This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
// model_solution/solution.cpp
#include "deliveries.h"
#include <vector>
#include <set>
#include <iostream>
#define MAXN 101000
using namespace std;
long long N, allSumTxW, allSumW, segId, uFrom, uValue, flippedWT;
vector<int> edge[MAXN];
long long W[MAXN];
long long T[MAXN];
int parent[MAXN];
int num[MAXN];
long long sumT[MAXN];
bool heavy[MAXN];
int seg[MAXN];
int segPos[MAXN];
vector<int> segNodes[MAXN];
int nodes[MAXN];
int segParent[MAXN];
long long sumW[MAXN];
set<pair<long long, int>> maxSumW[MAXN];
struct node{
int id, a, b;
long long w, l, sumWT, sumL, sumT;
node* leftC;
node* rightC;
};
node* trees[MAXN];
node* build(int x, int y){
node* p = new node;
node* lc = nullptr;
node* rc = nullptr;
p->a = x; p->b = y; p->id = -1; p->l = 0;
p->sumWT = 0; p->sumL = 0; p->sumT = 0;
if(x==y){
p->id = nodes[x-1];
p->w = sumW[p->id];
p->sumT = T[p->id];
p->sumWT = p->sumT * sumW[p->id];
} else {
lc = build(x,(x+y)/2);
rc = build((x+y)/2+1,y);
p->w = rc->w;
p->sumWT = lc->sumWT + rc->sumWT;
p->sumT = lc->sumT + rc->sumT;
}
p->leftC = lc; p->rightC = rc;
return p;
}
long long value(node* p){
return p->w+p->l;
}
long long sumValue(node* p){
return p->sumWT + p->sumL * p->sumT;
}
void push_down(node* p){
(p->leftC)->l += p->l;
(p->rightC)->l += p->l;
p->l = 0;
(p->leftC)->sumL += p->sumL;
(p->rightC)->sumL += p->sumL;
p->sumL = 0;
}
void update_node(node* p){
p->w = value(p->rightC);
p->sumWT = sumValue(p->leftC) + sumValue(p->rightC);
}
void update(node* p){
if(uFrom <= p->a){
p->l += uValue;
p->sumL += uValue;
return;
}
push_down(p);
if(uFrom <= (p->a+p->b)/2)
update(p->leftC);
update(p->rightC);
update_node(p);
}
int findC(node* p){
if(p->a==p->b){
flippedWT += sumValue(p);
return p->id;
}
push_down(p);
update_node(p);
if(value(p->leftC) >= (allSumW + 1)/2){
flippedWT += sumValue(p->rightC);
return findC(p->leftC);
}
return findC(p->rightC);
}
void preDfs(int x){
allSumW += W[x];
allSumTxW += sumT[x] * W[x];
sumW[x] = W[x];
num[x] = 1;
for(int i:edge[x]){
parent[i] = x;
sumT[i] = sumT[x] + T[i];
preDfs(i);
num[x] += num[i];
sumW[x] += sumW[i];
}
}
void dfs(int x){
for(int i:edge[x]){
dfs(i);
}
heavy[x] = (x != 0 && num[x] >= (num[parent[x]]+1)/2);
if(seg[x]==-1)
seg[x] = segId++;
if(heavy[x]){
seg[parent[x]] = seg[x];
} else if(x!=0){
maxSumW[parent[x]].insert({sumW[x],seg[x]});
segParent[seg[x]] = parent[x];
}
segNodes[seg[x]].push_back(x);
segPos[x] = segNodes[seg[x]].size();
}
void build_trees(){
for(int i=0; i<segId; i++){
int count = 0;
for(int j:segNodes[i])
nodes[count++] = j;
trees[i] = build(1,count);
}
}
void updateLine(int x, long long diff){
uValue = diff;
while(x!=-1){
int sx = seg[x], px = segParent[sx];
if(px!=-1)
maxSumW[px].erase({value(trees[sx]),sx});
uFrom = segPos[x];
update(trees[sx]);
if(px!=-1)
maxSumW[px].insert({value(trees[sx]),sx});
x = px;
}
}
int findCentroid(int sx){
int c = findC(trees[sx]);
auto it = maxSumW[c].end();
if(it!=maxSumW[c].begin()){
it--;
if((*it).first >= (allSumW+1)/2){
return findCentroid((*it).second);
}
}
return c;
}
void init(int NN, std::vector<int> UU, std::vector<int> VV, std::vector<int> TT, std::vector<int> WW){
N = NN;
vector<vector<pair<int,int>>> e(N);
for (int i=0; i+1<N; ++i) {
e[UU[i]].push_back({VV[i], TT[i]});
e[VV[i]].push_back({UU[i], TT[i]});
}
vector<int> AA(N, -1), q = {0};
vector<int> TTT(N, 0);
for (int i = 0; i < (int)q.size(); ++i) {
int u = q[i];
for (auto [v, t] : e[u]) {
if (AA[u] == v) continue;
AA[v] = u;
TTT[v] = t;
q.push_back(v);
}
}
for(int i=0; i<N-1; i++){
edge[AA[i+1]].push_back(i+1);
T[i+1] = TTT[i+1];
}
for(int i=0; i<N; i++){
W[i] = WW[i];
seg[i] = -1;
segParent[i] = -1;
}
W[0]++;
parent[0] = -1;
preDfs(0); dfs(0);
build_trees();
}
long long max_time(int S, int X) {
if(S==0) X++;
long long diff = X - W[S];
W[S] = X;
allSumTxW += diff * sumT[S];
allSumW += diff;
updateLine(S, diff);
flippedWT = 0;
int c = findCentroid(seg[0]);
return 2 * (allSumTxW + allSumW * sumT[c] - 2 * flippedWT);
}
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