This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <bits/stdc++.h>
using namespace std;
vector<set<int>>pos;
vector<int>with;
int cur = 0;
void initialize(int n) {
pos.resize(n);
with.resize(n,0);
cur = n - 2;
for (int i = 0;i<n;++i){
for (int j = 0;j<n;++j){
if (i != j){
pos[i].insert(j);
}
}
}
}
int hasEdge(int u, int v) {
if (pos[u].find(v)==pos[u].end()){
return 0;
}
auto join = [&](int a,int b){
vector<int>temp;
for (auto x:pos[a]){
if (pos[b].find(x) != pos[b].end()){
temp.push_back(x);
}
}
for (auto x:pos[b]){
if (pos[a].find(x) != pos[a].end()){
temp.push_back(x);
}
}
for (auto x:temp){
if (pos[a].find(x)!=pos[a].end()){
pos[a].erase(x);
}
if (pos[b].find(x)!=pos[b].end()){
pos[b].erase(x);
}
}
};
auto rem = [&](int a,int b){
if (pos[a].find(b)!=pos[a].end()){
pos[a].erase(b);
}
if (pos[b].find(a)!=pos[b].end()){
pos[b].erase(a);
}
};
if (((int)pos[u].size() == 1 && with[u] == 0 && with[v] == 0) || (with[u] == 0 && (int)pos[v].size() == 1 && with[v] == 0)){
join(u,v);
rem(u,v);
with[u]++;
with[v]++;
return 1;
}
else if (cur > 1 && ((int)pos[u].size() == 1 || pos[v].size() == 1) && with[u] == 1 && with[v] == 1){
join(u,v);
rem(u,v);
with[u]++;
with[v]++;
cur-=2;
return 1;
}
else if (cur > 0 && ((int)pos[u].size() == 1 || (int)pos[v].size() == 1) && (with[u] + with[v]) == 1){
join(u,v);
rem(u,v);
with[u]++;
with[v]++;
cur-=1;
return 1;
}
rem(u,v);
return 0;
}
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