This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
/*
#pragma GCC optimize("Ofast")
#pragma GCC target("avx2")
#pragma GCC optimize("unroll-loops")
*/
#include <bits/stdc++.h>
#define taskname "bai3"
#define all(x) x.begin(), x.end()
#define ll long long
#define ull unsigned ll
#define ld long double
#define pb push_back
#define ff first
#define ss second
#define pii pair<int, int>
#define pll pair<ll, ll>
#define vi vector<int>
using namespace std;
using cd = complex<double>;
const int mxN = 3e3 + 5;
const int mod = 1e9 + 7;
const ll oo = 1e18;
int n, m, a[mxN][mxN];
void solve() {
cin >> n >> m;
for(int i = 1; i <= n; ++i) {
for(int j = 1; j <= m; ++j) {
char c; cin >> c;
if(c == 'R') a[i][j] = 0;
else if(c == 'G') a[i][j] = 1;
else a[i][j] = 2;
//cout << a[i][j] << " ";
}
//cout << "\n";
}
int ans = 0;
for(int sum = 2; sum <= n + m; ++sum) {
int dp[mxN][2], cnt = 0;
memset(dp, 0, sizeof dp);
for(int i = 1; i <= n; ++i) {
int j = sum - i;
if(j > m || j < 1)
continue;
if(i < 3)
dp[i][0] = 0;
else {
int tmp = 0;
if(a[i][j] == 2 && a[i - 1][j] == 1 && a[i - 2][j] == 0)
tmp = 1;
dp[i][0] = max(dp[i - 1][0], dp[i - 3][1]) + tmp;
}
if(j < 3) {
dp[i][1] = dp[i - 1][1];
if(i > 3)
dp[i][1] = max(dp[i][1], dp[i - 3][0]);
}
else {
int tmp = 0;
if(a[i][j] == 2 && a[i][j - 1] == 1 && a[i][j - 2] == 0)
tmp = 1;
dp[i][1] = max(dp[i - 1][0], dp[i - 1][1]) + tmp;
}
cnt = max({cnt, dp[i][0], dp[i][1]});
}
ans += cnt;
}
cout << ans << "\n";
}
signed main() {
#ifdef CDuongg
freopen("bai3.inp", "r", stdin);
freopen("bai3.out", "w", stdout);
auto start = chrono::high_resolution_clock::now();
#endif
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
int t = 1; //cin >> t;
while(t--) solve();
#ifdef CDuongg
auto end = chrono::high_resolution_clock::now();
cout << "\n"; for(int i = 1; i <= 100; ++i) cout << '=';
cout << "\nExecution time: " << chrono::duration_cast<chrono::milliseconds> (end - start).count() << "[ms]" << endl;
#endif
}
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