This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include "messy.h"
using namespace std;
#define ll long long
//#define endl "\n"
const int MOD = 998244353;
void add_lg(int n, int lg){
string s = "";
for(int i = 0; i < n; i++) s += '0';
s[0] = '1';
s[1] = '1';
add_element(s);
s[1] = '0';
s[2] = '1';
s[3] = '1';
add_element(s);
s[1] = '1';
s[2] = '0';
s[3] = '0';
for(int i = 2; i < lg; i++){
s[i] = '1';
add_element(s);
}
}
void check_lg(int n, int lg, vector<int>& possible, vector<int>& ind){
string s = "";
for(int i = 0; i < n; i++) s += '0';
pair<int, int> initial = {-1, -1};
for(int i = 0; i < lg && initial.first == -1; i++){
for(int j = i + 1; j < lg && initial.first == -1; j++){
for(int q = 0; q < lg; q++) s[possible[q]] = '0';
s[possible[i]] = '1';
s[possible[j]] = '1';
//cout << "S: "<< s << endl;
bool rep = check_element(s);
if(rep){
initial = {possible[i], possible[j]};
}
}
}
for(int i = 2; i < lg; i++){
for(int j = 0; j < lg; j++){
for(int q = 0; q < lg; q++) s[possible[q]] = '0';
for(int q = i - 1; q >= 2; q--) s[ind[q]] = '1';
s[initial.first] = '1';
s[initial.second] = '1';
if(s[possible[j]] == '1') continue;
else if(i == lg - 1){
for(int x : possible){
if(s[x] == '0') ind[i] = x;
}
break;
}
s[possible[j]] = '1';
bool rep = check_element(s);
if(rep){
ind[i] = possible[j];
break;
}
}
}
for(int q = 0; q < lg; q++) s[possible[q]] = '0';
s[initial.first] = '1';
s[ind[2]] = '1';
s[ind[3]] = '1';
bool rep = check_element(s);
if(rep) {ind[0] = initial.first; ind[1] = initial.second;}
else {ind[1] = initial.first; ind[0] = initial.second;}
}
vector<int> restore_permutation(int n, int w, int r){
if(n == 8){
string s = "";
for(int i = 0; i < n; i++) s += '0';
for(int i = 0; i < n; i++){
s[i] = '1';
add_element(s);
}
compile_set();
vector<int> ans(n, -1);
for(int i = 0; i < n; i++){
for(int j = 0; j < n; j++){
if(ans[j] != -1) continue;
s = "";
for(int q = 0; q < n; q++){
if(ans[q] != -1) s += '1';
else s += '0';
}
s[j] = '1';
bool rep = check_element(s);
if(rep){
ans[j] = i;
break;
}
}
}
return ans;
}
int lg = 0;
int curr = 1;
while(curr < n){
lg++;
curr *= 2;
}
vector<vector<int>> v(n, vector<int>(lg, -1));
int num = n / 2;
int d = 4;
map<vector<int>, int> should;
for(int k = 0; k < lg; k++){
int have = 1;
curr = 0;
for(int i = 0; i < n; i++){
if(curr == num) {curr = 0; have = 1 - have;}
if(i < lg){curr++; continue;}
if(have == 1) should[v[i]]++;
v[i][k] = have;
curr++;
}
num = n / d;
d *= 2;
}
for(int i = lg; i < n; i++){
string s = "";
for(int j = 0; j < n; j++) s += '0';
s[i] = '1';
add_element(s);
for(int j = 0; j < lg; j++){
if(v[i][j]) s[j] = '1';
if(v[i][j]) add_element(s);
}
}
add_lg(n, lg);
compile_set();
vector<vector<int>> reconstruct(n, vector<int>(lg, -1));
vector<int> ind(lg);
vector<int> possible;
vector<bool> possible1(n, 0);
for(int i = 0; i < n; i++){
string s = "";
for(int j = 0; j < n; j++) s += '0';
s[i] = '1';
bool rep = check_element(s);
if(!rep) {possible.push_back(i); possible1[i] = 1;}
}
check_lg(n, lg, possible, ind);
map<vector<int>, int> have;
for(int k = 0; k < lg; k++){
map<vector<int>, int> ones;
map<vector<int>, int> asked;
for(int i = 0; i < n; i++){
if(possible1[i]) continue;
if(asked[reconstruct[i]] + 1 == have[reconstruct[i]] && k > 0){
if(ones[reconstruct[i]] != should[reconstruct[i]]) reconstruct[i][k] = 1;
else reconstruct[i][k] = 0;
continue;
}
string s = "";
for(int j = 0; j < n; j++) s += '0';
s[i] = '1';
for(int j = 0; j < k; j++){
if(reconstruct[i][j] == 1) s[ind[j]] = '1';
}
s[ind[k]] = '1';
asked[reconstruct[i]]++;
bool rep = check_element(s);
if(rep) {ones[reconstruct[i]]++; reconstruct[i][k] = 1;}
else reconstruct[i][k] = 0;
}
have.clear();
ones.clear();
asked.clear();
for(int i = 0; i < n; i++){
have[reconstruct[i]]++;
}
}
vector<int> ans(n);
for(int i = 0; i < n; i++){
if(possible1[i]){
for(int j = 0; j < lg; j++){
if(ind[j] == i) ans[i] = j;
}
}else{
for(int j = 0; j < n; j++){
if(reconstruct[i] == v[j]) ans[i] = j;
}
}
}
return ans;
}
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