Submission #634388

#TimeUsernameProblemLanguageResultExecution timeMemory
634388ForestedArcade (NOI20_arcade)C++17
100 / 100
303 ms24196 KiB
#ifndef LOCAL #define FAST_IO #endif // ===== template.hpp ===== #include <algorithm> #include <array> #include <bitset> #include <cassert> #include <cmath> #include <iomanip> #include <iostream> #include <list> #include <map> #include <numeric> #include <queue> #include <random> #include <set> #include <stack> #include <string> #include <tuple> #include <unordered_map> #include <unordered_set> #include <utility> #include <vector> #define OVERRIDE(a, b, c, d, ...) d #define REP2(i, n) for (i32 i = 0; i < (i32) (n); ++i) #define REP3(i, m, n) for (i32 i = (i32) (m); i < (i32) (n); ++i) #define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__) #define PER(i, n) for (i32 i = (i32) (n) - 1; i >= 0; --i) #define ALL(x) begin(x), end(x) using namespace std; using u32 = unsigned int; using u64 = unsigned long long; using u128 = __uint128_t; using i32 = signed int; using i64 = signed long long; using i128 = __int128_t; using f64 = double; using f80 = long double; template <typename T> using Vec = vector<T>; template <typename T> bool chmin(T &x, const T &y) { if (x > y) { x = y; return true; } return false; } template <typename T> bool chmax(T &x, const T &y) { if (x < y) { x = y; return true; } return false; } istream &operator>>(istream &is, i128 &x) { i64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, i128 x) { os << (i64) x; return os; } istream &operator>>(istream &is, u128 &x) { u64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, u128 x) { os << (u64) x; return os; } [[maybe_unused]] constexpr i32 INF = 1000000100; [[maybe_unused]] constexpr i64 INF64 = 3000000000000000100; struct SetUpIO { SetUpIO() { #ifdef FAST_IO ios::sync_with_stdio(false); cin.tie(nullptr); #endif cout << fixed << setprecision(15); } } set_up_io; // ===== template.hpp ===== #ifdef DEBUGF #include "cpl/template/debug.hpp" #else #define DBG(x) (void) 0 #endif class RMaxQ { i32 n; Vec<i32> node; public: RMaxQ(i32 n) : n(n), node(2 * n, 0) {} void update_max(i32 idx, i32 val) { idx += n; while (idx > 0) { chmax(node[idx], val); idx /= 2; } } i32 range_max(i32 l, i32 r) const { l += n; r += n; i32 ans = 0; while (l < r) { if (l % 2 == 1) { chmax(ans, node[l++]); } if (r % 2 == 1) { chmax(ans, node[--r]); } l /= 2; r /= 2; } return ans; } }; int main() { i32 n, m; cin >> n >> m; Vec<i32> t(m), a(m); REP(i, m) { cin >> t[i]; } REP(i, m) { cin >> a[i]; } Vec<pair<i32, i32>> evs(m); REP(i, m) { evs[i].first = a[i] - t[i]; evs[i].second = a[i] + t[i]; } sort(ALL(evs), [](const pair<i32, i32> &p, const pair<i32, i32> &q) -> bool { if (p.first != q.first) { return p.first < q.first; } else { return p.second > q.second; } }); DBG(evs); Vec<i32> ys; ys.reserve(m); REP(i, m) { ys.push_back(evs[i].second); } sort(ALL(ys)); ys.erase(unique(ALL(ys)), ys.end()); Vec<i32> y(m); REP(i, m) { y[i] = (i32) (lower_bound(ALL(ys), evs[i].second) - ys.begin()); } RMaxQ seg((i32) ys.size()); REP(i, m) { seg.update_max(y[i], seg.range_max(0, y[i]) + 1); } cout << seg.range_max(0, (i32) ys.size()) << '\n'; }
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