This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#pragma GCC optimize("Ofast,unroll-loops")
#pragma GCC target("avx2")
#include "bits/extc++.h"
using namespace std;
template <typename T, typename... U>
void dbgh(const T& t, const U&... u) {
cerr << t;
((cerr << " | " << u), ...);
cerr << endl;
}
#ifdef DEBUG
#define dbg(...) \
cerr << "L" << __LINE__ << " [" << #__VA_ARGS__ << "]: "; \
dbgh(__VA_ARGS__)
#else
#define dbg(...)
#define cerr \
if (false) \
cerr
#endif
using ll = long long;
#define endl "\n"
#define long int64_t
#define sz(x) int(std::size(x))
struct Dungeon {
int s, p, w, l;
};
struct DS1 {
struct Lift {
int mn_esc, lose_d;
long add;
};
static constexpr int LOGN = 25, BSIZE = 3;
int n, kv;
vector<Lift> lift[LOGN];
DS1() {}
void build(int _kv, const vector<Dungeon>& arr) {
n = sz(arr);
kv = _kv;
for (auto& a : lift) {
a.resize(n + 1);
}
int up_bound = kv == -1 ? 0 : 1 << (kv + 1);
for (int i = 0; i < n; i++) {
auto& [s, p, w, l] = arr[i];
if (__lg(s) < kv || kv == -1) {
lift[0][i] = {w == n ? 0 : max(0, up_bound - s), w, s};
continue;
} else if (__lg(s) > kv) {
lift[0][i] = {l == n ? 0 : max(0, up_bound - p), l, p};
continue;
}
lift[0][i] = {l == n ? 0 : max(0, min(s, up_bound - p)), l, p};
}
lift[0][n] = {0, n, 0};
for (int it = 1; it < LOGN; it++) {
for (int i = 0; i <= n; i++) {
auto& ql = lift[it - 1][i];
auto& qr = lift[it - 1][ql.lose_d];
lift[it][i] = {
int(max(long(0), min(long(ql.mn_esc), qr.mn_esc - ql.add))),
qr.lose_d, ql.add + qr.add};
}
if (it % BSIZE == 0) {
for (int i = it - BSIZE + 1; i < it; i++) {
vector<Lift>().swap(lift[i]);
}
}
}
for (int i = 0; i < LOGN; i++) {
if (i % BSIZE) {
vector<Lift>().swap(lift[i]);
}
}
}
void advance(int& u, long& w, const vector<Dungeon>& arr) {
if (u == n || (kv != -1 && __lg(w) > kv)) {
return;
}
// assert(__lg(w) == kv);
for (int it = LOGN - 1; it >= 0; it--) {
if (!sz(lift[it])) {
continue;
}
for (int it2 = 0; it2 < (1 << BSIZE); it2++) {
auto& cq = lift[it][u];
if (kv != -1 && w >= cq.mn_esc) {
break;
}
u = cq.lose_d;
w += cq.add;
dbg(it, u, w);
}
}
if (kv == -1) {
assert(u == n);
return;
}
dbg(kv, u, w);
// assert(u != n && __lg(w) == kv);
dbg(u, arr[u].s, arr[u].p);
if (w >= arr[u].s) {
w += arr[u].s;
u = arr[u].w;
} else {
w += arr[u].p;
u = arr[u].l;
}
// auto& cq = lift[0][u];
// u = cq.win_d;
// w += cq.win_add;
dbg(u, w);
// assert(u == n || __lg(w) > kv);
}
};
struct Solver {
static constexpr int LOGN = 25;
int n;
vector<Dungeon> arr;
DS1 lift[LOGN], lift_last;
Solver() {}
void build(const vector<Dungeon>& _arr) {
arr = _arr;
n = sz(arr);
for (int i = 0; i < LOGN; i++) {
lift[i].build(i, arr);
}
lift_last.build(-1, arr);
}
long query(int u, long kv) {
for (auto& a : lift) {
a.advance(u, kv, arr);
}
lift_last.advance(u, kv, arr);
assert(u == n);
return kv;
}
} solver;
void init(int n,
vector<int> arr_s,
vector<int> arr_p,
vector<int> arr_w,
vector<int> arr_l) {
vector<Dungeon> arr;
for (int i = 0; i < n; i++) {
arr.push_back({arr_s[i], arr_p[i], arr_w[i], arr_l[i]});
}
solver.build(arr);
dbg(&solver.arr);
// size_t c = 0;
// for (auto& a : solver.lift) {
// for (auto& b : a.lift) {
// if (sz(b) != b.capacity()) {
// cout << sz(b) << " " << b.capacity() << endl;
// }
// c += b.capacity() * sizeof(DS1::Lift);
// }
// }
// cout << (c >> 20) << endl;
// exit(0);
}
ll simulate(int u, int kv) {
dbg(&solver.arr);
return solver.query(u, kv);
}
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