Submission #673168

#TimeUsernameProblemLanguageResultExecution timeMemory
673168peijarBulldozer (JOI17_bulldozer)C++17
25 / 100
2091 ms141584 KiB
#include <bits/stdc++.h> #define int long long using namespace std; template <typename T> struct Point { T x, y; Point() : x(0), y(0) {} Point(T _x, T _y) : x(_x), y(_y) {} Point operator+(const Point other) const { return Point(x + other.x, y + other.y); } Point operator-(const Point other) const { return Point(x - other.x, y - other.y); } Point operator*(const T lambda) const { return Point(x * lambda, y * lambda); } Point operator/(const T lambda) const { return Point(x / lambda, y / lambda); } bool operator<(const Point &other) const { return tie(x, y) < tie(other.x, other.y); } bool operator==(const Point &other) const { return tie(x, y) == tie(other.x, other.y); } bool operator>(const Point &other) const { return other < *this; } bool operator!=(const Point &other) const { return !(*this == other); } bool operator<=(const Point &other) const { return !(other < *this); } bool operator>=(const Point &other) const { return other <= *this; } friend ostream &operator<<(ostream &out, const Point &a) { return out << a.x << " " << a.y; } friend istream &operator>>(istream &in, Point &a) { return in >> a.x >> a.y; } friend T dot(const Point a, const Point b) { return a.x * b.x + a.y * b.y; } friend T cross(const Point a, const Point b) { return a.x * b.y - a.y * b.x; } friend T dis2(const Point a, const Point b) { return dot(b - a, b - a); } }; using P = Point<int>; struct Angle { int x, y; Angle() : x(0), y(0) {} Angle(int _x, int _y) : x(_x), y(_y) {} int half() const { assert(x or y); return y < 0 or (!y and x < 0); } friend bool operator<(Angle a, Angle b) { return make_pair(a.half(), a.y * b.x) < make_pair(b.half(), a.x * b.y); } friend bool operator==(Angle a, Angle b) { return !(a < b) and !(b < a); } }; const int MAXN = 1e4; int iDeb[MAXN], iFin[MAXN]; int prefMax[MAXN], suffMax[MAXN], rangeSum[MAXN], maxSum[MAXN]; void pull(int node) { prefMax[node] = max(prefMax[2 * node], rangeSum[2 * node] + prefMax[2 * node + 1]); suffMax[node] = max(suffMax[2 * node + 1], rangeSum[2 * node + 1] + suffMax[2 * node]); maxSum[node] = max({maxSum[2 * node], maxSum[2 * node + 1], suffMax[2 * node] + prefMax[2 * node + 1]}); rangeSum[node] = rangeSum[2 * node] + rangeSum[2 * node + 1]; } void build(int node, int l, int r) { iDeb[node] = l, iFin[node] = r; if (l == r) return; int m = (l + r) / 2; build(2 * node, l, m); build(2 * node + 1, m + 1, r); } void upd(int node, int pos, int x) { if (iDeb[node] > pos or iFin[node] < pos) return; if (iDeb[node] == iFin[node]) { rangeSum[node] = x; prefMax[node] = suffMax[node] = maxSum[node] = max(0LL, x); return; } upd(2 * node, pos, x); upd(2 * node + 1, pos, x); pull(node); } signed main(void) { ios_base::sync_with_stdio(false); cin.tie(0); int nbPoints; cin >> nbPoints; vector<P> points(nbPoints); vector<int> poids(nbPoints); for (int i = 0; i < nbPoints; ++i) cin >> points[i] >> poids[i]; vector<Angle> angles; for (int i = 0; i < nbPoints; ++i) for (int j = i + 1; j < nbPoints; ++j) { P diff = points[j] - points[i]; if (diff.y < 0 or (diff.y == 0 and diff.x < 0)) diff = diff * (-1); angles.emplace_back(diff.x, diff.y); } for (int i = 0; i < nbPoints; ++i) { Angle a(points[i].x, points[i].y); if (a.y < 0 or (a.y == 0 and a.x < 0)) a.x *= -1, a.y *= -1; if (points[i].x or points[i].y) angles.push_back(a); } sort(angles.begin(), angles.end()); angles.resize(unique(angles.begin(), angles.end()) - angles.begin()); int nbAngles = angles.size(); vector<vector<int>> withAngles(nbAngles); for (int i = 0; i < nbPoints; ++i) { for (int j = i + 1; j < nbPoints; ++j) { P diff = points[j] - points[i]; if (diff.y < 0 or (diff.y == 0 and diff.x < 0)) diff = diff * (-1); Angle a(diff.x, diff.y); int id = lower_bound(angles.begin(), angles.end(), a) - angles.begin(); withAngles[id].push_back(i); withAngles[id].push_back(j); } } vector<int> ordreInit(nbPoints); iota(ordreInit.begin(), ordreInit.end(), 0LL); build(1, 0, nbPoints - 1); const double theta = 1e-9; double costheta = cos(theta), sintheta = sin(theta); auto getComparator = [&](P dir) { using PP = Point<double>; PP dir2 = PP(dir.x * costheta - dir.y * sintheta, dir.x * sintheta + dir.y * costheta); return [&points, dir, dir2](int i, int j) { if (cross(dir, points[i]) != cross(dir, points[j])) return cross(dir, points[i]) < cross(dir, points[j]); PP A(points[i].x, points[i].y); PP B(points[j].x, points[j].y); return cross(dir2, A) < cross(dir2, B); Angle a(points[i].x, points[i].y); Angle b(points[j].x, points[j].y); return a < b; if (cross(dir, points[i]) >= 0) return dot(dir, points[i]) > dot(dir, points[j]); return dot(dir, points[i]) < dot(dir, points[j]); }; }; for (int iAngle = 0; iAngle < nbAngles; ++iAngle) { sort(withAngles[iAngle].begin(), withAngles[iAngle].end()); withAngles[iAngle].resize( unique(withAngles[iAngle].begin(), withAngles[iAngle].end()) - withAngles[iAngle].begin()); P dir(angles[iAngle].x, angles[iAngle].y); sort(withAngles[iAngle].begin(), withAngles[iAngle].end(), getComparator(dir)); } sort(ordreInit.begin(), ordreInit.end(), getComparator({1, 0})); for (int i = 0; i < nbPoints; ++i) upd(1, i, poids[ordreInit[i]]); vector<int> curPos(nbPoints); for (int i = 0; i < nbPoints; ++i) curPos[ordreInit[i]] = i; int ret = maxSum[1]; /*for (int x : ordreInit) cout << x << ' '; cout << endl;*/ for (int iAngle = 0; iAngle < nbAngles; ++iAngle) { vector<int> &toUpdate = withAngles[iAngle]; vector<int> positions; for (int &x : toUpdate) positions.push_back(curPos[x]); sort(positions.begin(), positions.end()); int nbUpd = positions.size(); for (int i = 0; i < nbUpd; ++i) { upd(1, positions[i], poids[toUpdate[i]]); curPos[toUpdate[i]] = positions[i]; } for (int i = 0; i < nbUpd; ++i) ordreInit[positions[i]] = toUpdate[i]; /*cout << "-------------\n"; cout << angles[iAngle].x << ' ' << angles[iAngle].y << endl; for (int x : toUpdate) cout << x << ' '; cout << endl; for (int x : ordreInit) cout << x << ' '; cout << endl;*/ ret = max(ret, maxSum[1]); } cout << ret << endl; }
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