This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <cmath>
#include <functional>
#include <fstream>
#include <iostream>
#include <vector>
#include <algorithm>
#include <string>
#include <set>
#include <map>
#include <list>
#include <time.h>
#include <math.h>
#include <random>
#include <deque>
#include <queue>
#include <unordered_map>
#include <unordered_set>
#include <iomanip>
#include <cassert>
#include <bitset>
#include <sstream>
#include <chrono>
#include <cstring>
#include <numeric>
using namespace std;
const int INF = (int)1e9 + 7;
int n;
int k;
vector<vector<int>> g, ig;
vector<pair<int, int>> range;
void init(int nn, int kk)
{
n = nn;
k = kk;
g.clear();
ig.clear();
range.clear();
g.resize(n + 1);
ig.resize(n + 1);
range.resize(n + 1);
for (int i = 1; i <= k; i++)
{
range[i] = { i, i };
}
for (int i = k + 1; i <= n; i++)
{
range[i] = { 0, k + 1 };
}
}
int upd(int from, int to)
{
if (range[from].first >= range[to].second) return 1;
if (range[from].second <= range[to].first) return 0;
while (range[from].first > (range[to].first + range[to].second) / 2)
{
range[to].first = (range[to].first + range[to].second) / 2 + 1;
for (auto& vertex : g[to])
{
if (upd(to, vertex))
{
return 1;
}
}
}
if (range[to].second < range[from].second)
{
range[from].second = range[to].second;
for (auto& vertex : ig[from])
{
if (upd(vertex, from))
{
return 1;
}
}
}
return 0;
}
int add_teleporter(int from, int to)
{
from++;
to++;
assert(1 <= from && from <= n);
assert(1 <= to && to <= n);
g[from].push_back(to);
ig[to].push_back(from);
if (from >= to && from <= k) return 1;
if (from == to) return 0;
return upd(from, to);
}
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