This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#pragma GCC optimize("O3,unroll-loops")
#pragma GCC target("avx2,bmi,bmi2,lzcnt,popcnt")
#include <bits/stdc++.h>
using namespace std;
#define REP(i, n) for(int i = 0, ____n = (n); i < ____n; ++i)
#define all(x) (x).begin(), (x).end()
const int MX = (int) 1e6 + 5;
const int NMOD = 2;
const int mod = (int) 1e9 + 7;
const int BASE = MX + 2;
void add(int& x, int y) {
if ((x += y) >= mod) x -= mod;
}
int sadd(int x, int y) {
add(x, y);
return x;
}
void sub(int& x, int y) {
if ((x -= y) < 0) x += mod;
}
int ssub(int x, int y) {
sub(x, y);
return x;
}
int n, m;
int a[MX], aa[MX], b[MX], c[MX];
int pw[MX], prefix[MX];
class segtree {
public:
struct node {
int val = 0;
int cnt = 0;
void apply(int l, int r, int v) {
if (v == -1) val = cnt = 0;
else {
val = v;
cnt = 1;
}
}
};
node unite(const node &a, const node &b) const {
node res;
res.cnt = a.cnt + b.cnt;
res.val = sadd(a.val, (1LL * pw[a.cnt] * b.val % mod));
return res;
}
inline void push(int x, int l, int r) {
}
inline void pull(int x, int z) {
tree[x] = unite(tree[x + 1], tree[z]);
}
int n;
vector<node> tree;
void build(int x, int l, int r) {
if (l == r) {
return;
}
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
build(x + 1, l, y);
build(z, y + 1, r);
pull(x, z);
}
template <typename M>
void build(int x, int l, int r, const vector<M> &v) {
if (l == r) {
tree[x].apply(l, r, v[l]);
return;
}
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
build(x + 1, l, y, v);
build(z, y + 1, r, v);
pull(x, z);
}
node get(int x, int l, int r, int ll, int rr) {
if (ll <= l && r <= rr) {
return tree[x];
}
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
push(x, l, r);
node res{};
if (rr <= y) {
res = get(x + 1, l, y, ll, rr);
} else {
if (ll > y) {
res = get(z, y + 1, r, ll, rr);
} else {
res = unite(get(x + 1, l, y, ll, rr), get(z, y + 1, r, ll, rr));
}
}
pull(x, z);
return res;
}
template <typename... M>
void modify(int x, int l, int r, int ll, int rr, const M&... v) {
if (ll <= l && r <= rr) {
tree[x].apply(l, r, v...);
return;
}
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
push(x, l, r);
if (ll <= y) {
modify(x + 1, l, y, ll, rr, v...);
}
if (rr > y) {
modify(z, y + 1, r, ll, rr, v...);
}
pull(x, z);
}
int find_first_knowingly(int x, int l, int r, const function<bool(const node&)> &f) {
if (l == r) {
return l;
}
push(x, l, r);
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
int res;
if (f(tree[x + 1])) {
res = find_first_knowingly(x + 1, l, y, f);
} else {
res = find_first_knowingly(z, y + 1, r, f);
}
pull(x, z);
return res;
}
int find_first(int x, int l, int r, int ll, int rr, const function<bool(const node&)> &f) {
if (ll <= l && r <= rr) {
if (!f(tree[x])) {
return -1;
}
return find_first_knowingly(x, l, r, f);
}
push(x, l, r);
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
int res = -1;
if (ll <= y) {
res = find_first(x + 1, l, y, ll, rr, f);
}
if (rr > y && res == -1) {
res = find_first(z, y + 1, r, ll, rr, f);
}
pull(x, z);
return res;
}
int find_last_knowingly(int x, int l, int r, const function<bool(const node&)> &f) {
if (l == r) {
return l;
}
push(x, l, r);
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
int res;
if (f(tree[z])) {
