This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <iostream>
#include <bits/stdc++.h>
using namespace std;
#define rep(i,a,b) for(int i = (a); i <= (b); i++)
#define repa(i,a,b) for(int i = (a); i >= (b); i--)
#define debug(a) cout << #a << " = " << a << endl
#define debugsl(a) cout << #a << " = " << a << ", "
#define lli long long int
#define pll pair<lli,lli>
#define MAX 300000
//para los hijos
#define des first
#define w second
struct x {
multiset<lli> s;
lli pend;
lli ord;
};
lli n,m,a,b,res;
vector<pll> hijos[MAX+2];
lli si[MAX+2];
multiset<lli>::iterator it;
x solve(lli pos,lli dis) {
x slope;
slope.s.clear();
if (pos > n) { // es un explosivo
slope.s.insert(dis);
slope.s.insert(dis);
slope.pend = 1;
slope.ord = -dis;
return slope;
}
slope.pend = 0;
slope.ord = 0;
for (auto h : hijos[pos]) {
if (si[h.des] == 0) continue;
x act = solve(h.des, h.w);
// aqui mergeo
if (act.s.size() > slope.s.size()) {
swap(act.s, slope.s);
swap(act.pend, slope.pend);
swap(act.ord, slope.ord);
}
for (auto k : act.s) slope.s.insert(k);
slope.pend += act.pend;
slope.ord += act.ord;
}
while (slope.pend > 1) {
it = slope.s.end();
it--;
slope.ord += (*it);
slope.s.erase(it);
slope.pend--;
}
// aqui hago la magia del slope
slope.ord -= dis;
it = slope.s.end();
it--;
lli a = (*it) + dis;
slope.s.erase(it);
it = slope.s.end();
it--;
lli b = (*it) + dis;
slope.s.erase(it);
slope.s.insert(a);
slope.s.insert(b);
return slope;
}
void chequeo(lli pos) {
if (pos > n) {si[pos] = 1; return;}
for (auto h : hijos[pos]) {
chequeo(h.des);
si[pos] = (si[pos]|si[h.des]);
}
}
int main()
{
ios_base::sync_with_stdio(false);
cin.tie(NULL);
cin >> n >> m;
rep(i,2,n) {
cin >> a >> b;
hijos[a].push_back({i,b});
}
res = 0;
rep(i,n+1,n+m) {
cin >> a >> b;
if (a > n) res += b;
else hijos[a].push_back({i,b});
}
//eliminar aristas que no tengan ningún explosivo debajo
chequeo(1);
x fin = solve(1,0);
it = fin.s.end();
it--;
fin.ord += (*it);
res += fin.ord;
cout << res;
}
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