This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#ifndef LOCAL
#define FAST_IO
#endif
// ============
#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cmath>
#include <iomanip>
#include <iostream>
#include <list>
#include <map>
#include <numeric>
#include <queue>
#include <random>
#include <set>
#include <stack>
#include <string>
#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#define OVERRIDE(a, b, c, d, ...) d
#define REP2(i, n) for (i32 i = 0; i < (i32)(n); ++i)
#define REP3(i, m, n) for (i32 i = (i32)(m); i < (i32)(n); ++i)
#define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__)
#define PER(i, n) for (i32 i = (i32)(n) - 1; i >= 0; --i)
#define ALL(x) begin(x), end(x)
using namespace std;
using u32 = unsigned int;
using u64 = unsigned long long;
using i32 = signed int;
using i64 = signed long long;
using f64 = double;
using f80 = long double;
template <typename T>
using Vec = vector<T>;
template <typename T>
bool chmin(T &x, const T &y) {
if (x > y) {
x = y;
return true;
}
return false;
}
template <typename T>
bool chmax(T &x, const T &y) {
if (x < y) {
x = y;
return true;
}
return false;
}
#ifdef INT128
using u128 = __uint128_t;
using i128 = __int128_t;
istream &operator>>(istream &is, i128 &x) {
i64 v;
is >> v;
x = v;
return is;
}
ostream &operator<<(ostream &os, i128 x) {
os << (i64)x;
return os;
}
istream &operator>>(istream &is, u128 &x) {
u64 v;
is >> v;
x = v;
return is;
}
ostream &operator<<(ostream &os, u128 x) {
os << (u64)x;
return os;
}
#endif
[[maybe_unused]] constexpr i32 INF = 1000000100;
[[maybe_unused]] constexpr i64 INF64 = 3000000000000000100;
struct SetUpIO {
SetUpIO() {
#ifdef FAST_IO
ios::sync_with_stdio(false);
cin.tie(nullptr);
#endif
cout << fixed << setprecision(15);
}
} set_up_io;
// ============
#ifdef DEBUGF
#else
#define DBG(x) (void)0
#endif
int main() {
i32 n, m;
cin >> n >> m;
Vec<i32> a(n);
REP(i, n) {
cin >> a[i];
}
Vec<Vec<i32>> g(n);
REP(i, m) {
i32 u, v;
cin >> u >> v;
--u;
--v;
g[u].push_back(v);
g[v].push_back(u);
}
const auto dijk = [&](i32 s) -> Vec<i32> {
Vec<i32> dist(n, INF);
priority_queue<pair<i32, i32>, Vec<pair<i32, i32>>, greater<>> pq;
dist[s] = 0;
pq.emplace(0, s);
while (!pq.empty()) {
auto [d, v] = pq.top();
pq.pop();
if (d > dist[v]) {
continue;
}
for (i32 u : g[v]) {
i32 t = d + max(a[u] - d, 1);
if (chmin(dist[u], t)) {
pq.emplace(t, u);
}
}
}
return dist;
};
Vec<i32> dist0 = dijk(0), dist1 = dijk(n - 1);
i32 ans = INF;
REP(i, n) {
chmin(ans, 2 * max(dist0[i], dist1[i]));
}
REP(u, n) {
for (i32 v : g[u]) {
chmin(ans, 2 * max(dist0[u], dist1[v]) + 1);
}
}
cout << ans << '\n';
}
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