This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
#define int long long
const int mxN = 1e6 + 7;
const int SZ = exp2(ceil(log2(mxN)));
int arr[mxN], seg[2 * SZ], lazy[2 * SZ];
void push(int ind, int l, int r) {
seg[ind] += (r - l + 1) * lazy[ind];
if (l != r) {
lazy[2 * ind] += lazy[ind];
lazy[2 * ind + 1] += lazy[ind];
}
lazy[ind] = 0;
}
void update(int lo, int hi, int val, int ind = 1, int l = 1, int r = SZ) {
push(ind, l, r);
if (hi < l || lo > r) {
return;
}
if (lo <= l && r <= hi) {
lazy[ind] += val;
push(ind, l, r);
return;
}
int mid = (l + r) / 2;
update(lo, hi, val, 2 * ind, l, mid);
update(lo, hi, val, 2 * ind + 1, mid + 1, r);
seg[ind] = seg[2 * ind] + seg[2 * ind] + 1;
}
int query(int pos, int ind = 1, int l = 1, int r = SZ) {
push(ind, l, r);
if (l == r) {
return seg[ind];
}
int mid = (l + r) / 2;
if (pos <= mid) {
return query(pos, 2 * ind, l, mid);
}
else {
return query(pos, 2 * ind + 1, mid + 1, r);
}
}
int32_t main() {
ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0);
int n, m;
cin >> n >> m;
for (int i = 0; i < n; ++i) {
cin >> arr[i];
if (i) {
update(min(arr[i - 1], arr[i]), max(arr[i - 1], arr[i]), 1);
}
}
while (m--) {
int t;
cin >> t;
if (t == 1) {
int pos, val;
cin >> pos >> val;
--pos;
if (pos) {
update(min(arr[pos - 1], arr[pos]), max(arr[pos - 1], arr[pos]), -1);
}
if (pos < n - 1) {
update(min(arr[pos + 1], arr[pos]), max(arr[pos + 1], arr[pos]), -1);
}
arr[pos] = val;
if (pos) {
update(min(arr[pos - 1], arr[pos]), max(arr[pos - 1], arr[pos]), 1);
}
if (pos < n - 1) {
update(min(arr[pos + 1], arr[pos]), max(arr[pos + 1], arr[pos]), 1);
}
}
else {
int h;
cin >> h;
cout << query(h) << "\n";
}
}
}
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |