur->lc) cur->lc = new Ynode; upd1(cur->lc, l, m, y, x, v); } else { if(!cur->rc) cur->rc = new Ynode; upd1(cur->rc, m + 1, r, y, x, v); } ll z = gcd2(cur->lc ? get2(&cur->lc->node, x, x) : 0, cur->rc ? get2(&cur->rc->node, x, x) : 0); upd2(cur->node, x, z); } ll get1(Ynode *cur, int l, int r, int rl, int rr, int xl, int xr){ if(cur == NULL || l > rr || r < rl) return 0; if(rl <= l && r <= rr) return get2(cur->node, xl, xr); int m = (r + l) / 2; return gcd(get1(cur->lc, l, m, rl, rr, xl, xr), get1(cur->rc, m + 1, r, rl, rr, xl, xr)); } void init(int R, int C){ Y = R, X = C; root = new Ynode; } void update(int P, int Q, ll K){ P++; Q++; upd1(root, 1, Y, P, Q, K); } ll calculate(int P, int Q, int U, int V){ P++; Q++; U++; V++; return get1(root, 1, Y, P, U, Q, V); }

Compilation message (stderr)

game.cpp: In constructor 'Xnode::Xnode(int, int)':
game.cpp:94:9: warning: 'Xnode::r' will be initialized after [-Wreorder]
   94 |  int l, r;
      |         ^
game.cpp:93:5: warning:   'long long int Xnode::v' [-Wreorder]
   93 |  ll v;
      |     ^
game.cpp:92:2: warning:   when initialized here [-Wreorder]
   92 |  Xnode(int x, int y) : l(x), r(y), v(0), lc(NULL), rc(NULL) {}
      |  ^~~~~
game.cpp: In constructor 'Ynode::Ynode()':
game.cpp:101:14: warning: 'Ynode::rc' will be initialized after [-Wreorder]
  101 |  Ynode *lc, *rc;
      |              ^~
game.cpp:100:9: warning:   'Xnode* Ynode::node' [-Wreorder]
  100 |  Xnode *node;
      |         ^~~~
game.cpp:99:2: warning:   when initialized here [-Wreorder]
   99 |  Ynode() : lc(NULL), rc(NULL), node(NULL) {}
      |  ^~~~~
game.cpp: In function 'void upd1(Ynode*, int, int, int, int, long long int)':
game.cpp:155:29: error: cannot convert 'Xnode**' to 'Xnode*'
  155 |  ll z = gcd2(cur->lc ? get2(&cur->lc->node, x, x) : 0, cur->rc ? get2(&cur->rc->node, x, x) : 0);
      |                             ^~~~~~~~~~~~~~
      |                             |
      |                             Xnode**
game.cpp:139:16: note:   initializing argument 1 of 'long long int get2(Xnode*, int, int)'
  139 | ll get2(Xnode *cur, int rl, int rr){
      |         ~~~~~~~^~~
game.cpp:155:71: error: cannot convert 'Xnode**' to 'Xnode*'
  155 |  ll z = gcd2(cur->lc ? get2(&cur->lc->node, x, x) : 0, cur->rc ? get2(&cur->rc->node, x, x) : 0);
      |                                                                       ^~~~~~~~~~~~~~
      |                                                                       |
      |                                                                       Xnode**
game.cpp:139:16: note:   initializing argument 1 of 'long long int get2(Xnode*, int, int)'
  139 | ll get2(Xnode *cur, int rl, int rr){
      |         ~~~~~~~^~~