This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <iostream>
#include <set>
#include <vector>
#include <cmath>
#include <string>
#include <algorithm>
#include <random>
#include <map>
#include <unordered_set>
#include <unordered_map>
#include <bitset>
#include <iomanip>
#include <numeric>
#include <cassert>
#include <set>
using namespace std;
#define fast ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0)
#define int long long
const int inf = 1e18;
vector<vector<int>> g;
vector<int> weigths, color;
vector<bool> answer;
vector<int> current = {0};
multiset<int> way = {0};
int n, m, k, s;
void dfs(int v, int p, int curWeight) {
if (color[v] >= 0) {
int val = k - curWeight - weigths[v];
int i = 1;
if (val == 0)
answer[color[v]] = true;
for (i = 1; i * i <= val; i++) {
if (val % i == 0) {
int curVal = val / i - s - 1;
if (way.find(curVal) != way.end()) {
answer[color[v]] = true;
}
curVal = i - s - 1;
if (way.find(curVal) != way.end()) {
answer[color[v]] = true;
}
}
}
if (i * i == val) {
int curVal = val / i - s - 1;
if (way.find(curVal) != way.end()) {
answer[color[v]] = true;
}
}
return;
}
curWeight += weigths[v];
current.push_back(curWeight);
for (int i = 0; i < (int)current.size() - 1; ++i) {
way.insert(current.back() - current[i]);
}
for (auto to : g[v]) {
if (to != p) {
dfs(to, v, curWeight);
}
}
for (int i = 0; i < (int)current.size() - 1; ++i) {
way.erase(way.find(current.back() - current[i]));
}
current.pop_back();
}
signed main() {
cin >> n >> m >> k >> s;
g.resize(n + m + 2);
weigths.resize(n + m + 2);
color.resize(n + m + 2, -1);
answer.resize(m + 1);
for (int i = 0; i < n; ++i) {
int p, l;
cin >> p >> l;
g[p].push_back(i + 1);
weigths[i + 1] = l + 1;
}
for (int i = 0; i < m; ++i) {
int p, l;
cin >> p >> l;
g[p].push_back(n + 1 + i);
weigths[n + 1 + i] = l;
color[n + 1 + i] = i;
}
dfs(0, 0, 1);
for (int i = 0; i < m; ++i) {
if (answer[i]) {
cout << "YES\n";
} else {
cout << "NO\n";
}
}
return 0;
}
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