This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#ifndef LOCAL
#define FAST_IO
#endif
// ============
#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cmath>
#include <iomanip>
#include <iostream>
#include <list>
#include <map>
#include <numeric>
#include <queue>
#include <random>
#include <set>
#include <stack>
#include <string>
#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#define OVERRIDE(a, b, c, d, ...) d
#define REP2(i, n) for (i32 i = 0; i < (i32)(n); ++i)
#define REP3(i, m, n) for (i32 i = (i32)(m); i < (i32)(n); ++i)
#define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__)
#define PER(i, n) for (i32 i = (i32)(n) - 1; i >= 0; --i)
#define ALL(x) begin(x), end(x)
using namespace std;
using u32 = unsigned int;
using u64 = unsigned long long;
using i32 = signed int;
using i64 = signed long long;
using f64 = double;
using f80 = long double;
template <typename T>
using Vec = vector<T>;
template <typename T>
bool chmin(T &x, const T &y) {
if (x > y) {
x = y;
return true;
}
return false;
}
template <typename T>
bool chmax(T &x, const T &y) {
if (x < y) {
x = y;
return true;
}
return false;
}
#ifdef INT128
using u128 = __uint128_t;
using i128 = __int128_t;
istream &operator>>(istream &is, i128 &x) {
i64 v;
is >> v;
x = v;
return is;
}
ostream &operator<<(ostream &os, i128 x) {
os << (i64)x;
return os;
}
istream &operator>>(istream &is, u128 &x) {
u64 v;
is >> v;
x = v;
return is;
}
ostream &operator<<(ostream &os, u128 x) {
os << (u64)x;
return os;
}
#endif
[[maybe_unused]] constexpr i32 INF = 1000000100;
[[maybe_unused]] constexpr i64 INF64 = 3000000000000000100;
struct SetUpIO {
SetUpIO() {
#ifdef FAST_IO
ios::sync_with_stdio(false);
cin.tie(nullptr);
#endif
cout << fixed << setprecision(15);
}
} set_up_io;
// ============
#ifdef DEBUGF
#else
#define DBG(x) (void)0
#endif
// ============
#include <cassert>
#include <utility>
#include <vector>
template <typename MonoidFunc>
class LazySegmentTree {
public:
using Value = typename MonoidFunc::Value;
using Func = typename MonoidFunc::Func;
private:
int old_length;
int lg;
int length;
std::vector<Value> values;
std::vector<Func> funcs;
static int lg2(int n) {
int x = 1;
int l = 0;
while (x < n) {
x <<= 1;
++l;
}
return l;
}
void _apply(int idx, const Func &func) {
values[idx] = MonoidFunc::apply(func, values[idx]);
funcs[idx] = MonoidFunc::composite(func, funcs[idx]);
}
void push(int idx) {
_apply(idx << 1, funcs[idx]);
_apply(idx << 1 | 1, funcs[idx]);
funcs[idx] = MonoidFunc::func_id();
}
void recalc_values(int idx) {
values[idx] = MonoidFunc::op(values[idx << 1], values[idx << 1 | 1]);
}
public:
LazySegmentTree(int n) :
old_length(n),
lg(lg2(n)),
length(1 << lg),
values(length << 1, MonoidFunc::id()),
funcs(length << 1, MonoidFunc::func_id()) {
assert(n >= 0);
}
LazySegmentTree(const std::vector<Value> &v) :
old_length((int) v.size()),
lg(lg2(old_length)),
length(1 << lg),
values(length << 1, MonoidFunc::id()),
funcs(length << 1, MonoidFunc::func_id()) {
for (int i = 0; i < old_length; ++i) {
values[i + length] = v[i];
}
for (int i = length - 1; i > 0; --i) {
recalc_values(i);
}
}
template <typename F>
LazySegmentTree(int n, const F &f) :
old_length(n),
lg(lg2(n)),
length(1 << lg),
values(length << 1, MonoidFunc::id()),
funcs(length << 1, MonoidFunc::func_id()) {
for (int i = 0; i < old_length; ++i) {
values[i + length] = f(i);
}
for (int i = length - 1; i > 0; --i) {
recalc_values(i);
}
}
void update(int idx, Value val) {
assert(idx >= 0 && idx < old_length);
idx += length;
for (int i = lg; i > 0; --i) {
push(idx >> i);
}
values[idx] = std::move(val);
while (idx >>= 1) {
recalc_values(idx);
}
}
void apply(int l, int r, const Func &func) {
assert(l >= 0 && l <= r && r <= old_length);
if (l == r) {
return;
}
l += length;
r += length;
int _l = l;
int _r = r;
for (int i = lg; i > 0; --i) {
push(_l >> i);
push((_r - 1) >> i);
}
while (l < r) {
if (l & 1) {
_apply(l++, func);
}
if (r & 1) {
_apply(--r, func);
}
l >>= 1;
r >>= 1;
}
for (int i = 1; i <= lg; ++i) {
if ((_l >> i << i) != _l) {
recalc_values(_l >> i);
}
if ((_r >> i << i) != _r) {
recalc_values((_r - 1) >> i);
}
}
}
Value prod(int l, int r) {
assert(l >= 0 && l <= r && r <= old_length);
if (l == r) {
return MonoidFunc::id();
}
l += length;
r += length;
for (int i = lg; i > 0; --i) {
push(l >> i);
push((r - 1) >> i);
}
Value lp = MonoidFunc::id();
Value rp = MonoidFunc::id();
while (l < r) {
if (l & 1) {
lp = MonoidFunc::op(lp, values[l++]);
}
if (r & 1) {
rp = MonoidFunc::op(values[--r], rp);
}
l >>= 1;
r >>= 1;
}
return MonoidFunc::op(lp, rp);
}
Value all_prod() const {
return values[1];
}
};
// ============
struct Ops {
using Value = i32;
using Func = i32;
static Value id() {
return -1;
}
static Value op(Value x, Value y) {
return max(x, y);
}
static Func func_id() {
return INF;
}
static Func composite(Func f, Func g) {
return min(f, g);
}
static Value apply(Func f, Value x) {
return min(f, x);
}
};
int main() {
i32 n, m, q;
cin >> n >> m >> q;
Vec<i32> l(m), r(m);
REP(i, m) {
cin >> l[i] >> r[i];
--l[i];
}
Vec<i32> s(q), e(q);
REP(i, q) {
cin >> s[i] >> e[i];
--s[i];
}
Vec<Vec<i32>> rs(n), qs(n);
REP(i, m) {
rs[l[i]].push_back(r[i]);
}
REP(i, q) {
qs[s[i]].push_back(i);
}
LazySegmentTree<Ops> seg(n, [](i32) -> i32 {
return INF;
});
Vec<i32> ans(q, 0);
PER(i, n) {
for (i32 j : rs[i]) {
seg.apply(i, j, j);
}
for (i32 j : qs[i]) {
if (seg.prod(i, e[j]) <= e[j]) {
ans[j] = 1;
}
}
}
REP(i, q) {
if (ans[i]) {
cout << "YES\n";
} else {
cout << "NO\n";
}
}
}
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |