Submission #850713

#TimeUsernameProblemLanguageResultExecution timeMemory
850713ForestedCurtains (NOI23_curtains)C++17
100 / 100
728 ms82828 KiB
#ifndef LOCAL #define FAST_IO #endif // ============ #include <algorithm> #include <array> #include <bitset> #include <cassert> #include <cmath> #include <iomanip> #include <iostream> #include <list> #include <map> #include <numeric> #include <queue> #include <random> #include <set> #include <stack> #include <string> #include <tuple> #include <unordered_map> #include <unordered_set> #include <utility> #include <vector> #define OVERRIDE(a, b, c, d, ...) d #define REP2(i, n) for (i32 i = 0; i < (i32)(n); ++i) #define REP3(i, m, n) for (i32 i = (i32)(m); i < (i32)(n); ++i) #define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__) #define PER(i, n) for (i32 i = (i32)(n) - 1; i >= 0; --i) #define ALL(x) begin(x), end(x) using namespace std; using u32 = unsigned int; using u64 = unsigned long long; using i32 = signed int; using i64 = signed long long; using f64 = double; using f80 = long double; template <typename T> using Vec = vector<T>; template <typename T> bool chmin(T &x, const T &y) { if (x > y) { x = y; return true; } return false; } template <typename T> bool chmax(T &x, const T &y) { if (x < y) { x = y; return true; } return false; } #ifdef INT128 using u128 = __uint128_t; using i128 = __int128_t; istream &operator>>(istream &is, i128 &x) { i64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, i128 x) { os << (i64)x; return os; } istream &operator>>(istream &is, u128 &x) { u64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, u128 x) { os << (u64)x; return os; } #endif [[maybe_unused]] constexpr i32 INF = 1000000100; [[maybe_unused]] constexpr i64 INF64 = 3000000000000000100; struct SetUpIO { SetUpIO() { #ifdef FAST_IO ios::sync_with_stdio(false); cin.tie(nullptr); #endif cout << fixed << setprecision(15); } } set_up_io; // ============ #ifdef DEBUGF #else #define DBG(x) (void)0 #endif // ============ #include <cassert> #include <utility> #include <vector> template <typename MonoidFunc> class LazySegmentTree { public: using Value = typename MonoidFunc::Value; using Func = typename MonoidFunc::Func; private: int old_length; int lg; int length; std::vector<Value> values; std::vector<Func> funcs; static int lg2(int n) { int x = 1; int l = 0; while (x < n) { x <<= 1; ++l; } return l; } void _apply(int idx, const Func &func) { values[idx] = MonoidFunc::apply(func, values[idx]); funcs[idx] = MonoidFunc::composite(func, funcs[idx]); } void push(int idx) { _apply(idx << 1, funcs[idx]); _apply(idx << 1 | 1, funcs[idx]); funcs[idx] = MonoidFunc::func_id(); } void recalc_values(int idx) { values[idx] = MonoidFunc::op(values[idx << 1], values[idx << 1 | 1]); } public: LazySegmentTree(int n) : old_length(n), lg(lg2(n)), length(1 << lg), values(length << 1, MonoidFunc::id()), funcs(length << 1, MonoidFunc::func_id()) { assert(n >= 0); } LazySegmentTree(const std::vector<Value> &v) : old_length((int) v.size()), lg(lg2(old_length)), length(1 << lg), values(length << 1, MonoidFunc::id()), funcs(length << 1, MonoidFunc::func_id()) { for (int i = 0; i < old_length; ++i) { values[i + length] = v[i]; } for (int i = length - 1; i > 0; --i) { recalc_values(i); } } template <typename F> LazySegmentTree(int n, const F &f) : old_length(n), lg(lg2(n)), length(1 << lg), values(length << 1, MonoidFunc::id()), funcs(length << 1, MonoidFunc::func_id()) { for (int i = 0; i < old_length; ++i) { values[i + length] = f(i); } for (int i = length - 1; i > 0; --i) { recalc_values(i); } } void update(int idx, Value val) { assert(idx >= 0 && idx < old_length); idx += length; for (int i = lg; i > 0; --i) { push(idx >> i); } values[idx] = std::move(val); while (idx >>= 1) { recalc_values(idx); } } void apply(int l, int r, const Func &func) { assert(l >= 0 && l <= r && r <= old_length); if (l == r) { return; } l += length; r += length; int _l = l; int _r = r; for (int i = lg; i > 0; --i) { push(_l >> i); push((_r - 1) >> i); } while (l < r) { if (l & 1) { _apply(l++, func); } if (r & 1) { _apply(--r, func); } l >>= 1; r >>= 1; } for (int i = 1; i <= lg; ++i) { if ((_l >> i << i) != _l) { recalc_values(_l >> i); } if ((_r >> i << i) != _r) { recalc_values((_r - 1) >> i); } } } Value prod(int l, int r) { assert(l >= 0 && l <= r && r <= old_length); if (l == r) { return MonoidFunc::id(); } l += length; r += length; for (int i = lg; i > 0; --i) { push(l >> i); push((r - 1) >> i); } Value lp = MonoidFunc::id(); Value rp = MonoidFunc::id(); while (l < r) { if (l & 1) { lp = MonoidFunc::op(lp, values[l++]); } if (r & 1) { rp = MonoidFunc::op(values[--r], rp); } l >>= 1; r >>= 1; } return MonoidFunc::op(lp, rp); } Value all_prod() const { return values[1]; } }; // ============ struct Ops { using Value = i32; using Func = i32; static Value id() { return -1; } static Value op(Value x, Value y) { return max(x, y); } static Func func_id() { return INF; } static Func composite(Func f, Func g) { return min(f, g); } static Value apply(Func f, Value x) { return min(f, x); } }; int main() { i32 n, m, q; cin >> n >> m >> q; Vec<i32> l(m), r(m); REP(i, m) { cin >> l[i] >> r[i]; --l[i]; } Vec<i32> s(q), e(q); REP(i, q) { cin >> s[i] >> e[i]; --s[i]; } Vec<Vec<i32>> rs(n), qs(n); REP(i, m) { rs[l[i]].push_back(r[i]); } REP(i, q) { qs[s[i]].push_back(i); } LazySegmentTree<Ops> seg(n, [](i32) -> i32 { return INF; }); Vec<i32> ans(q, 0); PER(i, n) { for (i32 j : rs[i]) { seg.apply(i, j, j); } for (i32 j : qs[i]) { if (seg.prod(i, e[j]) <= e[j]) { ans[j] = 1; } } } REP(i, q) { if (ans[i]) { cout << "YES\n"; } else { cout << "NO\n"; } } }
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