This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "rect.h"
#include <iostream>
#include <stack>
using namespace std;
enum direction { Left, Right, Up, Down };
int dr[]{0, 0, -1, +1}, dc[]{-1, +1, 0, 0};
const int N = 2500, LG = 12;
int maxP2[1+N]{};
long long count_rectangles(vector<vector<int>> a) {
int n = a.size(), m = a[0].size();
vector<vector<int>> reach[4]; // distance to closest in each direction that is greater than or equal to
for (int d = 0; d < 4; ++d) reach[d].assign(n, vector<int>(m));
for (int i = 0; i < n; ++i) { // row
{ // left
stack<int> candidates;
for (int j = 0; j < m; ++j) {
while (!candidates.empty() && a[i][candidates.top()] < a[i][j]) candidates.pop();
reach[0][i][j] = candidates.empty() ? -1 : candidates.top();
reach[0][i][j] = j - reach[0][i][j];
candidates.push(j);
}
}
{ // right
stack<int> candidates;
for (int j = m-1; j >= 0; --j) {
while (!candidates.empty() && a[i][candidates.top()] < a[i][j]) candidates.pop();
reach[1][i][j] = candidates.empty() ? m : candidates.top();
reach[1][i][j] = reach[1][i][j] - j;
candidates.push(j);
}
}
}
for (int j = 0; j < m; ++j) { // column
{ // up
stack<int> candidates;
for (int i = 0; i < n; ++i) {
while (!candidates.empty() && a[candidates.top()][j] < a[i][j]) candidates.pop();
reach[2][i][j] = candidates.empty() ? -1 : candidates.top();
reach[2][i][j] = i - reach[2][i][j];
candidates.push(i);
}
}
{ // down
stack<int> candidates;
for (int i = n-1; i >= 0; --i) {
while (!candidates.empty() && a[candidates.top()][j] < a[i][j]) candidates.pop();
reach[3][i][j] = candidates.empty() ? n : candidates.top();
reach[3][i][j] = reach[3][i][j] - i;
candidates.push(i);
}
}
}
// maxP2
for (int i = 2; i <= max(n, m); ++i) maxP2[i] = maxP2[i-1] + !(i & (i-1));
vector<vector<int>> reachRMQ[4][1+LG];
for (int d = 0; d < 4; ++d) {
for (int k = 0; k <= LG; ++k) reachRMQ[d][k].assign(n, vector<int>(m));
}
for (int i = 0; i < n; ++i) { // row
for (int j = 0; j < m; ++j) {
reachRMQ[2][0][i][j] = reach[2][i][j];
reachRMQ[3][0][i][j] = reach[3][i][j];
}
for (int k = 1; k <= LG; ++k) {
for (int j = 0; j < m; ++j) {
int j2 = j + (1 << (k-1));
if (j2 >= m) {
reachRMQ[2][k][i][j] = reachRMQ[2][k-1][i][j];
reachRMQ[3][k][i][j] = reachRMQ[3][k-1][i][j];
} else {
reachRMQ[2][k][i][j] = min(reachRMQ[2][k-1][i][j], reachRMQ[2][k-1][i][j + (1 << (k-1))]);
reachRMQ[3][k][i][j] = min(reachRMQ[3][k-1][i][j], reachRMQ[3][k-1][i][j + (1 << (k-1))]);
}
}
}
}
for (int j = 0; j < m; ++j) { // column
for (int i = 0; i < n; ++i) {
reachRMQ[0][0][i][j] = reach[0][i][j];
reachRMQ[1][0][i][j] = reach[1][i][j];
}
for (int k = 1; k <= LG; ++k) {
for (int i = 0; i < n; ++i) {
int i2 = i + (1 << (k-1));
if (i2 >= n) {
reachRMQ[0][k][i][j] = reachRMQ[0][k-1][i][j];
reachRMQ[1][k][i][j] = reachRMQ[1][k-1][i][j];
} else {
reachRMQ[0][k][i][j] = min(reachRMQ[0][k-1][i][j], reachRMQ[0][k-1][i + (1 << (k-1))][j]);
reachRMQ[1][k][i][j] = min(reachRMQ[1][k-1][i][j], reachRMQ[1][k-1][i + (1 << (k-1))][j]);
}
}
}
}
auto RMQ = [&](int dir, int rc, int l, int r) {
int p2 = maxP2[r-l+1];
if (dir == 0 || dir == 1) {
int j = rc;
return min(reachRMQ[dir][p2][l][j], reachRMQ[dir][p2][r-(1<<p2)+1][j]);
} else {
int i = rc;
return min(reachRMQ[dir][p2][i][l], reachRMQ[dir][p2][i][r-(1<<p2)+1]);
}
};
/* The letters below represent values just outside the border of the rectangle, adjacent to corners of the rectangle
a e
.-------.
c| |d
| |
| |
.-------.
b f
*/
int rectangles = 0;
auto consider = [&](int i, int j, int h, int w) { // rectangle with given top left position, width, height
if (i <= 0 || j <= 0 || i+h-1 >= n-1 || j+w-1 >= m-1) return;
if ( w < 1 || h < 1) return;
// check that all sides can reach one another
if (RMQ(Right, j-1, i, i+h-1) <= w) return;
if (RMQ(Left, j+w, i, i+h-1) <= w) return;
if (RMQ(Down, i-1, j, j+w-1) <= h) return;
if (RMQ(Up, i+h, j, j+w-1) <= h) return;
++rectangles;
};
for (int i = 1; i < n-1; ++i) {
for (int j = 1; j < m-1; ++j) {
{ // Case 1: a <= b && c <= d: consider i, j as top left
int height = reach[Down][i-1][j] - 1, width = reach[Right][i][j-1] - 1;
consider(i, j, height, width);
}
{ // Case 2: a <= b && c > d: consider i, j as top right
int width = reach[Left][i][j+1] - 1;
int jLeft = j-width+1;
if (jLeft > 0 && a[i][jLeft-1] > a[i][j+1]) { // c > d, not equal
int height = reach[Down][i-1][jLeft] - 1;
consider(i, jLeft, height, width);
}
}
{ // Case 3: a > b && c <= d: consider i, j as bottom left
int height = reach[Up][i+1][j] - 1;
int iTop = i-height+1;
if (iTop > 0 && a[iTop-1][j] > a[i+1][j]) { // a > b, not equal
int width = reach[Right][iTop][j-1] - 1;
consider(iTop, j, height, width);
}
}
{ // Case 4: a > b && c > d && e <= f: consider i, j, as top right
int height = reach[Down][i-1][j] - 1, width = reach[Left][i][j+1] - 1;
int iBottom = i+height-1, jLeft = j-width+1;
if (iBottom+1 < n && jLeft > 0) {
// check that a > b and c > d
if (a[i-1][jLeft] > a[iBottom+1][jLeft] && a[i][jLeft-1] > a[i][j+1]) {
consider(i, jLeft, height, width);
}
}
}
{ // Case 5: a > b && c > d && e > f: consider i, j as bottom right
int height = reach[Up][i+1][j] - 1;
int iTop = i-height+1;
if (iTop > 0 && a[iTop-1][j] > a[i+1][j]) { // e > f, not equal
int width = reach[Left][iTop][j+1] - 1;
int jLeft = j-width+1;
// check that a > b and c > d
if (a[iTop-1][jLeft] > a[i+1][jLeft] && a[iTop][jLeft-1] > a[iTop][j+1]) {
consider(iTop, jLeft, height, width);
}
}
}
}
}
return rectangles;
}
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