This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
#ifdef LOCAL
#include "algo/debug.h"
#endif
using i64 = long long;
const i64 inf = 1e15;
const int maxn = 1e5 + 10;
template<class Fun>
class y_combinator_result {
Fun fun_;
public:
template<class T>
explicit y_combinator_result(T &&fun): fun_(std::forward<T>(fun)) {}
template<class ...Args>
decltype(auto) operator()(Args &&...args) {
return fun_(std::ref(*this), std::forward<Args>(args)...);
}
};
template<class Fun>
decltype(auto) y_combinator(Fun &&fun) {
return y_combinator_result<std::decay_t<Fun>>(std::forward<Fun>(fun));
}
int main() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
int n, s, q, e;
cin >> n >> s >> q >> e;
vector<vector<pair<int, int>>> adj(maxn);
vector<int> from(maxn), to(maxn), cost(maxn);
for (int i = 1; i <= n - 1; ++i) {
cin >> from[i] >> to[i] >> cost[i];
adj[from[i]].emplace_back(to[i], cost[i]);
adj[to[i]].emplace_back(from[i], cost[i]);
}
vector<bool> shop(maxn);
for (int i = 0; i < s; ++i) {
int x;
cin >> x;
shop[x] = true;
}
vector<vector<pair<int, int>>> query(maxn);
for (int i = 0; i < q; ++i) {
int a, b;
cin >> a >> b;
query[b].emplace_back(a, i);
}
vector<i64> tree(4 * maxn);
vector<i64> lazy(4 * maxn);
auto prop = [&](int node, int l, int r) -> void {
tree[node] += lazy[node];
if (l != r) {
lazy[node << 1] += lazy[node];
lazy[node << 1 | 1] += lazy[node];
}
lazy[node] = 0;
};
auto update = y_combinator([&](auto self, int node, int l, int r, int fromx, int tox, i64 val) -> void {
prop(node, l, r);
if (fromx > r || tox < l) {
return;
}
if (l >= fromx && r <= tox) {
lazy[node] += val;
prop(node, l, r);
return;
}
int mid = (l + r) >> 1;
self(node << 1, l, mid, fromx, tox, val);
self(node << 1 | 1, mid + 1, r, fromx, tox, val);
tree[node] = min(tree[node << 1], tree[node << 1 | 1]);
});
auto ask = y_combinator([&](auto self, int node, int l, int r, int fromx, int tox) -> i64 {
prop(node , l , r) ;
if (fromx > r || tox < l || fromx > tox) {
return inf;
}
if (l >= fromx && r <= tox) {
return tree[node];
}
int mid = (l + r) >> 1;
i64 a = self(node << 1, l, mid, fromx , tox);
i64 b = self(node << 1 | 1, mid + 1, r, fromx, tox);
return min(a, b);
});
vector<int> in(maxn), out(maxn);
int timer = 0;
auto dfs1 = y_combinator([&](auto self, int node, int parent, i64 dist) -> void {
in[node] = ++timer;
if (shop[node]) {
update(1, 1, n, in[node], in[node], dist);
}
else {
update(1, 1, n, in[node], in[node], inf);
}
for (auto& child : adj[node]) {
if (child.first == parent) {
continue;
}
self(child.first, node, dist + child.second);
}
out[node] = timer;
});
dfs1(1, -1, 0);
for (int i = 1; i <= n - 1; ++i) {
if (in[to[i]] < in[from[i]]) {
swap(to[i], from[i]);
}
}
vector<i64> ans(maxn);
auto dfs2 = y_combinator([&](auto self, int node, int parent) -> void {
for (auto& qu : query[node]) {
int x = qu.first;
bool flag1 = (in[node] >= in[to[x]] && in[node] <= out[to[x]]);
bool flag2 = (in[e] >= in[to[x]] && in[e] <= out[to[x]]) ;
if (flag1 == flag2) {
ans[qu.second] = -2;
continue;
}
if (flag1) {
ans[qu.second] = ask(1, 1, n, in[to[x]], out[to[x]]) ;
if (ans[qu.second] > 1e14) {
ans[qu.second] = -1;
}
}
else {
i64 a = ask(1, 1, n, 1, in[to[x]] - 1);
i64 b = ask(1, 1, n, out[to[x]] + 1, n);
ans[qu.second] = min(a, b);
if (ans[qu.second] > 1e14) {
ans[qu.second] = -1;
}
}
}
for (auto& child : adj[node]) {
if (child.first == parent) {
continue;
}
update(1, 1, n, 1, n, child.second);
update(1, 1, n, in[child.first], out[child.first], -2ll * child.second);
self(child.first, node);
update(1, 1, n, 1, n, -1ll * child.second);
update(1, 1, n, in[child.first], out[child.first], 2ll * child.second);
}
});
dfs2(1, -1);
for (int i = 0; i < q; ++i) {
if (ans[i] >= 0) {
cout << ans[i] << '\n';
}
else if (ans[i] == -1) {
cout << "oo" << '\n';
}
else {
cout << "escaped" << '\n';
}
}
}
/* stuff you should look for
* int overflow, array bounds
* special cases (n=1?)
* do smth instead of nothing and stay organized
* WRITE STUFF DOWN
* DON'T GET STUCK ON ONE APPROACH
*/
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