This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
#define int int64_t
#define all(x) (x).begin(),(x).end()
#define x first
#define y second
int computePath(pair<int, int> p, pair<int, int> p2){
auto pc = p;
auto pc2 = p2;
int ans = 1e16;
for (int i = 1; i < 40; i++){
p2 = pc2;
for (int j = 1; j < 40; j++){
auto s1 = p2;
p2.x -= (p2.x)%(1<<j);
p2.y -= (p2.y)%(1<<j);
auto s2 = p2;
if (s1.x == s2.x) {
if (s1.x == p.x && p.y >= s2.y && p.y <= s1.y) {
ans = min(ans, abs(pc.x - p.x) + abs(pc.y - p.y) + abs(pc2.x - p.x) + abs(pc2.y - p.y));
//cout << p.x << ' ' << p.y << endl;
//cout << abs(pc.x - p.x) + abs(pc.y - p.y) + abs(pc2.x - p.x) + abs(pc2.y - p.y) << endl;
}
}
else{
if (s1.y == p.y && p.x >= s2.x && p.x <= s1.x) {
ans = min(ans, abs(pc.x - p.x) + abs(pc.y - p.y) + abs(pc2.x - p.x) + abs(pc2.y - p.y));
//cout << p.x << ' ' << p.y << endl;
//cout << abs(pc.x - p.x) + abs(pc.y - p.y) + abs(pc2.x - p.x) + abs(pc2.y - p.y) << endl;
}
}
}
p.x -= (p.x)%(1<<i);
p.y -= (p.y)%(1<<i);
//cout << p.x << ' ' << p.y << endl;
}
return ans;
}
signed main() {
//ios_base::sync_with_stdio(false);
//cin.tie();
int n; cin >> n;
vector<pair<int, int>> v(n);
for (auto& i: v) cin >> i.x >> i.y;
cout << computePath(v[0], v[1]) << endl;
}
/*
for (auto& i: path1){
cout << i.x << ' ' << i.y << endl;
}
cout << endl;
for (auto& i: path2){
cout << i.x << ' ' << i.y << endl;
}
*/
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