Submission #754263

#TimeUsernameProblemLanguageResultExecution timeMemory
754263marvinthangGame (IOI13_game)C++17
100 / 100
2087 ms28056 KiB
/************************************* * author: marvinthang * * created: 07.06.2023 15:56:53 * *************************************/ #include "game.h" #include <bits/stdc++.h> using namespace std; #define fi first #define se second #define left ___left #define right ___right #define TIME (1.0 * clock() / CLOCKS_PER_SEC) #define MASK(i) (1LL << (i)) #define BIT(x, i) ((x) >> (i) & 1) #define __builtin_popcount __builtin_popcountll #define ALL(v) (v).begin(), (v).end() #define REP(i, n) for (int i = 0, _n = (n); i < _n; ++i) #define REPD(i, n) for (int i = (n); i--; ) #define FOR(i, a, b) for (int i = (a), _b = (b); i < _b; ++i) #define FORD(i, b, a) for (int i = (b), _a = (a); --i >= _a; ) #define FORE(i, a, b) for (int i = (a), _b = (b); i <= _b; ++i) #define FORDE(i, b, a) for (int i = (b), _a = (a); i >= _a; --i) #define scan_op(...) istream & operator >> (istream &in, __VA_ARGS__ &u) #define print_op(...) ostream & operator << (ostream &out, const __VA_ARGS__ &u) #ifdef LOCAL #include "debug.h" #else #define file(name) if (fopen(name".inp", "r")) { freopen(name".inp", "r", stdin); freopen(name".out", "w", stdout); } #define DB(...) 23 #define db(...) 23 #define debug(...) 23 #endif template <class U, class V> scan_op(pair <U, V>) { return in >> u.first >> u.second; } template <class T> scan_op(vector <T>) { for (size_t i = 0; i < u.size(); ++i) in >> u[i]; return in; } template <class U, class V> print_op(pair <U, V>) { return out << '(' << u.first << ", " << u.second << ')'; } template <size_t i, class T> ostream & print_tuple_utils(ostream &out, const T &tup) { if constexpr(i == tuple_size<T>::value) return out << ")"; else return print_tuple_utils<i + 1, T>(out << (i ? ", " : "(") << get<i>(tup), tup); } template <class ...U> print_op(tuple<U...>) { return print_tuple_utils<0, tuple<U...>>(out, u); } template <class Con, class = decltype(begin(declval<Con>()))> typename enable_if <!is_same<Con, string>::value, ostream&>::type operator << (ostream &out, const Con &con) { out << '{'; for (__typeof(con.begin()) it = con.begin(); it != con.end(); ++it) out << (it == con.begin() ? "" : ", ") << *it; return out << '}'; } // end of template static char buf[250 << 20]; void* operator new(size_t s) { static size_t i = sizeof buf; assert(s < i); return (void*)&buf[i -= s]; } void operator delete(void*) {} long long gcd2(long long X, long long Y) { long long tmp; while (X != Y && Y != 0) { tmp = X; X = Y; Y = tmp % Y; } return X; } struct Node { int l, r; long long val; Node *left, *right; Node(int _l, int _r, long long _v = 0, Node *_left = nullptr, Node *_right = nullptr) { l = _l; r = _r; val = _v; left = _left; right = _right; } void update(int p, long long v) { if (r - l == 1) { val = v; return; } int m = l + r >> 1; Node *&child = p < m ? left : right; if (child == nullptr) child = new Node(p, p + 1); else if (child->r <= p || child->l > p) { int x = l, y = r; int a = min(child->l, p); int b = max(child->r, p + 1); while (true) { int m = x + y >> 1; if (a >= m) x = m; else if (b <= m) y = m; else break; } m = x + y >> 1; Node *nxt = new Node(x, y); if (p < m) nxt->right = child; else nxt->left = child; child = nxt; } child->update(p, v); val = gcd2(left == nullptr ? 0 : left->val, right == nullptr ? 0 : right->val); } long long get(int u, int v) { if (u <= l && r <= v) return val; int m = l + r >> 1; if (v <= m) return left == nullptr ? 0 : left->get(u, v); if (m <= u) return right == nullptr ? 0 : right->get(u, v); return gcd2(left == nullptr ? 0 : left->get(u, v), right == nullptr ? 