This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
/*
this problem can be solved using inclusion exclusion
but the implementation is a little tricky
it's annoying that we need to color edges in this problem
how do we handle this?
number the edges, make an adjacency list containing (dest, edge index)
for each path, get its set of edges using dfs
when processing a subset, make a dsu on sets of edges
add/subtract k^sets
*/
constexpr int MOD = 1e9 + 7;
constexpr int N = 60, M = 15;
pair<int, int> edges[N];
vector<pair<int, int>> adj[N];
pair<int, int> paths[M];
pair<int, int> from[N];
void dfs(int u, int p) {
for (auto [v, idx] : adj[u]) {
if (v != p) {
from[v] = {u, idx};
dfs(v, u);
}
}
}
int dsu[N];
int comps = 0;
int find(int x) {
return dsu[x] < 0 ? x : dsu[x] = find(dsu[x]);
}
void unite(int x, int y) {
x = find(x);
y = find(y);
if (x == y) {
return;
}
if (-dsu[x] < -dsu[y]) {
swap(x, y);
}
dsu[x] += dsu[y];
dsu[y] = x;
comps--;
}
int bin_exp(int base, int exp) {
int ret = 1;
while (exp != 0) {
if (exp & 1) {
ret = 1ll * ret * base % MOD;
}
base = 1ll * base * base % MOD;
exp >>= 1;
}
return ret;
}
int main() {
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
int n, m, k;
cin >> n >> m >> k;
for (int i = 0; i < n - 1; i++) {
auto &[u, v] = edges[i];
cin >> u >> v;
u--; v--;
adj[u].push_back({v, i});
adj[v].push_back({u, i});
}
for (int i = 0; i < m; i++) {
auto &[a, b] = paths[i];
cin >> a >> b;
a--; b--;
}
long long ans = 0;
for (int i = 0; i < (1 << m); i++) {
fill(dsu, dsu + n - 1, -1);
comps = n - 1;
for (int j = 0; j < m; j++) {
if ((i >> j) & 1) {
auto [a, b] = paths[j];
from[a].first = a;
dfs(a, -1);
for (int x = b; x != a; x = from[x].first) {
unite(from[x].second, from[from[x].first].second);
}
}
}
if (__builtin_popcount(i) & 1) {
ans = (ans - bin_exp(k, comps) + MOD) % MOD;
} else {
ans = (ans + bin_exp(k, comps)) % MOD;
}
}
cout << ans << '\n';
return 0;
}
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