# | Time | Username | Problem | Language | Result | Execution time | Memory |
---|---|---|---|---|---|---|---|
660680 | hun3555 | Lonely mdic (kriii1_L) | Pypy 3 | 339 ms | 28040 KiB |
This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
from sys import stdin
from math import pi, acos, atan
from copy import deepcopy
input = stdin.readline
err = 1e-7
class Point:
__slots__ = ('x', 'y')
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
return Point(self.x+other.x, self.y+other.y)
def __sub__(self, other):
return Point(self.x-other.x, self.y-other.y)
def __pow__(self, other):
return self.x * other.x + self.y * other.y
def __abs__(self):
return self ** self
def dist(self, other):
res = self-other
return abs(res)**0.5
class Circle:
__slots__ = ('ctr', 'rad', 'on', 'deactive', 'active')
def __init__(self, ctr: Point, rad):
self.ctr = ctr
self.rad = rad
self.deactive = dict()
self.on = True
self.active = []
def deactivate(self, st, ed):
if st > ed:
self.deactivate(st, 2 * pi)
self.deactivate(0, ed)
return
if st not in self.deactive:
self.deactive[st] = 1
else:
self.deactive[st] += 1
if ed not in self.deactive:
self.deactive[ed] = -1
else:
self.deactive[ed] -= 1
def calculate_active(self):
self.active = []
bef = 0
flag = 0
states = sorted(self.deactive.keys())
for state in states:
val = self.deactive[state]
if flag == 0 and val > 0:
if state-bef > err:
self.active.append(bef)
self.active.append(state)
flag += val
if flag == 0 and val < 0:
bef = state
self.deactive = dict()
def adjust_angle(angle):
while angle < 0:
angle += 2 * pi
while angle > 2 * pi:
angle -= 2 * pi
return angle
def circle_intersect(c1: Circle, c2: Circle):
ctr_dist = c1.ctr.dist(c2.ctr)
if ctr_dist > c1.rad + c2.rad:
return
angle1 = acos((-c2.rad**2 + c1.rad**2 + ctr_dist**2)/(2 * c1.rad * ctr_dist))
angle2 = acos((-c1.rad**2 + c2.rad**2 + ctr_dist**2)/(2 * c2.rad * ctr_dist))
dvec = c2.ctr - c1.ctr
angle = atan(dvec.y / dvec.x) if dvec.x != 0 else (pi / 2 if dvec.y > 0 else 3 * pi / 2)
if dvec.x < 0:
angle += pi
angle1_st = adjust_angle(angle - angle1)
angle1_ed = adjust_angle(angle + angle1)
angle2_st = adjust_angle(pi + angle - angle2)
angle2_ed = adjust_angle(pi + angle + angle2)
c1.deactivate(angle1_st, angle1_ed)
c2.deactivate(angle2_st, angle2_ed)
def find_composition(circles):
for i in range(len(circles)):
if not circles[i].on:
continue
for j in range(i+1, len(circles)):
if not circles[j].on:
continue
circle_intersect(circles[i], circles[j])
for circle in circles:
circle.calculate_active()
def check_circle_in_circle(circles):
real = []
for i in range(len(circles)):
c1 = circles[i]
is_real = True
for j in range(len(circles)):
if i == j:
continue
c2 = circles[j]
ctr_dist = c1.ctr.dist(c2.ctr)
if abs(c1.rad + ctr_dist - c2.rad) < err:
is_real = False
break
if is_real:
real.append(c1)
return real
def solve(n, circles):
circles = check_circle_in_circle(circles)
cnt = n - len(circles)
n = len(circles)
total = deepcopy(circles)
find_composition(total)
for i in range(n):
if total[i].active:
continue
circles[i].on = False
find_composition(circles)
nonactive = True
for j in range(n):
if j == i:
continue
if total[j].active != circles[j].active:
nonactive = False
break
if nonactive:
cnt += 1
circles[i].on = True
return cnt
def main():
n = int(input())
circles = []
for _ in range(n):
x, y, r = map(int, input().split())
circles.append(Circle(Point(x, y), r))
print(solve(n, circles))
main()
# | Verdict | Execution time | Memory | Grader output |
---|---|---|---|---|
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