0 : right->get(u, v)); } }; Node *copy(Node *cur) { return new Node(cur->l, cur->r, cur->val, cur->left == nullptr ? nullptr : copy(cur->left), cur->right == nullptr ? nullptr : copy(cur->right)); } struct Node2D { int l, r; Node *val; Node2D *left, *right; Node2D(int _l, int _r, int _n) { l = _l; r = _r; val = new Node(0, _n); left = right = nullptr; } void update(int p, int k, long long v) { if (r - l == 1) { val->update(k, v); return; } int m = l + r >> 1; Node2D *&child = p < m ? left : right; if (child == nullptr) child = new Node2D(p, p + 1, val->r); else if (child->r <= p || child->l > p) { int x = l, y = r; int a = min(child->l, p); int b = max(child->r, p + 1); while (true) { int m = x + y >> 1; if (a >= m) x = m; else if (b <= m) y = m; else break; } m = x + y >> 1; Node2D *nxt = new Node2D(x, y, val->r); if (p < m) nxt->right = child; else nxt->left = child; nxt->val = copy(child->val); child = nxt; } child->update(p, k, v); val->update(k, gcd2(left == nullptr ? 0 : left->val->get(k, k + 1), right == nullptr ? 0 : right->val->get(k, k + 1))); } long long get(int u, int v, int x, int y) { if (u <= l && r <= v) return val->get(x, y); int m = l + r >> 1; if (v <= m) return left == nullptr ? 0 : left->get(u, v, x, y); if (m <= u) return right == nullptr ? 0 : right->get(u, v, x, y); return gcd2(left == nullptr ? 0 : left->get(u, v, x, y), right == nullptr ? 0 : right->get(u, v, x, y)); } } *root; void init(int R, int C) { root = new Node2D(0, R, C); } void update(int P, int Q, long long K) { root->update(P, Q, K); } long long calculate(int P, int Q, int U, int V) { return root->get(P, U + 1, Q, V + 1); } #ifdef LOCAL #include <stdio.h> #include <stdlib.h> #include "game.h" #define fail(s, x...) do { \ fprintf(stderr, s "\n", ## x); \ exit(1); \ } while(0) #define MAX_SIZE 1000000000 #define MAX_N 272000 int main() { freopen("game.out", "w", stdout); int R, C, N; int P, Q, U, V; long long K; int i, type; int res; FILE *f = fopen("game.in", "r"); if (!f) fail("Failed to open input file."); res = fscanf(f, "%d", &R); res = fscanf(f, "%d", &C); res = fscanf(f, "%d", &N); init(R, C); for (i = 0; i < N; i++) { res = fscanf(f, "%d", &type); if (type == 1) { res = fscanf(f, "%d%d%lld", &P, &Q, &K); update(P, Q, K); } else if (type == 2) { res = fscanf(f, "%d%d%d%d", &P, &Q, &U, &V); printf("%lld\n", calculate(P, Q, U, V)); } else fail("Invalid action type in input file."); } fclose(f); cerr << "end game\n"; return 0; } #endif

Compilation message (stderr)

game.cpp: In member function 'void Node::update(int, long long int)':
game.cpp:78:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
   78 |         int m = l + r >> 1;
      |                 ~~^~~
game.cpp:86:27: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
   86 |                 int m = x + y >> 1;
      |                         ~~^~~
game.cpp:91:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
   91 |             m = x + y >> 1;
      |                 ~~^~~
game.cpp: In member function 'long long int Node::get(int, int)':
game.cpp:102:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
  102 |         int m = l + r >> 1;
      |                 ~~^~~
game.cpp: In member function 'void Node2D::update(int, int, long long int)':
game.cpp:127:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
  127 |         int m = l + r >> 1;
      |                 ~~^~~
game.cpp:135:27: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
  135 |                 int m = x + y >> 1;
      |                         ~~^~~
game.cpp:140:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
  140 |             m = x + y >> 1;
      |                 ~~^~~
game.cpp: In member function 'long long int Node2D::get(int, int, int, int)':
game.cpp:152:19: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
  152 |         int m = l + r >> 1;
      |                 ~~^~~
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