This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <iostream>
#include <vector>
#include <algorithm>
#include <unordered_map>
#include <set>
#include <unordered_set>
#include <iomanip>
#include <cmath>
#include <limits>
#include <map>
#include <utility>
#include <cctype>
#include <string>
#include <cstring>
#include <stack>
#include <queue>
#include <functional>
#include <iterator>
using namespace std;
#define OVL(x,s) for(auto y:x) cout<<y<<s; cout<<"\n";
void dbg_out() { cout << endl; }
template<typename Head, typename... Tail> void dbg_out(Head H, Tail... T) { cout << ' ' << H; dbg_out(T...); }
#define dbg(...) cout << "(" << #__VA_ARGS__ << "):", dbg_out(__VA_ARGS__);
#define endl "\n"
#define pb push_back
#define F first
#define S second
#define ll long long
#define mod 1000000007
#define all(v) v.begin(),v.end()
long long gcd2(long long X, long long Y) {
long long tmp;
while (X != Y && Y != 0) {
tmp = X;
X = Y;
Y = tmp % Y;
}
return X;}
struct Node_y{
ll val;
Node_y* left,*right;
Node_y() {
val=0LL;
left=(nullptr),right=(nullptr);
}
};
struct Node_x{
Node_y* node;
Node_x* left;
Node_x* right;
Node_x() : node(new Node_y()),left(nullptr),right(nullptr) {}
};
Node_x* root;
int n,m;
#define op(a,b) gcd2(a,b)
ll get(Node_y* node,int l,int r,int ql){
if(node==nullptr) return 0LL;
if(l==r)
return node->val;
int mid=(l+r)/2;
if(ql<=mid){
if(node->left==nullptr) return 0;
return get(node->left,l,mid,ql);
}else{
if(node->right==nullptr) return 0;
return get(node->right,mid+1,r,ql);
}
}
void update_y(Node_x* node,int lx,int rx,Node_y* nodey,int ly,int ry,int i,int j,ll x){
if(ly==ry){
if(lx==rx){
nodey->val=x;
}else{
ll ans=0,left=0,right=0;
if(node->left==nullptr)
left=0;
else left=get(node->left->node,0,m-1,ly);
if(node->right==nullptr)
right=0;
else right=get(node->right->node,0,m-1,ly);
nodey->val=op(left,right);
}
return;
}
int mid=(ly+ry)/2;
if(j<=mid){
if(nodey->left==nullptr) nodey->left=new Node_y();
update_y(node,lx,rx,nodey->left,ly,mid,i,j,x);
}else{
if(nodey->right==nullptr) nodey->right=new Node_y();
update_y(node,lx,rx,nodey->right,mid+1,ry,i,j,x);
}
ll left=0;
ll right=0;
if(nodey->left==nullptr) left=0;
else left=nodey->left->val;
if(nodey->right==nullptr) right=0;
else right=nodey->right->val;
nodey->val=op(left,right);
}
void update_x(Node_x* node,int l,int r,int i,int j,ll x){
if(l!=r){
int mid=(l+r)/2;
if(i<=mid){
if(node->left==nullptr) node->left=new Node_x();
update_x(node->left,l,mid,i,j,x);
}else{
if(node->right==nullptr) node->right=new Node_x();
update_x(node->right,mid+1,r,i,j,x);
}
}
if(node->node==nullptr){
node->node=new Node_y();
}
update_y(node,l,r,node->node,0,m-1,i,j,x);
}
ll query_y(Node_x* nodex,int lx,int rx,Node_y* node,int l,int r,int x1,int y1,int x2,int y2){
if(y1<=l&&r<=y2) return node->val;
int mid=(l+r)/2;
ll ans=0;
if(y1<=mid){
if(node->left==nullptr) ans=ans;
else ans=op(ans,query_y(nodex,lx,rx,node->left,l,mid,x1,y1,x2,y2));
}
if(y2>mid){
if(node->right==nullptr) ans=ans;
else ans=op(ans,query_y(nodex,lx,rx,node->right,mid+1,r,x1,y1,x2,y2));
}
return ans;
}
ll query_x(Node_x* node,int l,int r,int x1,int y1,int x2,int y2){
if(x1<=l&&r<=x2){
if(node->node==nullptr) return 0LL;
return query_y(node,l,r,node->node,0,m-1,x1,y1,x2,y2);
}
int mid=(l+r)/2;
ll ans=0;
if(x1<=mid){
if(node->left==nullptr) ans=ans;
else ans=op(ans,query_x(node->left,l,mid,x1,y1,x2,y2));
}
if(x2>mid){
if(node->right==nullptr) ans=ans;
else ans=op(ans,query_x(node->right,mid+1,r,x1,y1,x2,y2));
}
return ans;
}
void init(int R, int C) {
/* ... */
n=R;
m=C;
root=new Node_x();
}
void update(int P, int Q, long long K) {
/* ... */
update_x(root,0,n-1,P,Q,K);
}
long long calculate(int P, int Q, int U, int V) {
/* ... */
return query_x(root,0,n-1,P,Q,U,V);
}
#ifdef IOI
#include <stdio.h>
#include <stdlib.h>
#include "game.h"
#define fail(s, x...) do { \
fprintf(stderr, s "\n", ## x); \
exit(1); \
} while(0)
#define MAX_SIZE 1000000000
#define MAX_N 272000
int main() {
int R, C, N;
int P, Q, U, V;
long long K;
int i, type;
int res;
FILE *f = fopen("game.in", "r");
if (!f)
fail("Failed to open input file.");
res = fscanf(f, "%d", &R);
res = fscanf(f, "%d", &C);
res = fscanf(f, "%d", &N);
init(R, C);
for (i = 0; i < N; i++) {
res = fscanf(f, "%d", &type);
if (type == 1) {
res = fscanf(f, "%d%d%lld", &P, &Q, &K);
update(P, Q, K);
} else if (type == 2) {
res = fscanf(f, "%d%d%d%d", &P, &Q, &U, &V);
printf("%lld\n", calculate(P, Q, U, V));
} else
fail("Invalid action type in input file.");
}
fclose(f);
return 0;
}
#endif
Compilation message (stderr)
game.cpp: In function 'void update_y(Node_x*, int, int, Node_y*, int, int, int, int, long long int)':
game.cpp:75:16: warning: unused variable 'ans' [-Wunused-variable]
75 | ll ans=0,left=0,right=0;
| ^~~
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