This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "wall.h"
#include<bits/stdc++.h>
using namespace std;
#define INF 1000000000
#define MAXN 2000000
struct Node {
int mini, maxi;
Node(int mini_ = 0, int maxi_ = INF): mini(mini_), maxi(maxi_) {}
};
int N;
Node lazy[4 * MAXN + 3];
void pushDown(int nodeNum) {
lazy[2 * nodeNum] = Node(
max(lazy[2 * nodeNum].mini, lazy[nodeNum].mini),
min(lazy[2 * nodeNum].maxi, lazy[nodeNum].maxi)
);
lazy[2 * nodeNum + 1] = Node(
max(lazy[2 * nodeNum + 1].mini, lazy[nodeNum].mini),
min(lazy[2 * nodeNum + 1].maxi, lazy[nodeNum].maxi)
);
lazy[nodeNum] = Node(0, INF);
}
void doUpdate(int nodeNum, int l, int r, int type, int ql, int qr, int val) {
if (qr < l || ql > r) {
return;
}
if (l >= ql && r <= qr) {
if (type == 1) {
// "at least val"
lazy[nodeNum].mini = max(lazy[nodeNum].mini, val);
lazy[nodeNum].maxi = max(lazy[nodeNum].maxi, val);
} else if (type == 2) {
// "at most val"
lazy[nodeNum].mini = min(lazy[nodeNum].mini, val);
lazy[nodeNum].maxi = min(lazy[nodeNum].maxi, val);
}
return;
}
pushDown(nodeNum);
int m = (l + r)/2;
doUpdate(2 * nodeNum, l, m, type, ql, qr, val);
doUpdate(2 * nodeNum + 1, m + 1, r, type, ql, qr, val);
}
void update(int type, int ql, int qr, int val) {
doUpdate(1, 1, N, type, ql, qr, val);
}
int doQuery(int nodeNum, int l, int r, int idx) {
if (l == r) {
return min(lazy[nodeNum].mini, lazy[nodeNum].maxi);
}
pushDown(nodeNum);
int m = (l + r)/2;
if (idx <= m) {
return doQuery(2 * nodeNum, l, m, idx);
} else {
return doQuery(2 * nodeNum + 1, m + 1, r, idx);
}
}
int query(int idx) {
return doQuery(1, 1, N, idx);
}
void buildWall(int n, int k, int op[], int left[], int right[], int height[], int finalHeight[]){
N = n;
// Initialize tree
for (int i = 1; i <= 4 * N; i++) {
lazy[i] = Node(0, INF);
}
for (int i = 0; i < k; i++) {
update(op[i], left[i] + 1, right[i] + 1, height[i]);
}
for (int i = 0; i < n; i++) {
finalHeight[i] = query(i + 1);
}
return;
}
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