Submission #805558

#TimeUsernameProblemLanguageResultExecution timeMemory
805558thimote75Wild Boar (JOI18_wild_boar)C++14
0 / 100
1 ms316 KiB
#include <bits/stdc++.h> #define int long long using namespace std; string to_string(string s) { return s; } template <typename T> string to_string(T v) { bool first = true; string res = "["; for (const auto &x : v) { if (!first) res += ", "; first = false; res += to_string(x); } res += "]"; return res; } template <typename A, typename B> string to_string(pair<A, B> p) { return "(" + to_string(p.first) + ", " + to_string(p.second) + ")"; } void dbg_out() { cout << endl; } template <typename Head, typename... Tail> void dbg_out(Head H, Tail... T) { cout << ' ' << to_string(H); dbg_out(T...); } #ifdef DEBUG #define dbg(...) cout << "(" << #__VA_ARGS__ << "):", dbg_out(__VA_ARGS__) #else #define dbg(...) #endif struct State { int source = -1; int target = -1; int distance = 1e18; State next (int node, int next, int cost) { State st; st.source = source == -1 ? next : source; st.distance = cost + distance; if (next == target) st.distance = 1e18; st.target = node; return st; } }; string to_string (State state) { if (state.distance == 1e18) return "State#"; return "State[" + to_string(state.source) + " => " + to_string(state.target) + ", " + to_string(state.distance) + "]"; } int modify (vector<State> &states, State new_state) { if (states[0].source == new_state.source) { if (new_state.distance >= states[0].distance) return -1; states[0].distance = new_state.distance; states[0].target = new_state.target; return 0; } else if (states[0].distance >= new_state.distance) { states[2] = states[1]; states[1] = states[0]; states[0] = new_state; return 0; } else if (states[1].source == new_state.source) { if (new_state.distance >= states[1].distance) return -1; states[1].distance = new_state.distance; states[1].target = new_state.target; return 1; } else if (states[1].distance > new_state.distance) { states[2] = states[1]; states[1] = new_state; return 1; } else if (states[2].source == new_state.source) { if (new_state.distance >= states[2].distance) return -1; states[2].distance = new_state.distance; states[2].target = new_state.target; return 2; } else if (states[2].distance > new_state.distance) { states[2] = new_state; return 2; } return -1; } struct Matrix { State a00, a01, a20, a10, a11; Matrix merge (Matrix &other) { dbg(other); vector<State> simple(3); for (State s1 : { a00, a10, a20, a01, a11 }) { for (State s2 : { other.a00, other.a10, other.a20, other.a01, other.a11 }) { if (s1.target == s2.source) continue ; State s3 = s1; s3.target = s2.target; s3.distance += s2.distance; modify(simple, s3); } } int exc_targ = simple[0].target; vector<State> exclu(3); for (State s1 : { a00, a10, a20, a10, a11 }) { for (State s2 : { other.a00, other.a10, other.a20, other.a10, other.a11 }) { if (s1.target == s2.source || s2.target == exc_targ) continue ; State s3 = s1; s3.target = s2.target; s3.distance += s2.distance; modify(exclu, s3); } } Matrix res; res.a00 = simple[0]; res.a10 = simple[1]; res.a20 = simple[2]; res.a01 = exclu[0]; res.a11 = exclu[1]; dbg(res); return res; } }; string to_string (Matrix matrix) { return "Mat[a00=" + to_string(matrix.a00) + ", a01=" + to_string(matrix.a01) + ", a10="+ to_string(matrix.a10) + ", a11="+ to_string(matrix.a11) + ", a20="+ to_string(matrix.a20) + "]"; } using vMatrix = vector<Matrix>; using ti = pair<pair<int, int>, int>; using pq = priority_queue<ti, vector<ti>, less<ti>>; template<typename T> using grid = vector<vector<T>>; using idata = vector<int>; using graph = grid<pair<int, int>>; int N, M, T, L; graph roads; vMatrix dijkstra (int start) { pq q; q.push({ { 0, 0 }, start }); grid<State> state_array(N, vector<State>(3)); grid<bool> visit_array(N, vector<bool>(3, false)); state_array[start][0].distance = 0; state_array[start][0].source = -1; while (q.size() != 0) { const auto data = q.top(); q.pop(); int srcId = data.first.second; int curr = data.second; visit_array[curr][srcId] = true; State state = state_array[curr][srcId]; for (const auto &road : roads[curr]) { dbg(curr, road.first, road.second); if (state.target == road.first) continue ; dbg(curr, road.first, road.second, string("OK")); State next_state = state.next( curr, road.first, road.second ); int res = modify(state_array[road.first], next_state); if (res == -1) continue ; q.push({ { next_state.distance, res }, road.first }); } } dbg(start); dbg(state_array); vMatrix matrices(N); for (int i = 0; i < N; i ++) { matrices[i].a00 = state_array[i][0]; matrices[i].a10 = state_array[i][1]; matrices[i].a20 = state_array[i][2]; int excluded_target = state_array[i][0].target; vector<State> excluded(3); for (const auto &road : roads[i]) { int next = road.first; int cost = road.second; if (next == excluded_target) continue ; modify(excluded, state_array[next][0].next( next, i, cost )); modify(excluded, state_array[next][1].next( next, i, cost )); modify(excluded, state_array[next][2].next( next, i, cost )); } matrices[i].a01 = excluded[0]; matrices[i].a11 = excluded[1]; } return matrices; } grid<Matrix> matrixGrid; signed main () { ios_base::sync_with_stdio(false); cin.tie(NULL); cin >> N >> M >> T >> L; roads.resize(N); for (int i = 0; i < M; i ++) { int a, b, c; cin >> a >> b >> c; a --; b --; roads[a].push_back({ b, c }); roads[b].push_back({ a, c }); } for (int i = 0; i < N; i ++) matrixGrid.push_back( dijkstra(i) ); for (int i = 0; i < N; i ++) { for (int j = 0; j < N; j ++) { if (i == j) continue ; dbg(i, j); dbg(matrixGrid[i][j]); } } idata DV(L); for (int i = 0; i < L; i ++) { cin >> DV[i]; DV[i] --; } for (int i = 0; i < T; i ++) { int p, v; cin >> p >> v; p --; v --; DV[p] = v; Matrix result = matrixGrid[DV[0]][DV[1]]; dbg(result); for (int j = 2; j < L; j ++) result = result.merge(matrixGrid[DV[j - 1]][DV[j]]); dbg(result); int answer = result.a00.distance; if (answer == 1e18) answer = -1; cout << answer << "\n"; } }
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