This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <vector>
std::vector<int> POSITIONS;
std::vector<int> DANCERS;
int NUM_OF_POSITIONS;
int OFFSET;
bool TOUCHED_POSITION_ARRAY = false;
/**
* @brief
*
*/
void update_dancers_array() {
for (int i = 0; i < NUM_OF_POSITIONS; i++) {
DANCERS[POSITIONS[i]] = (OFFSET + i) % NUM_OF_POSITIONS;
}
OFFSET = 0;
}
/**
* @brief
*
*/
void update_positions_array() {
for (int i = 0; i < NUM_OF_POSITIONS; i++) {
POSITIONS[(DANCERS[i] + OFFSET) % NUM_OF_POSITIONS] = i;
}
OFFSET = 0;
}
/**
* @brief This procedure is called once at the beginning of the choreography.
*
* @param N The number of dancers.
* @param P Array of length N describing the initial order of the dancers.
*/
void init(int N, std::vector<int> P) {
NUM_OF_POSITIONS = N;
OFFSET = 0;
for (int i = 0; i < N; i++) {
POSITIONS.push_back(P[i]);
DANCERS.push_back(i);
}
update_dancers_array();
return;
}
void move_right(int K) {
OFFSET = (OFFSET + K) % NUM_OF_POSITIONS;
return;
}
void move_left(int K) {
OFFSET = (OFFSET - K + NUM_OF_POSITIONS) % NUM_OF_POSITIONS;
return;
}
/**
* @brief This procedure adds a move of type 3 to the sequence of moves.
*
*/
void swap_places() {
if (0 != OFFSET){
update_positions_array();
}
for (int i = 0; i < NUM_OF_POSITIONS / 2; i++) {
int temp = POSITIONS[2 * i];
POSITIONS[2 * i] = POSITIONS[2 * i + 1];
POSITIONS[2 * i + 1] = temp;
}
TOUCHED_POSITION_ARRAY = true;
return;
}
/**
* @brief This procedure adds a move of type 4 to the sequence of moves.
*
*/
void move_around() {
if(0 != OFFSET){
update_positions_array();
}
std::vector<int> temp = POSITIONS;
for (int i = 0; i < NUM_OF_POSITIONS; i++) {
POSITIONS[temp[i]] = i;
}
TOUCHED_POSITION_ARRAY = true;
return;
}
/**
* @brief This procedure should return the position of dancer D after performing every move added
* to the sequence of moves before this call.
*
* @param D an integer representing a dancer.
* @return int
*/
int get_position(int D) {
if (TOUCHED_POSITION_ARRAY){
update_dancers_array();
TOUCHED_POSITION_ARRAY = false;
}
return (DANCERS[D] + OFFSET) % NUM_OF_POSITIONS;
}
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