This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
const int N = 1505;
int a[N][N], cnt[N][N];
int _n;
vector<int> e;
int get(int x) { return e[x] < 0 ? x : e[x] = get(e[x]); }
bool unite(int x, int y) {
x = get(x); y = get(y);
if (x == y) return false;
if (e[x] > e[y]) swap(x, y);
e[x] += e[y]; e[y] = x;
for (int i = 0; i < _n; ++i) {
if (e[i] < 0 && i != x && i != y) {
cnt[min(x, i)][max(x, i)] += cnt[min(y, i)][max(y, i)];
}
}
return true;
}
void initialize(int n) {
_n = n;
e = vector<int>(n, -1);
for (int i = 0; i < n; ++i) {
for (int j = i + 1; j < n; ++j) {
cnt[i][j] = 1;
}
}
}
int hasEdge(int u, int v) {
u--; v--;
if (u > v) swap(u, v);
int cu = get(u), cv = get(v);
if (cu == cv) return 1;
if (cu > cv) swap(cu, cv);
if (cnt[cu][cv] == 1) {
unite(cu, cv);
// int np = get(cu);
// for (int i = 0; i < _n; ++i) {
// if (e[i] < 0 && i != cu && i != cv) {
// cnt[min(i, np)][max(i, np)] = cnt[min(i, cu)][max(i, cu)] + cnt[min(i, cv)][max(i, cv)];
// }
// }
return 1;
} else {
cnt[cu][cv]--;
return 0;
}
}
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