This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
struct node {
int mn, mx, lazymn, lazymx;
};
vector<node> tr[20];
int bound = 0;
vector<pair<int, int>> B;
void build(int lay, int p, int l, int r) {
bound = max(bound, p);
if (l == r) {
tr[lay][p].mn = B[l].first;
tr[lay][p].mx = B[l].second;
tr[lay][p].lazymn = tr[lay][p].lazymx = -1;
return;
}
int mid = (l + r) / 2;
build(lay, p * 2, l, mid);
build(lay, p * 2 + 1, mid + 1, r);
tr[lay][p].mn = min(tr[lay][p * 2].mn, tr[lay][p * 2 + 1].mn);
tr[lay][p].mx = max(tr[lay][p * 2].mx, tr[lay][p * 2 + 1].mx);
tr[lay][p].lazymn = tr[lay][p].lazymx = -1;
return;
}
void push(int lay, int p) {
if (tr[lay][p].lazymn != -1) {
int me = tr[lay][p].lazymn;
if (p * 2 <= bound) {
auto &chlazy = tr[lay][p * 2].lazymn;
if (chlazy == -1) chlazy = me;
else chlazy = min(chlazy, me);
tr[lay][p * 2].mn = min(tr[lay][p * 2].mn, me);
}
if (p * 2 + 1 <= bound) {
auto &chlazy = tr[lay][p * 2 + 1].lazymn;
if (chlazy == -1) chlazy = me;
else chlazy = min(chlazy, me);
tr[lay][p * 2 + 1].mn = min(tr[lay][p * 2 + 1].mn, me);
}
tr[lay][p].lazymn = -1;
}
if (tr[lay][p].lazymx != -1) {
int me = tr[lay][p].lazymx;
if (p * 2 <= bound) {
auto &chlazy = tr[lay][p * 2].lazymx;
if (chlazy == -1) chlazy = me;
else chlazy = min(chlazy, me);
tr[lay][p * 2].mx = max(tr[lay][p * 2].mx, me);
}
if (p * 2 + 1 <= bound) {
auto &chlazy = tr[lay][p * 2 + 1].lazymx;
if (chlazy == -1) chlazy = me;
else chlazy = min(chlazy, me);
tr[lay][p * 2 + 1].mx = min(tr[lay][p * 2 + 1].mx, me);
}
tr[lay][p].lazymx = -1;
}
return;
}
void up(int lay, int p, int l, int r, int x, int y, int num, int mode) {
if (x > r || y < l) return;
push(lay, p);
if (x <= l && y >= r) {
if (mode == -1) tr[lay][p].lazymn = tr[lay][p].mn = num;
else tr[lay][p].lazymx = tr[lay][p].mx = num;
return;
}
int mid = (l + r) / 2;
up(lay, p * 2, l, mid, x, y, num, mode);
up(lay, p * 2 + 1, mid + 1, r, x, y, num, mode);
tr[lay][p].mn = min(tr[lay][p * 2].mn, tr[lay][p * 2 + 1].mn);
tr[lay][p].mx = max(tr[lay][p * 2].mx, tr[lay][p * 2 + 1].mx);
return;
}
pair<int, int> qu(int lay, int p, int l, int r, int x, int y) {
if (x > r || y < l) return {1e9, -1};
push(lay, p);
if (x <= l && y >= r) {
return {tr[lay][p].mn, tr[lay][p].mx};
}
int mid = (l + r) / 2;
auto pr1 = qu(lay, p * 2, l, mid, x, y);
auto pr2 = qu(lay, p * 2 + 1, mid + 1, r, x, y);
pair<int, int> ans;
ans.first = min(pr1.first, pr2.first);
ans.second = max(pr1.second, pr2.second);
return ans;
}
int main() {
ios::sync_with_stdio(false);
int n, m, k, q, r1, r2;
cin >> n >> k >> m;
vector<pair<int, int>> A(m + 1);
for (int i = 1; i <= m; i++) {
cin >> r1 >> r2;
A[i] = {r1, r2};
}
cin >> q;
vector<pair<int, int>> Q(q + 1);
for (int i = 1; i <= q; i++) {
cin >> r1 >> r2;
Q[i] = {r1, r2};
}
int two = 1, ct = 1;
while (ct < n) {
ct *= 2;
two++;
}
for (int i = 0; i <= two; i++) {
tr[i].reserve(4 * n + 1);
}
B.reserve(n + 1);
for (int i = 1; i <= n; i++) {
B[i] = {i, i};
}
build(0, 1, 1, n);
for (int i = 1; i <= m; i++) {
int sl, sr;
if (A[i].first < A[i].second) {
sl = A[i].first;
sr = A[i].first + k - 1;
up(0, 1, 1, n, sl, sr, A[i].second, 1);
}
else {
sl = A[i].first - k + 1;
sr = A[i].first;
up(0, 1, 1, n, sl, sr, A[i].second, -1);
}
}
for (int i = 1; i <= two; i++) {
int last = i - 1;
for (int j = 1; j <= n; j++) {
int l, r;
auto pr = qu(last, 1, 1, n, j, j);
l = pr.first;
r = pr.second;
pr = qu(last, 1, 1, n, l, r);
B[j] = pr;
}
build(i, 1, 1, n);
}
for (int i = 1; i <= q; i++) {
int ans = 0;
int l, r;
l = r = Q[i].first;
auto pr = qu(two, 1, 1, n, l, r);
if (Q[i].second < pr.first || Q[i].second > pr.second) {
ans = -1;
}
else {
for (int j = two - 1; j >= 0; j--) {
pr = qu(j, 1, 1, n, l, r);
if (Q[i].second < pr.first || Q[i].second > pr.second) {
ans += (1 << j);
l = pr.first;
r = pr.second;
}
}
ans++;
}
cout << ans << "\n";
}
return 0;
}
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