This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef pair<int32_t, int32_t> pi;
typedef vector <int> vi;
typedef vector <pi> vpi;
typedef pair<pi, ll> pii;
typedef set <ll> si;
typedef long double ld;
#define f first
#define s second
#define mp make_pair
#define FOR(i,s,e) for(int i=s;i<=int(e);++i)
#define DEC(i,s,e) for(int i=s;i>=int(e);--i)
#define pb push_back
#define all(x) (x).begin(), (x).end()
#define lbd(x, y) lower_bound(all(x), y)
#define ubd(x, y) upper_bound(all(x), y)
#define aFOR(i,x) for (auto i: x)
#define mem(x,i) memset(x,i,sizeof x)
#define fast ios_base::sync_with_stdio(false),cin.tie(0),cout.tie(0)
#define maxn 1500
#define INF (ll)1e9
#define MOD 1000000007
typedef pair <vi, int> pvi;
typedef pair <int,pi> ipi;
typedef vector <pii> vpii;
int N;
void initialize(int n) {
}
int num[maxn];
int hasEdge(int u, int v) {
if (u > v) swap(u, v);
num[v]++;
return (num[v] == v);
}
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