This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "meetings.h"
#include <bits/stdc++.h>
using namespace std;
template<typename T>
using min_heap = priority_queue<T, vector<T>, greater<T>>;
template<typename T>
using max_heap = priority_queue<T, vector<T>, less<T>>;
using int64 = long long;
using ld = long double;
constexpr int kInf = 1e9 + 10;
constexpr int64 kInf64 = 1e18 + 10;
constexpr int kMod = 1e9 + 7;
constexpr int kMaxHeight = 23;
template<class node, class F = std::function<node(const node &, const node &)>>
class SegTree {
int n = 0;
std::vector<node> t;
F unite;
void build(const int x, const int l, const int r, const std::vector<node> &a) {
if (l == r) {
t[x] = a[l];
return;
}
const int mid = (l + r) / 2;
const int y = 2 * (mid - l + 1) + x;
build(x + 1, l, mid, a);
build(y, mid + 1, r, a);
t[x] = unite(t[x + 1], t[y]);
}
void update(const int x, const int l, const int r, const int p, const node &v) {
if (l == p and p == r) {
t[x] = v;
return;
}
const int mid = (l + r) / 2;
const int y = 2 * (mid - l + 1) + x;
if (p <= mid) {
update(x + 1, l, mid, p, v);
} else {
update(y, mid + 1, r, p, v);
}
t[x] = unite(t[x + 1], t[y]);
}
node query(const int x, const int l, const int r, const int ql, const int qr) const {
if (ql <= l and r <= qr) {
return t[x];
}
const int mid = (l + r) / 2;
const int y = 2 * (mid - l + 1) + x;
if (qr <= mid) {
return query(x + 1, l, mid, ql, qr);
} else if (mid < ql) {
return query(y, mid + 1, r, ql, qr);
} else {
return unite(query(x + 1, l, mid, ql, qr), query(y, mid + 1, r, ql, qr));
}
}
void debug_node(const int x, const vector<int> &path) const {
for (int i = 0; i < path.size(); i++) {
cerr << path[i] << (i == path.size() - 1 ? ": " : " -> ");
}
cerr << t[x] << '\n';
}
void debug(const int x, const int l, const int r, vector<int> path) const {
path.push_back(x);
if (l == r) {
debug_node(x, path);
return;
}
const int mid = (l + r) / 2;
const int y = 2 * (mid - l + 1) + x;
debug(x + 1, l, mid, path);
debug(y, mid + 1, r, path);
debug_node(x, path);
}
public:
SegTree() = default;
explicit SegTree(const int n, const node e, F f) : n(n), t(2 * n - 1, e), unite(std::move(f)) {}
explicit SegTree(const std::vector<node> &a, F f) : n(a.size()), t(2 * (a.size()) - 1), unite(std::move(f)) {
build(0, 0, n - 1, a);
}
void set(const int p, const node &v) {
assert(0 <= p and p < n);
update(0, 0, n - 1, p, v);
}
[[nodiscard]] node get(const int l, const int r) const {
assert(0 <= l and l <= r and r < n);
return query(0, 0, n - 1, l, r);
}
void debug() const {
debug(0, 0, n - 1, {});
cerr << "----------\n\n";
}
};
struct node {
int peak;
vector<int64> left;
vector<int64> right;
vector<int64> costl;
vector<int64> costr;
explicit node(const int n, const int peak = kMaxHeight - 1) : peak(peak), left(n), right(n),
costl(n, kInf64), costr(n, kInf64) {}
};
std::vector<long long> minimum_costs(std::vector<int> H, std::vector<int> L, std::vector<int> R) {
const int n = (int) H.size(), q = (int) L.size();
SegTree<node> st(n, node(kMaxHeight), [](const node &l, const node &r) {
node ret(kMaxHeight);
//ret.peak
ret.peak = max(l.peak, r.peak);
//ret.left
ret.left = l.left;
ret.left[l.peak] += accumulate(r.left.begin(), r.left.begin() + l.peak + 1, 0LL);
for (int i = l.peak + 1; i < kMaxHeight; i++) {
ret.left[i] += r.left[i];
}
//ret.right
ret.right = r.right;
ret.right[r.peak] += accumulate(l.right.begin(), l.right.begin() + r.peak + 1, 0LL);
for (int i = r.peak + 1; i < kMaxHeight; i++) {
ret.right[i] += l.right[i];
}
//ret.costl
int64 sum = 0;
int64 sum2 = 0;
for (int i = 1; i < kMaxHeight; i++) {
sum2 += r.left[i] * i;
}
for (int hR = 1; hR < kMaxHeight; hR++) {
sum += r.left[hR];
sum2 -= r.left[hR] * hR;
const int new_hR = max(hR, r.peak);
ret.costl[new_hR] = min(ret.costl[new_hR], l.costl[hR] + (sum * hR) + sum2);
}
//ret.costr
sum = 0;
sum2 = 0;
for (int i = 1; i < kMaxHeight; i++) {
sum2 += l.right[i] * i;
}
for (int hL = 1; hL < kMaxHeight; hL++) {
sum += l.right[hL];
sum2 -= l.right[hL] * hL;
const int new_hL = max(hL, l.peak);
ret.costr[new_hL] = min(ret.costr[new_hL], r.costr[hL] + (sum * hL) + sum2);
}
return ret;
});
for (int i = 0; i < n; i++) {
node x(kMaxHeight, H[i]);
x.left[H[i]] = 1;
x.right[H[i]] = 1;
fill(x.costl.begin(), x.costl.end(), H[i]);
fill(x.costr.begin(), x.costr.end(), H[i]);
st.set(i, x);
}
vector<int64> ans(q);
for (int i = 0; i < q; i++) {
const node x = st.get(L[i], R[i]);
ans[i] = min(*min_element(x.costl.begin(), x.costl.end()),
*min_element(x.costr.begin(), x.costr.end()));
}
return ans;
}
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