res = find_last_knowingly(z, y + 1, r, f);
} else {
res = find_last_knowingly(x + 1, l, y, f);
}
pull(x, z);
return res;
}
int find_last(int x, int l, int r, int ll, int rr, const function<bool(const node&)> &f) {
if (ll <= l && r <= rr) {
if (!f(tree[x])) {
return -1;
}
return find_last_knowingly(x, l, r, f);
}
push(x, l, r);
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
int res = -1;
if (rr > y) {
res = find_last(z, y + 1, r, ll, rr, f);
}
if (ll <= y && res == -1) {
res = find_last(x + 1, l, y, ll, rr, f);
}
pull(x, z);
return res;
}
segtree(int _n) : n(_n) {
assert(n > 0);
tree.resize(2 * n - 1);
build(0, 0, n - 1);
}
template <typename M>
segtree(const vector<M> &v) {
n = v.size();
assert(n > 0);
tree.resize(2 * n - 1);
build(0, 0, n - 1, v);
}
node get(int ll, int rr) {
assert(0 <= ll && ll <= rr && rr <= n - 1);
return get(0, 0, n - 1, ll, rr);
}
node get(int p) {
assert(0 <= p && p <= n - 1);
return get(0, 0, n - 1, p, p);
}
template <typename... M>
void modify(int ll, int rr, const M&... v) {
assert(0 <= ll && ll <= rr && rr <= n - 1);
modify(0, 0, n - 1, ll, rr, v...);
}
// find_first and find_last call all FALSE elements
// to the left (right) of the sought position exactly once
int find_first(int ll, int rr, const function<bool(const node&)> &f) {
assert(0 <= ll && ll <= rr && rr <= n - 1);
return find_first(0, 0, n - 1, ll, rr, f);
}
int find_last(int ll, int rr, const function<bool(const node&)> &f) {
assert(0 <= ll && ll <= rr && rr <= n - 1);
return find_last(0, 0, n - 1, ll, rr, f);
}
};
int main(void) {
ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0);
// freopen("MOHINHGIA.inp", "r", stdin);
// freopen("MOHINHGIA.out", "w", stdout);
cin >> n >> m;
pw[0] = 1;
prefix[0] = 1;
for (int i = 1; i <= n; ++i) {
pw[i] = 1LL * pw[i - 1] * BASE % mod;
prefix[i] = sadd(prefix[i - 1], pw[i]);
}
for (int i = 1; i <= n; ++i) {
cin >> a[i];
aa[a[i]] = i;
}
for (int i = 1; i <= n; ++i) c[aa[i]] = i;
int hashA = 0;
for (int i = 1; i <= n; ++i) add(hashA, 1LL * pw[i - 1] * c[i] % mod);
vector<int> vec;
for (int i = 1; i <= m; ++i) {
cin >> b[i];
vec.push_back(b[i]);
}
sort(all(vec));
for (int i = 1; i <= m; ++i)
b[i] = lower_bound(all(vec), b[i]) - vec.begin() + 1;
segtree st(m + 1);
for (int i = 1; i <= n; ++i) {
int ind = b[i], val = i;
st.modify<int>(ind, ind, val);
}
vector<int> ans;
if (st.get(1, m).val == hashA) ans.push_back(1);
for (int i = 2; i <= m - n + 1; ++i) {
int ind = b[i - 1], val = -1;
st.modify<int>(ind, ind, val);
ind = b[i + n - 1], val = i + n - 1;
st.modify<int>(ind, ind, val);
add(hashA, prefix[n - 1]);
if (hashA == st.get(1, m).val) ans.push_back(i);
}
cout << (int) ans.size() << '\n';
for (int x : ans) cout << x << ' ';
return 0;
}
/**
6 12
2 5 3 4 1 6
10 45 25 30 5 47 31 35 4 50 33 20
5 1 3 4 2 6
BASE^0 * 5 + BASE^1 * 1 + BASE^2 * 3 + BASE^3 * 4 + BASE^4 * 2 + BASE^5 * 6
10 45 25 30 5 47
=> 5 1 3 4 2 6
5 6 7 8 9 10
5 47 31 35 4 50
=> 9 5 7 8 6 10
BASE^0 * 9 + BASE^1 * 5 + BASE^2 * 7 + BASE^3 * 8 + BASE^4 * 6 + BASE^5 * 10
4 6
1 3 4 2
29 43 2 23 43 9
1 4 2 3
1 * BASE^0 + 4 * BASE^1 + 2 * BASE^2 + 3 * BASE^3
3 4 5 6
2 23 43 9
=> 3 6 4 5
3 * BASE^0 + 6 * BASE^1 + 4 * BASE^2 + 5 * BASE^3
**/
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