This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <iostream>
#include <numeric>
#include <set>
using namespace std;
const int N=2001;
struct SegmentTree
{
long long gdc=0;
int s,e;
SegmentTree* next[2];
SegmentTree(int l,int r)
{
s=l;
e=r;
next[0]=next[1]=NULL;
}
long long get(int& l,int& r)
{
if(e<l or r<s)
return 0;
if(l<=s and e<=r)
return gdc;
long long ans=0;
if(next[0]!=NULL)
ans=gcd(ans,next[0]->get(l,r));
if(next[1]!=NULL)
ans=gcd(ans,next[1]->get(l,r));
return ans;
}
void Update(int& l,long long& val)
{
if(s==e)
{
if(s==l)
gdc=val;
return;
}
if(l<=((s+e)/2))
{
if(next[0]==NULL)
next[0]=new SegmentTree(s,(s+e)/2);
next[0]->Update(l,val);
}
else
{
if(next[1]==NULL)
next[1]=new SegmentTree(1+((s+e)/2),e);
next[1]->Update(l,val);
}
gdc=0;
if(next[0]!=NULL)
gdc=gcd(next[0]->gdc,gdc);
if(next[1]!=NULL)
gdc=gcd(next[1]->gdc,gdc);
}
};
SegmentTree* st[N];
int R,C;
set<int> have;
void init(int r, int c)
{
R=r;
C=c;
}
void update(int p, int q, long long k)
{
have.insert(p);
if(st[p]==NULL)
st[p]=new SegmentTree(0,C-1);
st[p]->Update(q,k);
}
long long calculate(int P, int Q, int U, int V)
{
long long ans=0;
// for(;P<=U;P++)
int sta=P-1;
while(1)
{
auto it =have.upper_bound(sta);
if(it==have.end() or (*it)>U)
break;
sta=*it;
if(st[sta]!=NULL)
ans=gcd(ans,st[sta]->get(Q,V));
if(ans==1)
return 1;
}
return ans;
}
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