Submission #639061

#TimeUsernameProblemLanguageResultExecution timeMemory
639061inksamuraiTetris (COCI17_tetris)C++17
80 / 80
1 ms324 KiB
#include <bits/stdc++.h> using namespace std; #define rep(i,n) for(int i=0;i<n;i++) #define rng(i,c,n) for(int i=c;i<n;i++) #define per(i,n) for(int i=n-1;i>=0;i--) #define fi first #define se second #define pb push_back #define sz(a) (int)a.size() #define vec(...) vector<__VA_ARGS__> #define _3RhsN1z ios::sync_with_stdio(0),cin.tie(0) typedef long long ll; using pii=pair<int,int>; using vi=vector<int>; void print(){cout<<'\n';} template<class h,class...t> void print(const h&v,const t&...u){cout<<v<<' ',print(u...);} // e signed main(){ _3RhsN1z; int h,w; cin>>h>>w; vec(string) a(h); rep(i,h){ cin>>a[i]; } vi cnt(5); vec(vec(string)) figures={ {"aa", "aa"}, {"aaaa"}, {".aa", "aa."}, {"aa.", ".aa"}, {".a.", "aaa"} }; auto rotate=[&](vec(string) grid){ int h=sz(grid),w=sz(grid[0]); vec(string) negrid(w,string(h,'.')); rep(i,h){ rep(j,w){ negrid[j][h-1-i]=grid[i][j]; } } return negrid; }; auto match=[&](int i,vec(string) grid){ rep(_,4){ if(grid==figures[i]){ return true; } grid=rotate(grid); } return false; }; vec(vi) usd(h,vi(w)); auto ok=[&](int x,int y)->bool{ return min(x,y)>=0 and x<h and y<w; }; auto bfs=[&](int sx,int sy){ queue<pii> que; usd[sx][sy]=1; que.push(pii(sx,sy)); vec(pii) delay; while(sz(que)){ pii top=que.front(); que.pop(); int i=top.fi,j=top.se; delay.pb(pii(i,j)); rng(di,-1,2){ rng(dj,-1,2){ int ni=i+di,nj=j+dj; if(ok(ni,nj)){ if(!usd[ni][nj] and a[ni][nj]==a[sx][sy]){ usd[ni][nj]=1; que.push(pii(ni,nj)); } } } } } pii xs={h,0},ys={w,0}; //mi,ma for(auto p:delay){ xs.fi=min(xs.fi,p.fi); xs.se=max(xs.se,p.fi); ys.fi=min(ys.fi,p.se); ys.se=max(ys.se,p.se); } int n=xs.se-xs.fi+1,m=ys.se-ys.fi+1; vec(string) grid(n,string(m,'.')); rng(i,xs.fi,xs.se+1){ rng(j,ys.fi,ys.se+1){ if(a[i][j]==a[sx][sy]){ grid[i-xs.fi][j-ys.fi]='a'; } } } rep(i,5){ cnt[i]+=match(i,grid); } }; rep(i,h){ rep(j,w){ if(!usd[i][j] and a[i][j]!='.'){ bfs(i,j); } } } rep(i,5){ print(cnt[i]); } }
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